
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.5Kreviews | 75% | #52 | $117.9M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3369 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
81.5 hours in PoE 2. Way better than the first — combat is fluid, bosses are awesome, and it just feels good. But the old issues haven't fully gone away: too many external tools, build anxiety, and stash tabs still feel required for trading. Others agree: 'it's improved, but still PoE.' Recommend? Yeah, actually. It's worth it. Just know what you're signing up for.
Addictive gambling. Painful addictive gambling. I love it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.7M | 223.5K | 97% | $39.99 | |
| $116.8M | 140.1K | 96% | $59.99 | |
| $119.1M | 278.4K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114M | 136.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 249.9K | 89% | Free | |
| $18M | 77.8K | 65% | $12.49 | |
| — | 1.1K | 38% | — | |
| $0 | 2.2K | 65% | Free | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $707.7K | 1.4K | 70% | $18.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #22, worst CA #69 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No shortage of stuff to do. Modern day D2. Couldn't be happier.
great game! better than d4.
ale dymy, szkoda że w pokoju sauna podczas mapowania
Im no lifer !
4
Lo bueno: PoE2 es un buen juego en general. Estando en Early Access, la cantidad de jugadores que tiene ya habla muy bien de él. Sin duda es de los mejores de su género; los mapas están muy bien construidos, pero lo mejor son los bosses: la arena, el concepto, el diseño, las habilidades y lo detallados que están molan muchísimo. La cantidad de sinergias que se pueden lograr, ya sea mediante las habilidades, las armas o las pasivas del inmenso árbol, le da una jugabilidad muy rica. Es un gran acierto. Visualmente se ve espectacular. Que sea tan detallado teniendo tantas partículas en pantalla, explosiones, habilidades y bichos es algo realmente complicado de hacer, y lo han logrado de maravilla. La banda sonora también está muy bien; combinada con el diseño artístico, no es raro que te sumerjas en el juego y se te pasen las horas volando sin darte cuenta. Lo malo: La gestión de recursos, aunque ha mejorado respecto al caos que era en PoE1, sigue siendo bastante desordenada. Hay muchas cosas que todavía no sé ni para qué sirven y tengo 90 horas en el juego. Y ahí están, llenando espacio en el baúl. Además, en cuanto avanzas lo suficiente con tu build y el árbol de pasivas, el juego se vuelve mucho más fácil que al principio; al menos siento que a partir del acto 4 empecé a borrar los mapas y los bosses no me duraban ni treinta segundos. Literalmente, desde el acto 4 hasta el inicio del endgame solo he muerto una vez. Yo no soy un jugador exigente, ni un souls player ni nada de eso, tengo un nivel promedio en videojuegos, e igualmente me pareció bastante fácil. Ahora ya por el endgame espero que se vuelva más retador. Porque sería una gran decepción que un juego de estas dimensiones y con tanto potencial se convirtiera en un simulador de caminar y matar enemigos. Nota: 7,5
As a Diablo 2 player that spent pan unhealthy amount of time playing that game I will say PoE 2 is excellent. If I could have had a true successor to D2 it would be PoE 2. My opinion and I stand by it. Good job GGG. Still a lot of work ahead for the game but its an excellent game.
i just say this game is a good game better than other same game i playing more powerful build and more end game play you need at last this game i could say excellent value of money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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