
Output Pasture is a fast-paced Tower Defense Game which combines the elements of roguelike. Unlock, combine unique animals to battle together, and fight the evil Machine Legion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an OK game and maybe worth it at the sale price, but it basically consists of clicking as fast as you can on the objects that arrive on the conveyor belt at the bottom of the screen. There's little to no strategy involved and parts of the interface feels a little rough, like this is an Early Access game that hasn't been tuned yet. It looks cute & colourful and has some humour in the art design, so it makes for a nice time-filling casual game, if you want a change from whatever your usual go-to for that is.
動物太可愛了 不買對不起自己(*ˇωˇ*人)
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] [H1]Game info:[/H1] This is a fun roguelike tower defense kind of game. I wouldn't call it a tower defense, but I don't know what else to call it. You have to protect your castle by sending out units and using items, while letting your units reach the enemy's castle. Those units and items arrive on a conveyor belt and you can only use the items you get through this system, which adds a bit of luck. It is not only luck, since every time you defeat a stage you can choose a unit or item from 3 options to add to your pool. The units and items from this pool are the ones that show up on your conveyor belt. The first stage isn't that hard as there is only 1 route to your castle you have to defend, but on stage 2 there are 2 routes you have to defend. In stage 3 you have to make a choice: you can send out units on the only route there is or put them in a waiting line. If there are 5 units in the waiting line, they'll release with a speed boost. Stage 4 has 2 routes to your castle again. You'll not only encounter those battles. After every battle, you return to the world map on which you have to choose where to go next. There are also events, shops and resting places where you can heal 5 health (the health of your castle doesn't reset after a battle, so it is important to really try to defend it) or remove a card to get another random card. When your run ends, you receive money, which you can use to buy new units and items. This system is random, so you just spend money and hope to get something you don't own yet. Before going into a new run, you can decide what units/items you would like to show up in your new run. I especially love the Necromancer unit, who revives defeated enemy units with half their health and lets them fight for you. [H1]Achievements info:[/H1] Most of the achievements you'll get by just playing the game and encounter the different bosses. There is only one achievement you can't get on the easy difficulty; all the others you can. The one you can't get is defeating a boss from stage 4 on the hard difficulty, which is, in my opinion, a very hard achievement and I don't know how some got it. I already died in the first stage on hard difficulty when I tried to go for this achievement. You can skip the other 3 stages and directly go to stage 4, but if I'm not even beating stage 1, how will I ever beat the last stage?! And you'll also miss out on some nice bonuses you can get during the earlier stages. For some of the other achievements, you'll have to do special things: for example you need to kill 10 enemies with skeletons. You only get skeletons to get rid of the basic "human" card from your deck, but those skeletons are very weak. This is still very doable in easy mode. [H1]Pros & cons:[/H1] + Addictive gameplay + Most of the achievements are able on easy mode +- The hard difficulty is very brutal - The randomness in unlocking new units/items after a run
good 好狗狗,不玩嗎
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 国产的动物塔防,融合了多个方面有创新,履带刷兵代替了CD读条。 多线刷兵,利用派遣的优先级(消除换位),凑对合成高等士兵。 自选关卡式爬塔。无论敌我每个角色造型都憨态可掬,具备设计元素,滑稽动作多样。 开发组团队成员很少,完成度很高。 -创新比较多,对系统的理解需要一定上手过程。在理解之前可能会觉得只是互怼刷兵。 -履带上的士兵收缩频率太高,令人烦躁眼花。建议改为静态,或只有鼠标经过时闪烁。 -地图中的车祸似乎不可避。 -每个道具和士兵特征合成规律什么的希望能有更明确的提示引导,当前多依赖于亲自一个个看,一个个试。 试玩视频 https://www.bilibili.com/video/BV1ry4y147GE
阻止外星機械入侵地球~ Roguelike卡牌爬塔 卡牌是各種動物跟道具,再履帶上跑出來 點選後就自動出擊的多線塔防~ 動物之間有的搭檔可以組團(會有文字提示 完成成就解鎖特殊卡牌 局外可以花金幣,抽轉蛋解鎖卡牌 關卡路線有戰鬥、事件、商店、休息 商店:賣各種卡 休息:回5HP或是選一張卡隨機抽換成別張 戰鬥:多線塔防,地圖中會有陷阱 每場戰鬥開始之前,可以任意選擇要用的卡 每打完一關頭目,可以三選一 類似聖物的卡 剛開始玩覺得,一直無腦出單位對換 玩一陣子卡牌變豐富了,各種效果各種BUILD 思考出卡順序,可以讓效益最大化 動物很可愛 憨憨的 還可以合體!!!
the initial instructions are confusing but all you need to do to win is click stuff at the bottom of the screen as soon as they appear. No gameplay or strategy involved at all. The screen is nicely done, but localisation needs work. No option to turn off the annoying short music loop.
画风过于可爱了,本身塔防难度又低,内容过于单调,实在是没啥挑战。
像素风肉鸽小游戏 在关卡上比较单调 在空闲玩上一把还可以 价格嘛我是散key买的可以接受 :D
比较休闲的roguelike游戏,动物和技能卡也比较丰富。 [h1]只需要点点点[/h1] 首先在控制器方面《输出牧场》只需要一个鼠标左键就够了,整个过程就是在点点点,但游戏的核心并不在于此,重点考验玩家的策略能力,,但不用担心游戏的玩法简单易上手。当然作为一款roguelike,这款游戏也有着不同的难度选择,游戏的关卡采用爬塔的模式,有普通敌人也有精英敌人也有奖励关卡,战斗过程由易到难。不仅可以放出单一的“牌组”,游戏中也有着“卡牌”融合的玩法给玩家带来不一样的惊喜。 [h1]塔防卡牌肉鸽[/h1] 游戏中有多种角色和技能可以在战斗过程中收集,每次结算界面都会出现三选一,就像是卡牌肉鸽游戏中一场战斗结束从三张卡牌中选择一张作为接下来战斗所需。一场战斗开始玩家不仅要策略如何在单线或双线上放置角色和技能,还需要考虑到敌人的特性和技能,游戏路线中所出现的陷阱,陷阱不仅会对敌人也会对我方造成伤害。玩家的最终目标就是为了保护自家基地,不会被敌人攻击到血量为0,而在危急时刻,玩家也可以靠金币炸弹来打掉打掉敌人的血量,挽回局面。 [h1]画风可爱搞怪[/h1] 打开游戏,映入眼帘的便是可爱软萌的菜单界面,画风清新又有些搞怪。游戏内有丰富的动物卡组可以选择与收集,尤其是柯基和哈士奇的画风非常对我的口味,而在游玩的过程中玩家也可以听到轻松悦耳的音乐,菜单界面,选择界面,战斗界面都有所不同。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] [h1]总结[/h1] 虽然这款游戏休闲易上手,但并不适合长时间游玩,因为层出不穷的敌人,需要玩家不停地放出动物与技能,也就是不停点点点。可爱的画风与轻松的音乐在视觉与听觉上为玩家带来了不一样的感觉。游戏的耐玩程度并不是很高,但偶尔拿出来点一点也是挺有乐趣的。
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