
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Essentially a single player reboot of Earth From Another Sun. Looks better and is more refined. Seems like they've gained some focus and look to expand on features in a scaled down version. Not a bad thing. Build your base, collect and balance resources, manufacture better gear, and play through a galactic map to gain resources from points/progress through combat. The more stops you make on the map, the higher the difficulty ramps up. Pretty generic and barebones for the time being. It seems obvious this developers are still trying to find the sweet spot and get their feet on the ground. To their credit, early access and a free key was given if you paid for their previous game (the aforementioned Earth From Another Sun). That alone, in my opinion, overshadows the cries of asset flip by showing good will on their part. I wouldn't pay $30 as is- maybe $20, but it is a rebooted continuation of the previous game to make a better product overall. Only a handful of developers actually care enough to go back to the drawing board and not charge for the new product while claiming the previous one was "complete". Bottom line- As is, it isn't quite worth $30 (but maybe it is as "premium" games are now 2-3x this price), but if you have some interest and cash to throw: Multiverse gives back to consumers and stands behind their vision enough not to abandon it outright. I personally commend and support this kind behavior, regardless of how good the game is. It shows dedication and the drive to get better as developers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best US #91, worst RU #99 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game. Building bases isn’t complicated, and it’s fun to watch your settlement grow. The expeditions and battles are also very entertaining. I think that if more features are added during Early Access, this will become a really good game. I haven’t noticed any bugs or anything like that so far, and the game runs smoothly for me. I’d definitely recommend it.
Almost 20 hours in and there is still more to do. Its almost like bannerlord, quake and medieval dynasty had a weird baby. Ton of fun, you will get your moneys worth immediately
It's Palworld but with way more explosions. XD
RESPECT MY AUTORITAY
Wirklich gutes Spiel. Sehr Vielfältig gestaltet.
i love the game cant wait for co-op to arrive and hang some people with my buddy :D
Honestly overall amazing game could use some more customization options for sure especially the ability to remove suits ect. and some more detailed elements to make the game feel more alive but still very fun
очень амбициозно, сочно, добротно на данном этапе! потенциал стать если не топом, то одним из топов колоссальный, но с учетом того, сколько аспектов было затронуто...еще много работы предстоит и обocpаться можно на раз-два. дамы и господа разрабы, пожалуйста, не спустите все наработки в унитаз, желаю вам только развития в лучшую сторону - все в ваших руках/
Needs some more fleshing out buty overall fun. The battles are too short on Standard difficulty especially tier 1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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