
Car manufacturing company simulator. Turn-based, fast paced, covers 100 years of automotive history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well... it's not bad... but it's not good. I've burned quite a few hours in it, and keep coming back because I'm a car junky, but when I want that fix, I'm more often reaching for Automation, Gear City, or Production Line, and honestly I still prefer running Detroit in DOSBox, which this is supposed to be a spiritual successor of (it doesn't catch the same magic though) This is a decent spreadsheet simulator (turn off the inflation, or you'll spend all your time micromanaging prices because costs spiral quickly but there's no option to scale the selling price with inflation) but it isn't really a car game. You could replace the products you're making with just about anything, and change the R&D tree. Feels like it was built to be modular but then didn't take off so they didn't push it out with other assets. The BIGGEST problem is a complete lack of support and a rather sour developer. Got a bug? "You don't understand the game, you're probably doing something wrong." Except that I followed your Bug Forum and did everything it said first. So you agree you've abandoned the game. Don't understand something? "Use common sense." Except there's no manual, I'm not inside your head and what makes sense in America doesn't make sense in Europe, doesn't make sense in japan, doesn't make sense in China, doesn't make sense in Australia. Which common sense should I be using exactly? Shouldn't be told I'm stupid, just because the game doesn't make clear what it wants from you. So you agree that you made the thing unnecessarily vague to appeal to a broader audience, but instead ended up making the game frustrating and difficult to understand to everyone but yourself, which killed it before it even got off the ground. Honestly, this game could be great, with just a little bit more explanation, a little more depth, perhaps a little more animation of like testing or even just a picture of the vehicle you've produced beyond an icon you can rename. My advice? Don't pay more than the 50% off price. It's not really worth more than $5 CAD but if you're really hard up for a new game and like turn based number games (I do, and was) then maybe 8-10... maybe. Just don't count on any help from the community (there isn't one) or the developer (kind of a jerk to everyone who asks for help). If this looks good and you like light and fluffy, skip the bugs, the wasted money and the frustration. Just go find DOSBox and an entirely legal abandonware copy of Detroit, you'll be happier and less condescended. (edit; and the discussion thread that backs up being treated that way by the dev, has mysteriously "vanished". Can add being silenced, if it makes the dev look bad, to the list of issues with this title)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Russian**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu de gestion de société automobile, ressemble au jeu "Detroit" de Sierra. Bien équilibré et paramétré, au niveau des chiffres et du gameplay, semble réaliste. Les dessins et graphismes sont succincts et à améliorer. Les chaines de montage ne sont pas en 3D comme dans "Production line: car factory simulation", et sont quand même sous forme de tableau à compléter. Il y a de nombreux tableaux et résultats d'exploitation : le rapport trimestriel et le rapport de production font apparaître la liste des voitures produites, vendues, et en stock, important dans le jeu. On peut engager des travailleurs et les placer au choix sur les lignes de montage. Les véhicules ne sont pas dessinés, et sont sous forme schématique, donnant un jeu fonctionnel mais manquant de forme, d'animation et de couleur. Rien à dire sur l'interface et la navigation, au top. Bon arbre de recherche en fonction des années réelles de découverte.
This game checks many of the boxes in my opinion as a replacement for the early 2000s game by Fishtank Interactive, Car Tycoon. I waited for years for that title to come to GoG or to be updated, remastered, etc. I've tried several other titles that have tried to follow the concept and mechanics of what I loved about Car Tycoon, but I have to say that I believe I've finally now found the title I've been looking for. Automobile Tycoon graphically cannot compete with Car Tycoon, but being a modern game it is able to deliver exactly what I loved about Car Tycoon and in many ways, more so than Car Tycoon could. I love being able to research and design my own components in an effort to assemble a vehicle that'll be satisfactory and affordable enough to meet the needs of as many people as possible, or if I'm feeling brave, attempt to design something so rare and exclusive that only the wealthiest would have the opportunity to even consider my product. Despite the cartoonish and limited graphical grandeur, this game is a delight and I see myself playing it for some time well into the future. I only wish I had discovered it sooner, for I started to fear I'd never play a game quite like Car Tycoon ever again. Pros - Checks many of the boxes that I sought in a modern take on Car Tycoon - Plenty of control over every aspect of running your company - Freedom to design and name your cars to your heart's content - Historically accurate vehicle types that evolve through the ages (phaeton obsolete by the 20s, microcar replacing it, etc) - Plenty of random (and historical) events to occur and change up the pace and keep you on your toes - Great value and replayability Cons - Graphics are a bit underwhelming when compared to Car Tycoon Other Thoughts - Perhaps needing a little more depth/options for managing your company, I find it almost perfect, not to overwhelming and not too simple. It would be nice to have a little more options to augment how much control/options you'd like at the start of your game. - I only have 3 hours into this game as of writing this review, but it's been awhile since I booted up a new game and lost track of time (and sleep) the way I did with this one on my first night with it. That's saying something. If you love Car Tycoon, the history of the automotive industry or are simply looking for an interesting take on the "tycoon" genre, I don't think you can go wrong with this title. I am thankful to Silver Lemur Games for creating something that feels almost perfectly catered to someone like me. I never thought I'd see a game like Car Tycoon again.
