
A surreal boxing quest with a duck! Test your reflexes as you fight your way through an evil corporation in search for retribution.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too difficult
Another day, another "I beg you Valve to give us a third option for mixed opinion". Also another "I really wanted to love this game". The pure monochrome of the graphics, no shades of gray except a few transparencies, is amazing and I wish more games used that. While characters and many assets are in 2D, even the 3D environments and objects look two-dimensional when standing still. It's so good that I can't even tell if some backgrounds in cutscenes or fighting sequences are drawings or stills from the 3D backgrounds. Textures include parodies of fine art and hilarious posters. Even if the visuals were more "traditional", there would still be the main gimmick: [b]Punch-Out[/b] but also out of the ring, with a silent protagonist interacting through his gloved fists. It's a surprise the first time, to start with a traditional boxing match that is unwinnable for plot reasons, only to then move Patobox with tank controls within 3D environments, doing tasks and braving obstacles to reach the bosses. With the exception of a rematch with Kilpatrick, the hero is a [b]Punch-Out[/b] character pitted against outlandish opponents that are anything but boxeurs, each with one or more gimmicks and sequences of attacks to dodge or parry before striking back. It culminates in a final boss that feels out of [b]MadWorld[/b], which I think was a strong influence on the developers. The boxing part is much less developed and varied than the crazy premise and setting would easily allow. Patobox has only four basic punches, dodging and parrying and, while the idea is that those villains using many dirty moves and tricks are defeated by simply punching hard, it is still very limited to not have at least some more attacks for a little extra edge, especially as the opponents are very fast, have three phases, and take a lot of hits in all of them, with no other choice than starting over from the first phase in case of defeat. The player is put at a big disadvantage. You either have really strong reflexes, or as another reviewer has noted, a 0,5 speedhack helps. What really drags the game down are however the 3D sections. I don't mind tank controls per se, I mind them when the protagonist has not even some form of strafing, or sprinting, or anything else to move around, when there are situations that are even time-limited or require to escape fast. None of those sections is particularly fun: I think of having to break things in a time limit to get a door open, navigating in incredibly narrow corridors with the camera not allowing to see beyond a meter forward, the slog through laboratories after the Plaganetes fight, the even longer section with conveyor belts and traps leading to Pizzicanatra, or the boring casino where you must try and collect some money just to access the Kilpatrick fight. Most of these parts easily turn into a slog. The story starts outlandish with some touches of seriousness, as Patobox is ready to literally punch his way through the floors of the obviously evil Deathflock Corporation as revenge for fixing his match and trying to dispose of him, then gets some moments of drama throughout but becomes quite dark towards the end, possibly taking itself too seriously. Two emblems are collected without fighting their possessors, one not even meeting Patobox, hinting at content that was left on the cutting floor. The floors can be played in any order but two would have needed to be assigned a specific order because of the important connection between their bosses. And in what is unfortunately a tendency in gaming, it's not content of being a self-contained story but ends with some doors open for a follow-up we'll likely never see. There are lots of style and lots of heart poured into [b]Pato Box[/b] but ultimately the contents inside aren't as good as the exterior package.
juste nul ... aucune sensation,
Juegazo 10/10, su jugabilidad es algo difícil al principio pero aprendiendo los patrones de los enemigos se facilita derrotarlos, y debo decir que es muy gratificante derrotar a un enemigo después de varias derrotas. Les recomiendo este juegazo.
Habe mir etwas in richtung Punch-Out erhofft und mal den Story Mode ausprobiert. Der Kontrast ist auf Dauer unangenehm auf den Augen. Nachdem ich den ersten Boss nicht besiegt hatte (zuviel Try and Error bei den Attacken außerhalb der Roboter) habe ich eine Pause eingelegt (auch weil einem die Augen Weh taten). Nachdem ich erneut gestartet habe, musste ich auch noch feststellen das im Story Mode IMMER nur am Anfang eines Levels gespeichert wird. Würde das Spiel nicht weiterempfehlen...
joder un pato antropomorfico contra una mafia he esperado mucho por esto y debo decir esta bueno joder aqui no hay discriminacion cuando se trata de boxeo
el juego no es malo, pero te vas a quedar atorado en la parte del laboratorio donde te persigue el pato zombie, me imagino que el juego tiene un codigo de error o una falla que no te permite avanzar y deja que ese pato te mate
not fun at all. - Audio does not match with context? - Why I'm breaking things with no reasons? - it feels more like a adventure game than a box game - solid snake moments ? why? - boss fight box too slow, difficulty curve really extreme unfair not good
Pato box tiene una idea interesante y curiosa, el problema es que lo plantea muy mal. Solo expondré dos niveles que me han aburrido sobremanera. El del casino, lo de ganar las fichas es lo más aburrido del mundo, no se porque ponen mecánicas de azar en un juego así, solo hacen que el jugador se aburra. Segundo, el nivel de la industria de comida, otro aburrimiento, se hace excesivamente largo, que una mecánica sea divertida no significa que tengas que hacer que el jugador la haga por tiempo excesivamente largo, eso termina aburriendo y hartando, y otro detalle cuando coges los patomonedas o como se llamen, en ese nivel que es de plataformas te ponen el símbolo del pato en toda la pantalla bloquenadote la visión, terriblemente hecho. Solo he jugado esos niveles y la verdad se me esta atragantando sobremanera por todo lo que detallo líneas arriba, miedo me da los niveles que vienen. Por otro lado, lo demás está curioso, el arte, la música, la trama, todo esta bien, solo que jugablemente se hace muy aburrido, demasiado aburrido por partes y eso es por intentar que el jugador haga mecánicas que en corta duración están bien, pero acá exageran y te hacen hacerlas hasta el aburrimiento. Ojalá esto lo mejoren en futuros productos.
Egy régi PunchOut klón új köntösbe rakva, minimális poénokkal és sztorival. Nem rossz, ki lehet próbálni de hósszú játékidőre ne számíts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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