
The miners of Rabbit Burrows are falling ill, and it is hurting production. As an eminent scholar of the Animal Kingdom, Charles Quill has been summoned by the Crown to help them solve the outbreak. The miners know and respect the young scholar, but there seem to be other things at play.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun! Lots of reading, but I like how this game logically solves the mystery! I didn't experience any crashes.
its peak good plot, dialog, prose, art, pacing. meh ui and engine. the only real complaint i have is the scope of the game, but given that its very reasonably priced, its not really an issue.
Adorable art and cute characters. Relaxing music in the background and mysteries to solve! Worthwhile but short. Looklng for more from the dev,
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After retrying a few times I can confirm the game is completely bugged due to me saving it, so I'd have to restart to finish it. Bug with the game save meant it counted my ongoing investigation as 'submitted' when I reloaded the game. So any new discoveries can't be added nor can I do anything but give the dr incorrect guesses based on partial info. Not sure how that happened but the clues page just looks wrong and doesn't show me any selected clues anymore, and I can't select or unselect any of them to get progress. Outside of that, accessibility is wonky. Controls: keyboard and mouse required. Controllers aren't compatible and moving with just the keyboard is difficult. Walking is a bit strange with the mouse due to the lack of depth and invisible doors until you stand in the right spot. Sound: music is calming classical music but it stops and starts which sometimes means it gets surprisingly loud. I had to keep fiddling with the settings on starting, especially after a fully silent dialogue scene intro. Art: is cute, visuals are fairly clear but there's no way to highlight interactable things. You need to walk towards them and a prompt will pop up on how you can interact with them, usually WES keys. The gameplay and writing is charming and I'd like to finish it, but I'll have to hope the save works later on. If the game only works when you don't save, it won't be very accessible for me, but it is a short game apparently, so might work fine for others. Not recommended for those with significant visual impairments. Possibly recommended for those with fatigue provided you can play it in one go without saving. (I'm unsure how widespread this bug is.) Recommended for hearing impairment as sound is unimportant (no dialogue or sound cues).
I'm quite impressed and given this is basically a prelude to a bigger game, it makes me quite excited for the full product! If you like the sound of this, you probably will.
Frustrating controls which do not work. I was able to use my keyboard to walk briefly, and then that stopped working. Clicking with my mouse will only move me when my journal is open, except for occasions where I right click and then immediately move to interact with either the books or the Doctor. I can't get to the door to get out of the Doctor's office, as I either walk past it to read the books on the desk, or walk the other way and begin another exchange with the Doctor. Not worth my frustration - will request a refund.
[i]More reviews like this one [url=https://store.steampowered.com/curator/45764125/]here![/url][/i] At the time of writing I've played many detective games, and this is far and away the best one. The writing was excellent, the hand-drawn, old-school animation gave it an incredible feel, and it require the most actual thinking and deduction of any game I've played so far. It's honestly brilliant and I completely recommend it. In Paws, you play as Charles, a porcupine, who's doing research in a coal mine when the rabbits -- and only the rabbits -- who work there start developing a serious illness. It slowly becomes clear that the animals in the kingdom are subject to a harsh caste system and the powers that be don't really care about the well-being of the rabbits, who strike in response. The local doctor asks you, as a scientist, to try to figure out what's causing the illness, hoping that because you're something of an outsider to the entire situation you can see if with a fresh eye and get people to talk to you. Along the way you can decide which factions to support and how, and the game explores the complexities of collective action, broaching questions like internalized bigotry and personal responsibility in a collective. It's really brilliantly written and thought-provoking. [spoiler]The sequence where Rowan is willing to sacrifice his job for the greater good of the workers but Ingo won't let him was one I found really powerful -- I went through a unionization at my own job recently and very much empathized with Rowan's frustration at people claiming to support collective action but not seeing that enacting it sometimes requires personal sacrifice. One of the challenges I saw organizers face in real time was definitely people liking a union in theory because of the potential benefits but struggling with the reality of the praxis of getting those benefits, the same thing Ingo enacts. And I really loved the no-win situation it puts Charles in. Do you refuse to rat out Rowan to the boss, preserving the position of the leader, or do you betray him, securing the outcome that they strikers want? It's a question with no satisfying answer or result, the best kind of question. [/spoiler] The gameplay here was also really unique and effective. The first thing the game does that sets it apart is organizing Charles' notebook really, really well. Being able to minimize and filter by evidence type meant none of the scrolling forever like in Case of Distrust. But the unique thing was the way you put it together -- you could select evidence from the right side of your notebook, and it would allow you to make if-then statements on the left side. For a completely made-up example, say you have these pieces of evidence: [i]All the sick miners wore blue hats. Jim wore a blue hat. Jim did not get sick.[/i] Selecting those three and putting them on the left side would then generate a conclusion, something like, "Because Jim wore a blue hat and didn't get sick, the blue hats can't be the cause of the illness." But if you didn't take all the evidence into account, you could also generate an incorrect conclusion. If you only selected, "All the sick miners wore blue hats.", for example, you might generate, "Because all the sick miners wore blue hats, the hats must be the cause." This meant that, unlike any other of these games I've played, solving the mystery *actually relied on my ability to make sound deductions.* I had to notice details and be able to connect them together in meaningful ways that held up to logical scrutiny. And let me tell you, the first time I noticed something that truly let me fully eliminate one of the suspected causes was so ♥♥♥♥♥♥♥ exciting. I loved it. It must have taken forever to write, but it was brilliant, easily the best and most satisfying investigative game I've ever played. I genuinely felt like I, personally, was solving the mystery. This game is apparently a side story of a larger game that's been in development for a while, to be titled Trip the Ark Fantastic. There's a demo on their itch.io page, though it looks like they've been prioritizing other projects lately. Fingers crossed Trip eventually makes it to release -- I so badly want more of this world, this writing, this gameplay. [strike]Wild that billionaires could do things like fund the arts and animal shelters and ♥♥♥♥ but they instead just want to murder people. Do you know how much art I would buy if I had money. All games would get full releases. Also I'd have 25 dogs.[/strike]
Чудесный, хотя и очень короткий квест в жанре расследования. Основа геймплея - поиск фактов для расследования, будь то причина болезни или поломка лифта. Действие происходит в мире Trip the Ark, немного похожем на Redwall (с другой историей и географией, другими, но тоже с антропоморфными животными, разделенными на касты). Отличная атмосфера, персонажи, приятная графика, соблюден баланс диалогов (не слишком короткие и не слишком затянутые).
令人惊喜的hidden gem……!美术和音乐很有童话/老式动画的感觉,但文本量意外地大,行文也相当老道,精炼却不失优美,整体上玩着很舒服
love it
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