
In a labyrinth surrounded by vicious monsters, Explorers must rely on their Lasso to survive! Capture and tame ANY monster to leap, glide, surf, tunnel and websling through a treacherous, patchwork maze. This roguelike/metroidvania seems cute, but it’s a deceptively difficult bullet-hell challenge!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easy to learn, hard to master. This ain't the first controller-centred game I beat with keyboard and mouse: I've already 100%'d NeuroVoider, a game reminiscent of this one in some ways. Plus the puns are just plentiful and beautiful. Plus, it runs really well! Shame you can't rename your island after; I accidentally named mine "iiiiiiii".
We played this game co-op as 2. Got 100% except for pins (85% of those). The game is great fun, one of the best co-op games out there. Great world + enemies design, very fun shooting gameplay with many different abilities. Absolutely worth the money. 9/10.
[h1][b] Reseña de Patch Quest[/b][/h1] [h2]Resumen del Juego[/h2] Patch Quest es lo que pasa cuando un roguelite de acción decide ponerse el disfraz de “coleccionista de criaturas” y, en vez de pedir permiso, te avienta a una isla-laberinto procedimental a balazos con dos palancas. Exploras, esquivas, disparas, resuelves rompecabezas y, cuando crees que ya entendiste el chiste, el juego te recuerda que también quiere ser metroidvania y construcción de base… porque claro, ¿por qué elegir UNA identidad si puedes ser el buffet completo? La propuesta engancha: capturas criaturas para usarlas en combate y movilidad, vas desbloqueando atajos y mejoras, y cada run se siente como una expedición arcade con mala leche (de la buena). Primera impresión: “esto es adorable”. Segunda impresión: “esto es adorable… y me acaba de humillar”. [h2]Lo que Parchea Bien vs. Lo que Te Pica[/h2] Lo Bueno: Combate ágil tipo matamarcianos con doble palanca Colección de criaturas con utilidad real (no solo “mira qué tierno”) Cooperativo local/Remote Play Together para arruinar amistades… en equipo Progresión roguelite con exploración estilo roguevania que sí invita a “una run más” Buen paquete de comodidades: guardar en cualquier momento, Steam Cloud, mando total Lo No Tan Bueno: Difícil y a ratos castigón: si vienes a “relajarte”, te equivocaste de planeta La mezcla de géneros puede sentirse como licuadora: mucho de todo, no siempre fino Comunidad actual bajita (7 jugando): el multijugador existe, pero no esperes una fiesta 27 logros: suficientes para picar, pero no para obsesionarte semanas La parte “metroidvania” depende de tu tolerancia al backtracking en runs [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Disparar, capturar y moverte se siente excelente y adictivo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Retadora; a veces más “aprende o muere” que elegante.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Runs, criaturas, progresión y base: sólido, aunque no infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Indie bonito y legible; cumple sin presumir.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional: está para empujarte a jugar, no para llorar en cutscenes.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Isla misteriosa + exploración: bien lograda y con personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Impacto claro en combate; suficiente “punch” sin saturar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña; no estorba, pero tampoco se te queda tatuada.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es su enfoque; si esperas doblaje, pues… no.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad por criaturas/estilos y cooperativo, más que por narrativa.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Se presta para sesiones fluidas, ideal con mando y pantalla compartida.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Roguelite + generación procesal + coleccionar = recaída garantizada.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.0[/b][/td][td]Un indie ambicioso que pega más hits que misses.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Patch Quest es de esos juegos que se ven “tranquis” y luego te cobran el atrevimiento. Su acción es rápida, la captura de criaturas tiene propósito, y el loop roguelite con exploración funciona tan bien que te vas a decir “una más” incluso cuando ya deberías estar durmiendo. Ahora, lo controversial: este juego merece más ruido del que tiene… pero también entiendo por qué no es masivo. Mezcla muchas ideas y no todas se sienten igual de pulidas, y su dificultad puede espantar a quien solo quería algo cute. Con 7 jugadores activos, no es precisamente el antro más concurrido, pero con 2018 recomendaciones totales queda claro que el que se queda, se queda convencido. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 7 Descuento máximo registrado: -90% Veredicto: [i]Cómpralo si te gustan los roguelite de acción exigentes y el cooperativo caótico; evítalo si buscas paseo narrativo.[/i] Si quieres un indie con personalidad, runs adictivas, cooperativo real (pantalla compartida incluida) y una colección de criaturas que no es puro adorno, Patch Quest cumple y sorprende. Solo no vengas a pedirle que sea amable: esto no es guardería, es jungla con balas.
