
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
侠之道的所谓仁义,就是不管他/她杀人、放火还是下毒都要原谅他/她。对不起,这仁义我玩的一阵恶心,圣母婊实在是当不下去。
说实话一般,建模和立绘两模两样丑得不行。特别让我很恶心的一点,中文里少侠不应该跟少年一样包括=男+女,在这里怎么你们自创中文改成少侠+女侠了?更别说女性主角视角走剧情称呼乱七八糟,游玩体验特别差,不推荐就这样
EA阶段入,只能说确实第三年出乎我的预料,简单评价下: 1剧情人物,第一年平稳开局,第二年渐入佳境,最后老唐确实是个小高潮,第三年,啊,就这?夏语冰干嘛的?可以删掉吧。伐木杀手又是谁?古劭今装逼为了啥?冥宫就这?说好的拯救众生呢?感情又是三流恋爱剧?编剧是屁股里的玩意装到脑子里充当回路了?还有不知道多少莫名奇妙的剧情,感情只要选放过不杀人就一定后续是坏结果,非好即坏,全tm二极管附体?原本以上自正式版出来就有所耳闻,所以一直没去玩,前段时间偶然刷到加了中立线才回来试试,结果就这?还有主角、阿凌来历到死都没个交代,中立线也是一坨,就是没有解决办法,先晾着呗,用拳头让你们听我的,那侠道是个JB玩意? 2.战斗没什么好说的,各种状态数值给的扣扣嗖嗖,内伤外伤迷茫炫目看着一堆,实际屁用没有,有用的就连斩(就一招有)、眩晕、封技、霸体(印象里也就一招),加攻,这些带上然后选数值高的就行。 3.优化,一坨,不知道是什么鬼玩意,我4060笔记本一开风扇狂转我忍了,我TM4080S的台式一样风扇震天响,还有时候会卡一下。 4.画面表现,场景一坨,这种草从,我上次见还是在我读幼儿园的侄子的画上,还有各种莫名奇妙的体积碰撞,能把你卡到匪夷所思的地方,好吧,空气墙都不会做?值得称赞的就是各种招式的特效,但也基本局限于第一、二年,看的确实感觉帅,后面的第三年的招式只能说完全不如之前,唯一一个有特点的挥拳变帅了,但是你这音效呢? 5.BUG频出,上面说的一旦探地图就各种神奇的卡位BUG多的不可胜数,这地图做的完全不如N年前的侠客风云传,还有视野BUG,操作BUG不计其数,虽然没有导致游戏不可进行的恶性BUG,但是极其影响游戏体验。 6.总结,半成品都算不上,只能算3成品,天胡开局选择自杀。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏刚玩起来挺新鲜,根传统武侠游戏不一样,玩一会就发现,自由度完全被限制,练了两次功,直接被任务强制走了。主线剧情就是来学校报到,学习功法培养侠义精神,中间穿插一大堆完全没有吸引力的故事,比如什么琴棋书画比拼,比如什么春夏秋冬比赛,乱七八糟的。关键就是自由度太低了,可玩性太低,给你限制的死死的,想专心练功?没门。想专心打杂赚钱?没门。想闭关修炼心法?没门。对话的时候表面看会给你不同选项,有的选项能选吗?选了就不是侠义了,不是侠义问题不大,属性点不给你涨才是闹心,也就是说不仅游戏自由度被限制,就连对话内容也是表面丰富,其实完全没得选。整个游戏就根20年前网页的打字游戏一样。浪费时间
很早就对这款游戏的剧情不满了,但看在是河洛工作室的面子上没打差评。最近看到侠之道和活侠传联动弄了个捆绑包,觉得TMD真是强强联合啊,所以特意过来打个差评
食之无味弃之可惜。战斗动画慢的一批,看那几个机关人动画看得要吐了,随便一个剧情遭遇战都要打上十几分钟,互相刮痧。大段的动画剧情不能esc存取档,根本也没几下养成,整天出突发事件,一个事件下来又是半小时,玩得人心累。好不容易有了女主角选项玩了一会儿总觉得味儿不对,后来发现是衣服太恶心了,谁家大侠行走江湖露俩大腿?你攻略的npc随便你穿什么,主角 无法代入,起码给个换衣服的选项吧,再说那个物品武学连个分类的功能都没有,装备也不能对比,想换件新装备还得退出去看看老装备什么数值,UI也是一坨。
2024.10.23日通关。一周目通关时间81小时。这81个小时是独属于我的武侠之旅,对于从ea版就支持的玩家来说,这个游戏可能伤了他们的心。但对于我这个新玩家,整个三年的侠隐阁之旅已经是一个完整游戏的体量了,感谢这个游戏带给我81个小时的快乐时光。
剧情已经这样了,这么久了,估计也不打算改了,就说说游戏性吧。简单来说就是一坨,养成养到后面完全不行,前期强力,后期疲软,或者全程就很疲软,体会不到乐趣
少说废话,编剧高低得给音乐老师磕几十个。
游戏是有很多很多不足,但是点完最后一段对话,一切都尘埃落定以后觉得好像也无所谓了,谢谢这38小时让我享受了一个有意思的武侠故事。何为侠之道?并无定数,只是自由从心罢了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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