
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏题材是他吸引人的重要原因之一,但实际内容完成度极低,且更新贼慢。
I was enjoying this but the latest update made the game completely unplayable. I cannot load previous games or start a new one. It's a fun game as other have mentioned, but wait awhile to buy,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best US #91, worst RU #99 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended at this time, too early in early access: it offers little content, and feels more like a demo rather than a finished game. However, I do not deny its potential, it could be a good game after a few years of content. Highest discount was seen at -17% on Aug 2026
宣传的像黄河长江,实际玩起来是小河沟子~所有内容都是点到为止,所有内容都只是皮毛。可能以后会好,但现在不推荐。
不赖
managing a settlement via your first-person avatar is beyond tediuous of course, removing this feature makes this a subpar settlement builder (combined with an OK shooter)
就是超级融合的游戏,单机游戏我接触的少,这游戏还是容易上手的,有红警+搜打撤的模式。我能接受,现在每天肝10小时在这游戏上。我还是挺支持游戏的开发的。而且地图和选择性随机性都很多。
Можно купить\казнить\переработать в ресурсы негра
This game let me live out my childhood dreams of becoming Kim Space Un, Supreme Leader of The Galactic Jizzpire. I casually drop onto a savage planet, where the inner King Von in me was unleashed like a rabid rottweiler onto a group of 4 year old children. I back out my akimbo mac10s, both held at 45 Degree angles because im the biggest OG crip in the south east quadrant. Im there for less than 15 minutes because ive slaughtered what i can only describe as a vietnamese village filled with military aged women that have worse aim than if hellen keller became a stormtrooper. After about an hour, ive seized control of 37 civilians which will go straight to my labour camps where i will conduct tactical lashings on the inferior alien species (espically those space raidiggaboos) until they submit to my will like a gimp to his 6Ft5 goth mommy. however i have discovered that my most loyal sex slave is infact.. A CLANKER this little tinhead would move from his post like the jolliest slave in the west and storm my complex when ive specifically asked him not to. i was there for over an hour getting this autistic android to stay and harvest logs, even after i put that boy to work like django before he was unchained. *CRACK* "STAY AT YOUR POST BOY, BEFORE SEND YOU TO THE CUCK CHAMBERS YOU ♥♥♥♥♥♥♥ CLANKER" can conclude, 10/10 game, would recommend if you have a superiority complex or come from germany in the 1930s
Lets just be honest here. IT IS EARLY ACESS, there is a lot of content in some places, less in others and quite a few bugs, but it is a unique experience that not many games have and it reminds me of lil abandoned game you my friend never heard of. "Genesis alpha one". The roguelite element is done very well, maps and missions tend to be slightly repetitive ngl, but weapons are unique and upgrades are not "+5%dmg" and more like "WELL DONE SOLDIER YOUR GRANADE LAUNCHER IS NOW A BIG FAT RAILGUN". Many devs don't get how important it is so i applaud that. I want to play more and am excited for what the team can do for the state. FOR THE FATHER!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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