Не поддерживается положительный отзыв. Хз что творится, игра то хорошая.
Unfortunately Patch Quest is far too repetitive to recommend. Fun for ~5 hours, but you've seen all the game has to offer by then. Even for standard game completion, it's tedious for no reason. Fast travel only works for tiles you've visited in this run, and you will be constantly interrupted by enemies along the way. The map isn't even randomly generated, so the game is [i] intentionally [/i] wasting your time. The enemy damage scales to force a restart after about an hour, so you will be re-treading the same ground a lot. The game actively discourages 100% game completion. Each area has many unique decorations, but you can only collect one after clearing 4 tiles, forcing more mindless replaying, plus RNG makes some decorations not spawn in a run. And for some reason you can only bring back 3 pets per run, so that's minimum ~20 runs to collect them all. All while monotonously going through the same areas you've been through before just to get to where you want to (remember the lack of fast travel). Thankfully there's a "casual" difficulty to cease the enemy scaling and make the game actually completable. It also exposes how bland the gameplay is, as enemies behave nearly identical to those on the other side of the map; at least that makes it easy to pick up any monster and adapt right away. However, encounters can never be quick because enemies have too much health, and there's never a decent reward for your troubles. Some enemies (especially bosses) can create unbreakable bullets or become invulnerable just to stall your progression. Again, I think this game is fun for the first few hours. The concept is great and the artwork is very nice. But the gameplay is far too repetitive, so I can't recommend this game.
Extremely fun twin stick shooter with really charming art and dialouge, and its actually pretty difficult too(im on keyboard instead oif controller tho idk how much that would affect the difficulty) I have watched the extremely interesting and entertaining devlog series and i finally was able to get around to playing it. i havent played that much yet but i am very excited for what i will find deeper in Patchlantis! 10/10 no notes!
Great game but not recommended for completionists, there's tons of stuff to collect but doing so often feels more fiddly than fun. I was originally planning on 100%ing Patch Quest but it's extremely unrewarding going around the map trying to track down the pins I missed during my playthrough (one where I got all four gems and unlocked/beat the final boss, no less). But, again, I got a solid 25 hours out of the title before running into that wall so I still have no issue giving it an easy thumbs up.
Patch Quest 탄막 어드벤쳐 미궁과도 같은 섬 중심에 캠프를 세운 뒤, 몬스터를 잡고, 유물을 모으고, 고대 문명의 끝을 향해 탐험하는 게임. 탄막요소가 많아 키보드 컨트롤 맛이 생각보다 좋고 반복적이기만 한 요소가 지루하기 보다는 성장요소가 많이 가미되어 재밌음. 동물의 생김새도 다양하다. 아쉬운 점은 펫은 종류만 많지 쓰는것만 쓰게되고 적당히 맘에 드는놈 구해두면 새로운 펫 수집욕구가 별로 생기지 않음 무기도 열매로 바뀌는거 제외하면 고정적이고 차곡차곡 유물,스텟만 쌓아갈뿐 딱히 선택적으로 육성방향이 나눠지는것도 아니고 랜덤성도 거의 없다시피 함. 전체적으로 아기자기 하고 심플 하고 귀여운 로그라이크이며 캐릭의 성장을 해야하기 때문에 약간읜 노가다가 필요하지만 취향만 맞으면 매우 재밌음. 추천.
This game is so cute and low commitment, it's easy to just get sucked into the loop for hours. I'm not sure that I've ever seen a game like this at all before! If you're tired and you don't want to think too hard and just want something to plug into, this may be your game. I got this game on sale for $3.
Known about the game for a long time but the art style put me off, anyways finally bought it for less the £3 on sale (now i do feel kinda bad) its Fantastic and the ideas the team have & how they present them to you is very Unique and really fun, don't let the art style fool you because this can get very tough but its got that "one more run" factor to it, the art style quickly becomes part of its charm aswel The moster taming aspect fits and ofcourse leveling up pets unlocks new attacks/abilities, theres surprisingly alot in here and they have woven it all together Perfectly, runs great on the Rog Ally/Steam Deck, regardless of price ya shou,d pick this up and also keep watch of the devs future projects aswel
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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