
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从8月6日7:15买到游戏以来直到8月7日15:00,我完成了《上川往事》的全成就和全探索度的任务,作为一位资深的命运家游戏的体验者,我想在此做出一个发自肺腑的评价。 《上川往事》这部游戏从我的体验中来看,可以用八个字来形容:佳作纷呈,些许小疵。在很多的方面达到了一个互动影视作品的新高度,但同时也有所欠缺,在这里列举如下。 第一:剧情分支与UI设计。在我看来,《上川往事》继承了命运家作品一以贯之的庞大的剧情分支和臻于完美的UI设计,我玩影游的策略一直以来都是,喜欢先打完一章的全探索度,再去游玩下一章节的内容,但是在《上川往事》如此庞大的分支面前,我的这个策略似乎行不通。实话实说,除了第一,二章可以在第一次游玩的时候玩到全探索度,从第三章开始,都没有立刻玩到全探索度。当我全探索度之后,我又一次回顾整条故事的故事线,映入眼帘的正是《上川往事》庞大的剧情分支设计,这种庞大的剧情分支,内部环环相扣的剧情设计,特别符合现实世界的选择与蝴蝶效应,这是我必须称赞的点。其次,UI设计,从开始界面,剧情树界面,章节结算,甚至是抽卡界面,承接了命运家游戏一以贯之的风格,通过极简的设计但又不失艺术的界面,让我进入游戏就能够被吸引过去。 第二:演员演技。《上川往事》每一位演员老师都是十分负责任的老师,互动影游的拍摄难度要远远高于一般影视作品。演员需要在很短的时间内完成不同选项的拍摄任务,实属困难。但是,每一位演员老师都没有因为这样的难度而降低演技质量。尤其想要表扬一下扮演李伶玉和中村藏助的演员老师,两位老师所塑造的人物都让我影响深刻,一位是身处百乐门,心向千万家的歌手演员,一位是靠着侵略获得权力和地位的敌方高层,都将那个时代两类截然不同的人物给凸显了出来,形成了鲜明的对比。当然其他的老师也是十分不错,但是我们的男主角似乎并没有在故事中凸显出特别大的作用,(当然这并不是说胡文喆老师演技不好的意思,只是说男主角在部分剧情中的高光时刻相对较少,更多时候是在几位女主的协助下推进任务,个人感觉在人物弧光的塑造上还有提升空间) 第三:剧情内容。这或许是大家都在讨论的部分,这个游戏定下的主基调是灭寇,选取的历史时间也是贴合这一个主题的设计。从我的游玩体验中,前五章确实花费了较多的篇幅来记录男主角与各位女主的互动,这种剧情的设计似乎脱离了这个游戏定下的主基调。但是,游戏的第六章通过一连串的审问环节与对质情节,还是回归了游戏的主基调。这是我想提出的一个问题。 篇幅过多,在此就只对这三个方面提出我自己的一点体会,总之《上川往事》这部游戏还是值得体验的,有很多我没有提到的优点,例如趣味小游戏(扑克),多样的QTE等。在此作为一位命运家游戏的忠实粉丝,十分期待下一款游戏,希望下一部游戏能够更上一层楼。
今年最佳互动谍战剧本没有之一。角色立体、剧情烧脑、互动用心,通关仍意犹未尽,强烈推荐
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Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最让我惊艳的是剧情的信息密度。每一场对话都暗藏玄机,一个看似随口的闲聊可能是三章后关键反转的伏笔
昼夜双模式设计很有新意,白天在86 号魔窟伪装上班,夜晚外出探索,不同时间触发不一样事件,小选择也会埋下长线伏笔
体验完全部结局后再回看《灭寇 1939:上川往事》,能清晰看见独立团队创作的野心与局限。六百分钟实拍素材,数十名配角,上百个抉择点,构建出沦陷上川的完整世界,昼夜系统区分伪装工作与秘密行动,这个核心机制非常有创意。游戏做得到让玩家切实感受到潜伏工作的枯燥煎熬,不只有惊心动魄的交锋,更多虚与委蛇的应酬与小心翼翼的伪装,不少小人物支线故事写得真挚动人。 但作品最大问题在于内容取舍。制作组想要同时装下谍战、家国、爱情、脑洞幻想,把太多东西塞进同一个剧本,最后导致主线涣散。好感提示模糊、存档回溯不便,也提升了多结局收集的门槛。部分结局仓促收尾,大量伏笔埋下去却没能好好收束。作为国产抗战题材的真人影游,它开辟了方向,却没能打磨到理想状态。如果可以精简冗余支线,收紧叙事节奏,本作的体验会得到极大提升。
不愧是做恋爱影游的,主线不明确的前提下妹子一个个的跳脸,我都记不清谁是谁了。为了核爆日本而买的游戏,为了小男孩和胖子!
