
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is so much which I love about this game. I love the core story (though the final act is a bit of a let down). I love the companions. I love the rich lore. I love the overwhelming possibilities for roleplay and character building. The core of this game is impressive. What is built upon it, however, is not impressive. I have many complaints but they all boil down to this; playing this game more often than not ends up being such a chore. So so so much time is wasted on doing stuffs that are simply arduous. It's like watching a series with few incredible episodes scattered in between hollow fillers. The army management system for example is an absolute pain. Devs seem to realize this and so implement an auto mode for it, but then they also decide that some endings can only be achieved if you choose manual management. The time sensitive events in this game are also terribly implemented. The worst one is definitely in the final act where you have to repeatedly skip days over and over and over if you spend your time too efficiently just so you can get to the right time for the final boss fight which unlocks a certain ending. So often I find myself enduring annoyances like these just so I could get to those few inspiring moments. Yes, good games can be challenging and daunting to the point of frustrations. But these chores are not challenging. They lack any internal reward. They are just painful. I can see that devs put a lot of efforts into this game, and, as an isometric rpg fan, I really root for them. I think they make a tighter game with Rogue Trader, though even that game can be a drag sometimes. I really hope that they would lean down on these hassles and let the rich roleplay moments shine out more in their future games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 30 hours,this game gave me fck ragebait with 4 nat 1
手柄玩找不到使用物品的方法,一堆卷轴和药水不能用
Daha önce Baldur's Gate 3 ve Divinity: Original Sin 1'i bitirmiş, Larian Studios'un o oyuncuyu şımartan özgürlükçü sistemlerine alışmış biri olarak söylüyorum: Pathfinder: Wrath of the Righteous gerçekten bambaşka bir derya deniz ama bir o kadar da insanı sabır testine sokan katı bir öğretmen. Bu oyunda sadece Şövalye Komutanı olmuyorsunuz; yeri geliyor haritada Algı zarı kaçtığı için burnunuzun ucundaki hançeri arayan bir dedektif, yeri geliyor Kaçınılmaz Hapishane'nin duvarındaki o lanet olası 5'li sembol bulmacasını (Daire-Üçgen-Beşgen-Altıgen sırasını ömrüm boyunca unutmam artık) çözmeye çalışan bir matematikçi oluyorsunuz. BG3'teki gibi "hadi şuradan zıplayıp geçeyim" rahatlığı yok; Abis'in (Alushinyrra) kamerayı çevirdikçe hareket eden delirten köprülerinde yön bulmak için saatlerinizi harcıyorsunuz. Hele o Seelah’ın sıra tabanlı dövüşte at üstündeyken oyun motorunu kilitleyip turları kendi kendine geçmesi yok mu... Hızlıca gerçek zamanlı moda al-çıkar yapmaktan parmaklarım aşındı. Karakterlerimden biri taşa dönüştüğünde "Sosiel neden bu büyüyü yapamıyor?!" diye panikleyip kendimi ToyBox modunun Buffs sekmesinde Petrified efekti silmeye çalışırken bulduğum anları saymıyorum bile. Oyun sizi kurallarıyla kelimenin tam anlamıyla dövüyor. Ama tüm bu karmaşaya ve zorluğa rağmen, Areelu Vorlesh'in karşısına çıktığım o son an... Çantamda biriktirdiğim Nahyndrian kristallerini kadının yüzüne vurup, planını çözdüğümü kanıtladığım ve o meşhur gizli Yükseliş Sonu'na ulaştığım an harcanan her saniyeye değdiğini hissettirdi. Melek (Angel) yolu hikayeye o kadar güzel yedirilmiş ki, epilogue yazılarını izlerken gerçekten destansı bir iş başarmış gibi hissediyorsunuz. BG3 veya Divinity kadar modern ve esnek olmayabilir, ama kural kitaplarına ve rehberlere baka baka bitirdiğim en katı, en epik ve en ödüllendirici CRPG deneyimiydi. Geriye dönüp baktığımda harika bir macera bıraktım. Türü seven ve "ben zaten BG3 devirdim, bana bir şey olmaz" diyen herkese kesinlikle tavsiye ederim.
