
Path of Kung Fu is a Wuxia RPG that blends classic martial arts storytelling with open-world freedom. Master kung fu, navigate the Jianghu's bloody conflicts, and rise from a novice to a legendary hero. Subscribe to top-rated Workshop MODs to elevate your experience to the next level!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.86/day in the week after.
About
Please note: The current English version is based on machine translation due to the large volume of text. We are committed to progressively replacing it with professionally refined translations in future updates.
Start your journey as an unknown rookie in the treacherous Jianghu. Through cunning and courage, carve your name into martial arts history and shape the fate of the martial world.
• Over 1 million words of original martial arts story, with 5 distinct endings.
• Explore 15 maps, each with its own unique storyline, and discover the tales of 5 major martial sects.
• Meet and interact with a wide array of characters, each with their own martial heritage, secrets, and hidden motives.
• Experience an intense side-scrolling combat system, feel the weight of every punch in intense martial arts battles.
• Master over 10 types of weapons and dozens of martial arts styles, including Qinggong (Lightfoot), Neigong (Internal Arts), and unique techniques.
• Customize your fighting style by combining weapons and martial arts skills with the "Three Talents" system to create hundreds of combat builds.
• Open-world gameplay: Sect wars, martial arts tournaments, bounty hunting, escort missions, prison breaks and more
• Life simulation: Raise disciples, start a family, go fishing, and more to experience the full life of a martial artist.
• Random NPCs and emergent events bring your journey to life, creating endless stories and adventures.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跑路
EA阶段就买了,这么多年还是不行
很少有游戏让我一个小时都玩不下去,这个游戏算一个。 不退款了。就当支持国产吧。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 25 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗系统,数值用脚填的,伤害两边互相刮痧,功法武学差异小后面肝的还不如新手开局送的,收集功法没意义; 立绘AI的太割裂了,你甚至不愿意筛选一下,有的NPC完全两个画风; 剧情纯纯高血压,无脑小白文都称不上,也没分支能选,要过剧情只能硬当傻福
挺好玩的 不是说六月更新DLC? 付费DLC不搞了?制作组有米不赚跑路?
优点 1. 剧情非常好,文笔有古意,好多入队角色刻画刻画得入木三分,展现了纷争不断、快意恩仇的江湖。 2. 战斗有创意,是少见的DND横板闯关模式,连招还是很有意思的,初期真的让人上瘾 缺点 1. 养成一言难尽,正反馈低。除了升级境界实打实的属性提升外,其他养成真的食之无味。获得新的武功和老的武功没多大区别,还要花修为练,偏偏修为只能靠刷。一本武功用到底是无聊常态。至于做菜、锻造都是赶工的半成品 2. 角色入队后就成了木头,没有继续推进和进一步刻画了。
玩了有段时间想了想还是给了差评。游戏的繁杂支线非常多,但是几乎就是到处跑,跑到哪打到哪。主线我都没看出到底有没有,主要任务就是叫你提升能力。当你一次又一次的重复打通穴位突破瓶颈之后便会思索我为什么不去玩觅长生,鬼谷。游戏性非常差,武学是没有搭配的,学一套太极功法和你随便在路边踢的野狗小怪的一本秘籍差不多。到最后我都怀疑这游戏是不是为了让我培养两个打手让我挂机只看剧情,然而AI又打得太慢了,等打手打完小怪不知道猴年马月了。BOSS还有架势,基本上都会格挡招数,这样你的AI在boss战就是boss的玩具。我依旧不明白太极架势给BOSS的踉跄状态居然依旧会被BOSS架势条强制无效。太极拳开太极老是有BUG打不出。总之战斗非常糟糕。剧情又过零散,主线不明,任务第一条一直是提升能力。似乎我正在游玩一款永不停歇的修仙游戏。我理解制作游戏的困难,看到了制作组的不易。我觉得游戏这游戏需要不一样的声音,为玩家也为制作组。
还好吧 这钱圈的挺6的
剧情很恶心,三观有问题
个人觉得这个游戏有个最大的问题,就是武学和武学之间没有很明显的强弱区别。最大的区别就是出招时候的招式不一样,伤害上大同小异。最好用的武学基本就是开局自带的。。。后期获得的很多武学其实都不如开局送的好用。我整个游玩过程就是开局的清风剑法一路用到天下无敌,别的什么剑法都不如这个好用。腿法什么的也是一样。作为一款武侠游戏,让玩家在学到新武学的时候,完全没有任何惊喜感,就非常的无聊。整个过程只有数值的成长,完全没有其他同类型游戏获得新功法的惊喜感。毕竟我也不会去用他,你哪怕给多个内功加一些被动属性也行啊,包括剑法拳法也是,学会的剑法越多,剑法造诣上限也就越高也行啊。就一点让人收集的欲望也没。如果玩故事模式,对于爱看剧情的朋友来说可能还好一些,有些剧情内容还是可以的,不过整体剧情是真的长。加上游戏画面的表现力,我是不太愿意慢慢看剧情的,只觉得又臭又长,前面还看,后面基本就是跳过了。整体而言同类型游戏里算比较无聊的。好评就不给了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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