
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not a fan of Roguelikes, but this one does it so well. You don't feel like you're starting over every time. Well done Multiverse.
I Also Like this Game a Lot But I have one Major Problem. I can not Upgrade, Build, or anything else. I have gone on many missions, but I can NOT get any of the Cargo out of my Space Ships Cargo Bay!! I Have tried everything. i have asked my AI for answers but that does not help. I have not read about anyone else having this Problem. Some one PLEASE HELP!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЭТО ЛЮТЕЙШИЙ РОГАЛИК Всем рекомендую, наткнулся в интернете случайно на видео, заинтересовался, но не понимал насколько затянет - буквально за 4 дня наиграл 40 часов, не мог оторваться игра в раннем доступе, есть еще что подтянуть в плане оптимизации конечно, но в целом это уже очень хороший продукт. Очень жду выхода и добавление 4 сектора!
首先,要声明关于这个游戏的战斗,这个游戏并不是考验枪法的枪战游戏。 几乎所有的战斗场景都充满了混乱,玩家需要不断地移动、冲刺、跳跃。敌人的生成并没有规律,被敌人从各个角度围攻是常有的事,血量的大起大落也是常有的事,而玩家要做的就是不断射击,甚至不惜胡乱射击,时刻监视自己的血量、弹药、投掷物等技能储量。 目前游戏体验最大的问题,就是捕捉俘虏的机制很糟糕。 同一目标的捕获概率只受两点影响:血量,捕获弹种类。连续捕捉同一目标并不会提高捕获概率。 游戏前期只有一种捕获弹,基本上就是要把小怪打残血进行捕获,才能保证一个相对比较高的概率,然后还要像宝可梦一样进行多次的概率判定,也就是说即使第一次判定没有捕获失败,后面继续判定时依然有概率要重新捕获。 受制于上述问题,如果想提高捕获效率,最高效的办法是要同时捕捉一群敌人,但是麾下士兵们不动脑的,一旦捕获失败,他们会毫不犹豫继续攻击残血的小怪们,所以你稍不留神,残血的目标就被士兵们干掉了。 并且捕获弹的瞄准依靠的是玩家准星,在你打出捕获弹的时候,如果突然有什么挡在你和目标中间,或是目标突然移动,或是玩家被弹飞,或是……无数种变数,你的捕获弹直接白给,各种意义上还是很让人烦心的。 综上,目前捕获俘虏的机制完全是负分项,我是真的不想在家砍半天木头、造半天弹药,再跑出去碰运气大量抓小兵。
BOOOOOOYA, 5 hours of gameplay here. Im enjoying this game really much.Never played any pax games. Finished the first map, i just hope to not end the game in like 30 hours,this would be sad.
Pretty good. It is pretty casual shooting / colony sim where I'm at (6 hours on first sector). Probably get more epic fight when I reach later sector.
I am enjoying it so far, hybrid survial, with very rogue like play, Simple to play really, build base, go on missions, keep your people working and somewhat happy. Imprison your enemies and shock them till they join you. Whats not to like. This is a small gem, does not revent the wheel but it has a one more minute of play feel. 8.5/10.
A chilled helldivers with base building, humour and slaves. Great game
Стадия обустройства базы крутая, всё остальное сосет жепу. Многое очень не удобно и не интуитивно. Разрабы как будто сами ни в одну игру не играли. Командование на базе адище. Нет никаких сортировок и почти нет списков. Сиди и раздавай работу в ручную каждому отдельно и точно так же отправляй отдыхать по одному. Удачи. Для прокачки придётся очень много рейдить. Ну то есть гринд ради гринда с бестолковым сюжетом и не интересными боями Рейды больше всего похожи на шадоу вариор два, где надо было вливать тонны урона в 10 раз увеличенных врагов. Это не какие то особенные босы, это просто враги которых нелепо увеличили. Мне уже на 8 часу ужасно настопиздело убивать гига восьми метровых убер мега солдат. Лут не интересный, локации незапоминающийся слоп, враги сливаются с окружением и мало чем отличаются от союзников, скиллы скучные, механики наворованы отовсюду, но без идеи. Пушки тоже слоп, стрелять с них едва интересно, некоторые вообще бесполезные. Тоже самое с способностями. В целом под пиво более менее, но только по скидке и абсолютно точно не должно быть столько гринда для такой местечковой игры
难以想象这个完成度还不是正式版,让我想起了许多年前第一次接触太吾绘卷的感动,强烈推荐,期待更新
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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