[b] A Masterpiece Hidden Behind Excessive Tedium [/b] Pathfinder: Wrath of the Righteous requires an unprecedented level of effort, patience, and complexity compared to almost any other cRPG. However, due to its terrible pacing and frustrating mechanics, getting a return on that effort sometimes feels impossible. [b] Pros: [/b] - Mythic Paths: The Mythic system (especially the Demon path) feels insanely powerful and shapes the story brilliantly. - Deep Character Building: Deep customization with endless class choices and theorycrafting potential. - Epic Scale: High stakes and memorable endgame encounters. [b] Cons: [/b] - Developer Hostility & 'Core' Difficulty: The "Core" difficulty feels explicitly designed to make you hate your life. The balancing is completely unforgiving and unfair, making it feel like the developers are actively fighting against the player rather than rewarding them. (Personal experience: I played the first 90 hours on Core, dropped to Normal for the next 50 hours, and finally set it to Story mode for the last 24 hours just to survive the exhaustion.) - Obnoxious Puzzles: Some of the late-game puzzles (like the ones in the Ineluctable Prison) are needlessly convoluted and utterly ruin the game's momentum. - Pacing & Navigation Bloat (Act 3): Act 3 severely kills the game's momentum with its bloated crusade management, tedious map navigation, and endless back-and-forth travel that grinds the main story pacing to a halt. - Buff-Stacking Simulator: Pre-buffing with dozens of spells before every single fight becomes exhausting very quickly. [b] Verdict: [/b] No other cRPG offers this much depth and effort, but the sheer amount of bloat, relentless difficulty, and tedious navigation turn it into a love-hate experience. Note for players coming from other cRPGs: If you are looking for a smooth, accessible experience that won't test your sanity, this is definitely NOT the right stop for you. Unless you are ready to keep guides open constantly, stay away. 8.5/10
Очень не хватает нейтральной оценки. Ставлю лайк, т.к. все же игра подарила немало приятных моментов, и оторваться от неё было очень трудно. Регулярно в ужасе смотрел на часы, понимая сколько провел в игре, а план был зайти поиграть не больше часика, закрыть один два квеста. Плюсы: сюжет, персонажи, вариативность Огромнейший для меня минус: уже к середине игры в край задолбали однообразные бои. Никаких интересных механик, тактической глубины в боях нет и близко. Каждый раз обмазываешься одними и теми же бафами и единственное чем развлекаешь себя - это гадаешь насколько очередному гаду разработчики выкрутили на максимум показатель защиты. К концу игры прям плакать хотелось, когда понимал, что вхожу в очередной огромный данж и предстоит его унылая зачистка. Если бы, хвала Дезне, не выбрал случайно идеально подходящий мне класс, то наверное бы сбросил сложность до истории или дропнул бы игру
278 hours on my first playthrough. This game demands a specific type of player, someone who is okay with the complexities of pathfinder 1e and the willingness to learn the system if you don't know anything about it. I have spent countless hours looking through all the classes and archetype progressions theorycrafting builds and party comps. Highly recommend playing with the bubblebuffs mod for a 1 click autobuff before a fight (and toybox if you want to enable achievements with mods). While the game isn't perfect, especially early game with STR characters being the most viable, your build really picks up around act 2 depending on what you're doing. Coming up with and playing themed non-meta builds on normal or lower difficulties is where I find a lot of fun. The games story is amazing, dynamic, and well thought out. The story and gameplay can change drastically with whatever mythic path you choose. Mods really expand the potential of this game, especially with the big ones like toybox and bubblebuffs, there is even a multiplayer mod, WASD movement, and even a 3rd person camera mod. Worth trying out. Definitely one of the best games I've ever played.
Одна из самых лучших книг, что я прочитал за всю свою жизнь.
In-your-face politically motivated character relationships being presented within the first few hours of gameplay isn't something I can recommend in any writing in any piece of media. It was annoying and unnecessary tokenization in The Elder Scrolls: Online, and it's annoying as well as unnecessary tokenization here. Writing, ideally, should be subtle. The incident that inspired this review was about as subtle as high-impact dentistry via mechanical application of masonry.
2 Improvements from Kingmaker: - Swarm-type enemies are no longer as annoying as they were in Kingmaker. YES! Swarm is no longer immune to melee attacks, including bows. - Changes to kingdom management make it less "rushed" for the player since there's no time limit and no risk of failure. What I like and don't like about WotR: Likes: A. The amount of content is massive! Including DLC content, optional side content, and companion quests. B. Replayability is extremely high thanks to the Mythic Path system — the main story can play out in many different ways. C. Class building is a ton of fun: there are Mythic abilities and feats, a wide variety of supporting items and equipment, and you can keep stacking them! Dislikes: A. Only a few companions truly click with me (personality-wise, not gameplay-wise). My connection to the companions in Kingmaker was much stronger. Nenio is the most annoying, but I have to use her! B. The scale is too grand (fighting demons), so the roleplaying feels a bit less immersive. In Kingmaker, the focus was on building your own kingdom, which fit perfectly with roleplaying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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