
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
场外争议会干扰游玩心态,抛开舆论风波,游戏本身有可取之处,镜头语言、画面质感都是电影级别的,人物刻画也非常丰富
部分 if 脑洞分支尺度很大,跳出原本抗战现实框架,喜欢脑洞的玩家觉得新鲜感十足
镜头语言做得不错,第三人称搭配部分主视角镜头,沉浸感提升,避免纯观影感,代入特工身份体验那段黑暗岁月
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
她们不是围着主角转的附属品。每条线的女性角色都有自己独立的目标、立场和行动线。有时候她们做的事和你的利益一致,有时候不一致,但她们不会因为喜欢你就放弃自己的立场。这种"独立的女性角色"太可贵了
如果她知道了你的真实身份,她对你的感情还能继续吗?你在追求感情的同时也在追求一个"她不可能接受的真相"。这种"基于谎言的真情"是让人徘徊的情感困境
라이브러리에 장식할려고 샀습니다.
《灭寇 1939:上川往事》以 1939 年沦陷上川城为背景,是一部抗战谍战向真人互动影游。玩家化身潜伏于日寇 86 号特务机关的卧底,在猜忌丛生的多方势力间抉择取舍。影片实拍画面画质精良,镜头运镜颇有院线短剧质感,海量剧情分支与多重结局赋予游戏不错的重复游玩价值,QTE 操作与博弈选择也为互动增添了参与感。作品短板十分突出。谍战主线前期铺垫拖沓,大量篇幅堆砌言情桥段,消解了抗战题材本该有的厚重与肃穆,卧底危机的紧张氛围感严重不足。部分情节逻辑略显悬浮,历史厚重感有所欠缺。它更偏向披着红色外衣的悬疑恋爱向互动短剧,仅推荐对真人影游形式感兴趣、不苛求严肃历史叙事的玩家尝试。
Giai đoạn đầu của game khá chậm dễ khiến người chơi nản, nhưng các chương sau tình tiết được phát triển khá ổn, các tuyến tình cảm cũng không bị gượng ép, đặc biệt là tuyến của Ms.Mu làm khá tốt. Nhìn chung thì có thể chấm game 7.5/10. Điểm trừ lớn nhất là để Deng Jiaru không có một cái kết nào trở thành bạn đời của nhân vật chính
通关了,想说的很多。 首先表扬的是,剧情分支非常多,几乎每个选项都影响着后续剧情的发展,这比只影响好感度不改变剧情的比起来强多了。且有提示,对于想打特定剧情和结局来说方便很多,这个是好评。 其次,题材选择上也是继《隐形守护者》之后又一抗战影游,跳出了恋爱影游的桎梏。在题材上我乐意见到百花齐放。 接下来该唱白脸了。 还是说题材,谍战抗战题材肯定绕不开《隐形守护者》,无论制作组有没有对比的意思,但玩家心里肯定会将两者对比。但这一对比下来,真是有点相形见绌了,《隐》是公认的神作,比不上很正常,但作为抗战题材影游,很大的注意力放在了恋爱上,让人有些难评。 细节上瑕疵太多,随随便便就能被人进的家门竟然敢把发报机放桌面上;还有剪胶片、甚至穆剑秋这个人物设置,都瑕疵颇多。 剧情上来说,一切都太急躁。插叙、倒序这些叙述方法乍一看耳目一新,但难以掩盖剧情的粗糙,比如剧中好几个反派人物的突然下线,比如和几个女主的感情纠葛,完全缺少铺垫;人物也缺乏成长。主角一开始是菜鸟,当了处长还唯唯诺诺,符合常理吗?从青涩到成熟,从菜鸟变精英,人物有了成长弧光,才会有魅力,而不是一次次只会靠运气和女人。 还有女主们,和主角并没有经历太多,就导致暧昧时感觉不到甜蜜,生离死别时也不会痛苦,完全没办法带入情绪。 我知道成本、体量各方面都有很大限制,这方面理解制作组,所以才更应该量体裁衣,注意力更应该放在剧本上,没有出色的剧本,就算有朱、严这样相对有人气的演员加盟,也难以吸引更多玩家。 PS:不知是不是bug,比如第五章里公园选项触发不了。 除此之外,印象很深的还有德扑玩法,跟很多朋友交流后发现大家都比较喜欢这个玩法,甚至有点《巫师三》昆特牌的味道了,这可能也提供了一个思路:影游深挖并精细某个小游戏玩法。 制作组做出过好游戏,我这次愿意相信,下次也愿意,但不是每个玩家都这样。 很多玩家是愿意陪着制作组成长的,但制作组要成长得快一点。
先说评分:满分10给到10(少数能让我第一天就猛猛玩10个小时而且不想玩手机的影游) 剧情还好,没什么特别出彩的地方但是也没什么雷点,代入感很强。 人物,不管是几个主角还是几个配角都表演的非常棒。(仙姐上一上) 但是想探索全成就有点麻烦,因为每个线的伏笔都埋的很深,所以想探索全成就基本要从头开始找原因,但这也是游戏成功的一部分,有利有弊吧。 没有特别好的结局也是一种好结局,但是每个结局都不会令人有特别深刻的印象,这是个比较扣分的点。 有人说这部偏恋爱,我感觉也就还好,你怎么就能确定这不是八戒的某个面具呢,毕竟卖早餐的娘们都有好几个身份工作。 如果有好心人能教教我怎么把第五章探索度到百分百就好了,卡在99不动了有点难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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