It is an enjoyable game. It provides different starting conditions which provide longevity. The drawback is that it does not provide clear cut challenges and it feels more like a big sandbox, which should explain some of the earlier bad critics. If you have no need for step by step challenges (like objectives or do this and that), you will find this a very nice game. I personally dislike these step-based gameplay, where the game leads you through specific paths. so this game is my piece of cake. Initially, at the first hours I was playing it, I had some issues which turned out that it was bad strategy by my part. For example, if you keep a model running for too long, the construction costs keep rising and you have to tweak the prices constantly to keep it profitable. At such cases, it is better to cease the production of the model. I also found it quite educative at some points, a clear sign that the developer has made enough research before creating the game. This is always a good bonus. I recommend it to everyone. Just try to beat it, even at an easy level, before giving your verdict. It is unfair to give a negative verdict on the game with 0.2 hour or 0.8 hours on trying a game and I saw quite a few critics like this. In contrary to those negative critics, I currently have 25 hours, soon more.... and I say try it ;)
Note : 3/10 -- Prix : Ne vaut pas ces 15 euros. Entre 5e et 8e max pour l effort de traduction en francais Resum: Un remake de Detroit(1994) sans vrai valeur ajoutee. En reprenant une bonne base en sappuyant sur l excellent Detroit de 1994, on se dit que ca peut etre que bon. Mais il s agit la que d un remake en plus alleger, beaucoup plus alleger. Mais bon si cela etait bien fait je passerai outre. Or on sent clairement que le dev ne s est pas fait chier, que se soit au niveau des idees, du gameplay, ou du graphisme c est le stricte minimum, ceux qui ont deja joue a Detroit vont certainement le remarquer. Ce qui me derange le plus est le manque d information sur le marche, le systeme economique entre offre / demande et la concurrence completement incoherent. La demande n est analyse que partielle, les categories de voitures sont par pourcentage d interet (fixe) et par prix max en fonction des classes pauvre/moyen/Riche. Ce qui rend le gameplay aleatoire et surtout frustrant. ca reste sympa a jouer quelques heures, mais attendez une promo de 50%
For casual gamer. Need more features to recommend this game.
It is a bit like the classic game Detroit but it has some ideas of its own, there is so much you need to keep an eye on in this game from spending to development. It had taken me some ten attempts to make a company that would not go bankrupt within a few years, it seems it is key to quickly make a profit with the provided first model and then quickly make a second one, sedans seem to be the vehicle of choice if you choose to start from the 1940's. It's a good game especially if you want to skip over the finer details of making a car compared to games like Automation or GearCity where you can shape a car.
Does a great job of recreating the feel of Detroit. An old DOS classic. Not quite a straight port, more an inspiration, but I enjoy the game and it has the scale/balance nice. Works well, few bugs.
Dieses Spiel ist komplexer als es auf den ersten Blick aussieht! Eine Sache stört mich sehr das spiel geht sehr langsam voran.Ein Quartal dauert ewig und ich warte bis ich wieder etwas machen kann das ist sehr schnell langweilig Ich würde mir wünschen die Möglichkeit zu haben andere Firmen aufkaufen zu können! Ich habe bis jetzt erst eine Stunde gespielt und bin noch nicht so weit um sagen was mir noch fehlt Um Himmels Willen das Spiel ist trotzdem top und super für neben bei
just not much here, not fun to play
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Players by region
Where this game's players are, estimated from review languages.
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