马世才的处理方式让我看到了编剧的功力。第一章就给你一个"处理内鬼"的任务,既是教学关卡,又建立了主角的道德困境——你要杀一个可能无辜的人来保全自己
作为冲着恋爱谍战入手的影游玩家,可以给《灭寇1939:上川往事》一个好评,前提是你别被宣发骗去当硬核谍战片看。 先说最爽的:实景民国街、86号办公室、百乐门舞厅的布景细节经得起暂停看,演员的表演在国产FMV里绝对第一梯队,中村藏助阴鸷、陈墨钧伪善那股劲儿真演出来了。 双身份双线是我最喜欢的设计——白天在86号点头哈腰装汉奸,赌牌、咖啡拉花;晚上撬锁剪胶卷、电台发报,那种“杀完人还得坐回办公桌当孙子”的撕裂感,比一路开挂砍鬼子高级多了。 终章的其中一条支线把投弹城市选择权交给我,不是无脑爽,是带历史if线的情绪释放,玩到这里的心情是激动的。 前几章恋爱日常多?我反而觉得是潜伏片该有的适当松弛感。真实地下工作不可能天天枪战,百乐门套话、好感互斥(李玲玉/丽贝卡二选一)、小人物支线(邓佳茹线我二周目还是没保住人)写的乱世人情挺动人。 无字幕日语、无预警QTE、回档路线错乱这些是瑕疵,但官方后续修完,46元换10小时+影像量,还要啥自行车。 总结:别拿《隐形守护者》标尺卡它,当“民国双面特工模拟器+多结局收集”买,这作在2026年8月的国产影游里是中上作品。
[h1]《上川往事》:我在1939年抗日[/h1] 在经历了三部《命运游戏》和几部独立作品的“试水”后,EpicDream旗下的KARAMAGAME工作室终于从《完蛋》开启的真人影游二次浪潮中短暂离开,选择将目光投向了国产真人影视游戏行业真正的发扬者——《隐形守护者》所选取的主题“抗日”之上。 与《隐形守护者》类似,作为一款让制作组再次调整恋爱元素占比、将正剧属性尽可能拉高的影视游戏续作,《上川往事》虽然在剧情表现上依旧有很多娱乐化的表达,但主角的身份依旧是一名在抗日时期伪装成汉奸的卧底。而虽然本作将主角潜伏的城市改名为了“上川”,但二者都是发生在上海的、以历史上著名的“汪伪政权”为背景的卧底故事。 不过和有原作基础的前者不同,更加原创的《上川往事》在剧情上确实与红色网剧一样更偏娱乐以及观赏性,许多情节的安排更加符合部分电视剧的套路,单纯以观影感而非真实感来论的话确实很有追剧一般的代入感。只是由于游戏在谍战方面有些较晚入戏,以至于制作组在节奏上其实没有太大问题的前三章铺垫剧情中加入恋爱元素的做法更加遭到了一部分玩家的不满。 在主角的身份设定上,这款将“上海”变成了“上川”的游戏也没有在一开始给主角设定一个完整的身份背景,但比起制作组的前几部作品来说,这其实还是KARAMAGAME第一次以第三人称来展示作品男主角的戏份,因此游戏在剧情表现上反而要比几部第一人称旧作更加自然,和《隐形守护者》主角那种“小作坊高分剧”一样依旧有些青涩的演技比起来更有一种电视剧一般的自然。 所以总体来说,即便在先来者的衬托下,《上川往事》的剧情立意在玩家心目中并没能达到足够的高度,但游戏本身的质量相比起前几部重点都在“恋爱”上的影视游戏而言要更加自然且有追剧沉浸感,值得一个好评。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
重温抗日情怀,亲身体验谍战情节,并且以第一人称的视角体验了小日本的残暴和冷血无情,亲眼见证了他们的畜生罪行。犯我中华者,虽远必诛!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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