
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
正义生气的职业构筑还是有些复杂,但好在有百宝袋,不论是战斗还是圣教军模式,在我看来都挺有趣. 本作实在优秀,原先我以为是bg3的代餐,不料在某种程度比bg3还喜欢 画面演出虽然不算十分精美,但文本确确实实加了许多分,不愧是文学大国啊 贯串整作的解密,不得不说玩下来就像做了一套数学题,只有累,不过没在我这扣分 灵使道途,作为爱龙人士,有小龙当然要小龙,不过可惜最后我也没有骑上龙飞起来 飞升结局条件真的太多了,我大部分都查了攻略情况下还失败了,最后不得不ce一下,我既不想自己死也不想阿妈死 人物塑造满分,许多角色都是复杂的,在这里我想点名山茶花,但我发现她真面目时,惊讶的楞了半天 最后,又是喜闻乐见的开后宫, 伯爵整作都在和他调情,口嫌体正,阵容是邪恶但实际没多邪恶(除了深渊)最喜欢的一位,真爱结局; 小贼,一直喊我老大,怎么可能不喜欢。打了浪漫mod,但后日谈没有提到恋爱; 魅魔,香呼呼的小手,真爱结局; 画家,啥都给他看,也是真爱; 还有一个女王,她最后都没书还给我,于是只好手动拿一个,不过也是真爱,但她的表白似乎不够有信念啊; 队伍里的老射手,兰恩,后日谈里我变成了酗酒的花花公子, 这味实在太太太太太太太!!!太正了!
The concept for this game is great. Unfortunately, the writing is atrocious. There's a great quote, although the origin is disputed: "I would have written you a shorter letter but I didn't have the time." There is a lot of fluff both in dialogue and in tooltips, especially for leveling up. I started picking whatever was listed first because I didn't want to read a page of text about a feat while leveling up. The characterization is also off. A lot of the hardened military commanders feel like LARPers. The companion paladin is definitely chaotic good instead of lawful good in a game where alignment really matters. One of the quotes from the spy captain was something along the lines of "It's big. It's like really big." On the plus side, it makes play evil satisfying so you can take out all the annoying crusaders. I humiliated them or killed them off the first chance I got. One major issue is that the alignment chart is a circle, so being too good, for example, can push you towards neutral on the lawful-chaotic scale. This is something that, in my opinion, the first Pathfinder game did much better. There are some good things. The routes that you can pick as your ascension (I cannot remember the in-game term) are varied, and allow for a lot of roleplay. I went the Lich route because silent undead companions seemed like a welcome change. The crusade battles aren't bad, but I can see why people can be frustrated with them. I personally really enjoyed that aspect of the game.
Концовка убила Я становлюсь полубогом и.... не умер и ладно (Конец)
If you enjoyed BG3, Divinity Original Sin, Solasta, you will feel right at home here.
很明显,把桌面规则搬到电脑游戏上完全水土不服,很多设计都违反现代游戏设计逻辑,到处都是负反馈,但正反馈则往往需要赌运气。
1到100之间的整数,我写评价的时候在想哪一个? 不知道?所以好评的缺失也是一种好评,你受着吧。
nie to gameplay jest tragiczny nikt nic nie trafia miaga to jakaś porażka moce to 1-4 hp lub 0 bo redukcja a wróg ciągle trafia 0 fannu z gry trzeba używać cheatów żeby to miało jakiś sensu lub wczytaywać 50000 razy
I like this game... but I almost gave it a thumbs down for the Enigma alone. So yeah, I enjoyed it... I guess.
The story is eclectic and nonsensical. There's no sense of direction or weight to decisions or the story.
任务指引功能简直就是⑩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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