
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15.71/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 44.3Kreviews | 83% | — | $16.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但圣教军小游戏有点枯燥,对我来说解密有点难,适合找个同品类的crpg游戏一起玩,这个玩腻了玩那个,那个玩腻了又玩这个
Pathfinder: Wrath of the Righteous - a great RPG that you sometimes want to strangle Overall, I liked Pathfinder: Wrath of the Righteous. Enough that despite the huge number of questionable decisions, I still made it to the end and enjoyed the playthrough. But I can't call it a well-polished RPG. The irony is that this is exactly the word fans of the game use most often. After several dozen hours, I got the feeling that what is truly carefully developed here is primarily the progression system, and even that I would call meticulous rather than convenient. The game constantly runs into decisions that work on paper or in a tabletop system, but feel strange in a computer game. The main problem is that the game too often requires you not to play, but to study it. The huge number of classes, subclasses, feats, bonuses, and conditions turns character creation into a separate discipline. If you want to put together a strong party, metagaming begins: you have to read dozens of descriptions and build characters around mathematical efficiency. This hits the role-playing aspect hard. Strong builds often turn a character into a Frankenstein made from several classes, assembled for the sake of numbers. A hero may be an experienced hunter or warrior in the story, but mechanically turns into a mixture of completely different classes. And this creates a conflict: the game tells the story of heroes fighting against the Abyss, but mechanically it periodically requires you to forget about the character's personality and optimize a spreadsheet of stats. And that's where the problem with the mathematics begins. Combat is built around huge defense values. I played on normal difficulty, which I also recommend to newcomers. Some ordinary demons have an AC above 40, which means the party can simply be hitting thin air for several rounds. At the same time, a story boss can sometimes die in one or two rounds. The difficulty feels less like fighting strong enemies and more like the need to stack dozens of buffs. That's why I sometimes felt that I was fighting not so much demons as the mathematics of Pathfinder. The transition from tabletop rules to a computer game doesn't always work, and this is probably the game's main problem. In a tabletop game, frequent misses at low levels can be justified, as the Game Master controls the composition of enemies and the difficulty. Here, however, an experienced paladin can miss a demon several times in a row. Magic is even worse. At low levels, a mage has to pass several checks, overcome spell resistance, and actually land the spell just to deal a few points of damage. Meanwhile, archers calmly tear through enemies. The environment also has almost no effect on combat. You can get hit by an enemy standing on a roof while you're standing underneath it, shoot through brick walls, and throw a fireball through a ceiling. Enemies walk through walls, while a character can't step over a tiny ledge. The quest design is also quite sadistic. Pathfinder loves hidden consequences that only become clear several hours later. You can fail an ordinary lore check and, twenty hours later, discover that it was the first step of a hidden quest. Now the quest is closed along with its good rewards. The game doesn't even always explain what happened. A single hidden check can close a companion's story branch without warning. As a result, a good playthrough requires not only attentiveness, but also knowledge of what's going to happen. The most frustrating part is that there is often no way to fix the mistake within the game. Either you accept it or load an old save. The quest journal is also inconvenient and looks more like a list of long texts. At some point, you stop understanding what you're supposed to do at all, and some quests are completed by accident simply because you happened to return to the right location. The characters could be much more alive. Despite the large number of companions, they react far too rarely to the events around them. You can save someone, lose someone else, find something important, and your companions will simply stand silently nearby. Even the death of a companion is sometimes barely acknowledged. The technical side isn't impressive either. The graphics aren't bad, but they certainly don't justify the game's system requirements: simple models and textures, basic physics, and constant loading screens. Even within some scenes there are additional loading screens, which seriously breaks immersion. So why didn't I quit the game? Because the story here is genuinely good. The story itself kept me going even when the next mechanic started to seriously piss me off. The playthrough itself feels like climbing a mountain: difficult, sometimes unpleasant, and at times you want to stop and ask why you're even doing this. But when you finally reach the top, you get a genuine feeling of satisfaction. Pathfinder: Wrath of the Righteous - a good RPG with an excellent story, a huge amount of content, and a deep character progression system. But I can't call it comfortable, well-polished, or player-friendly. It too often forces you to play by the developers' rules rather than as your character. And yet I'm glad I finished it. For me, the good sides ultimately outweighed the bad ones. It's just that you literally have to squeeze the enjoyment out of this game yourself. This isn't a game I played easily. It's a game I finished in spite of itself, and I was still satisfied in the end.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i tell this many hours in that this games story is going to be good
фу говно, поделка ебучих дндшников без идей, без интересного геймплейа или чего либо интересного, без озвучки(она какого то ♥♥♥ закончилась спустя час гейминга) ну и ♥♥♥ с ними
重新下载后打不开了,看来不兼容老游戏……
похожа и довольно сильно на ночи невервинтера. игру детства. однозначно зачетная и интересная.
杀恶魔比炒币还爽
Absolutely loved it. My only problem with it is that it’s a bit on the long side and by the time I’m ~100 hours in I usually put it down, only to crave it again some months later and start a whole new build lol
What is it about CRPGs that makes the developers say, "Let's give our players endless options for character creation but actively make 99% of those choices suck ass in the early game"?
这游戏还有战锤40K可以看作低配博德之门3超级好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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