
Patricia is a short puzzle horror game about a girl getting stuck in a ghost town and has to find her way out before it gets too late.
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Languages: English*, German**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game needs some love from the Devs. I had a lot of problems with this game. * The save feature doesn't work correctly. I was killed by one of the AI mobs and when I clicked continue, it put me in the room with the 'save doll' but re-locked all the doors and removed all items from my inventory. So any time I died, I had to completely restart the game. * The talisman did not always work. Yes, I was standing close enough. This meant more dying and having to start from the beginning because of the broken save mechanic. * Inventory behaves strangely. It's open when the game starts and opens back up any time you pick anything up which disrupts gameplay a little bit because you have to close it frequently. * The jump scares left a lot to be desired. I would hear a monster growling and see a blue light, but nothing scary was happening so it just fell flat. * Voice acting was inconsistent. Sometimes my character sounded completely calm and nonchalant with the spooky exploration, but when I try to open a locked door she becomes hysterical: 'I NEED TO FIND THE KEY!!!!' Overall, this game has serious potential. I just need it to work properly. I'll come back to this game after a few months and hopefully the Devs will have patched it up a bit by then. I would love to give this a thumbs up.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: -Nice pacing with the puzzles. I enjoyed figuring out what items I needed, looking for them, and using them -One enemy in particular made me uneasy (in a good way) -Nice little audio effects that added to scare factor Cons: -Enemies are dull and often felt more like chores than actual enemies -The charging mechanic on the talisman is poorly designed. You are literally just wasting time by having the item charge with footsteps -The map design was not something to look forward to which is usual with these types of games -(My Favorite) The ending sequence of this game is poorly designed, frustrating, and out of place. I won't get in to too much detail but I will say it turned an okay gaming experience into an awful one real quick So, all in all, I cannot recommend this game. However, the game is free so I don't feel too bad about it. Hopefully the devs take a look at the criticism from a healthy prospective and come back stronger with their next title! Here is my playthrough to see the game for yourself: https://www.youtube.com/watch?v=ohsqyFqjhoU
когда я впервые играл в эту игру, я подумал: «Господи курит, это отстой, мега дуки», но потом, когда я закончил игру и послушал эту абсолютную фальшивку в титрах, я подумал, что самоизвержение пыток того стоило
good game
Terrible game super hard I hate it story makes no sense and all of the above.
"I can't do that", Trish says as she does that. Spoiler alert: Trish becomes THE DISH DLC coming soon: Trish gets freaky with The Beast Check out my full playthrough gameplay [url= https://youtu.be/VAAcith3LUY/] HERE [/url]
A little frustrating with the wooden mannequin at times but pretty good for free. https://youtu.be/GlTH0QRVZjA
nice game
我已经玩了两遍通关了,bug还是存在的。我是从第一遍更新就开始玩了。游戏挺好的(免费)给人的感觉还不错,毕竟是个免费的游戏。还算是挺丰富的,但是每次玩我都能找到bug,我说的bug只是一些小问题:开柜子的时候,被蜘蛛抓了,那就只能等死。然后杀木头人的时候别在墙角,不然被他堵死。然后最后的大结局,只要往右边卡着走就通关了(这就没有一点体验感了)我是b站的一个小up主:初见一人
Spiel ist langweilig.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.