
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very fun, enough RNG to make runs exciting, but enough rerolling/control of gear to make it so you can easily build towards a specific plan. Fairly challenging, and the good runs feel busted. If you're a fan of Hades, Magicraft, Enter the Gungeon, etc. you will enjoy this game.
之前玩过demo版,出正式版第一时间入手,build非常多,胡起来特别爽,正反馈拉满。
Decent bullet hell game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
他妈的什么叫电脑同时连鼠标和手柄就准心抽搐?然后拔掉鼠标手柄还是用不了,什么臭傻逼bug,制作组这种低能儿bug都没有测出来吗,狗屎游戏
是在爽什么?
初玩感觉UI和美术都很粗糙,深入玩之后感觉策划水平相当有限,buff流派构筑的设计太浅薄了,数值也有大问题,前期坐牢压力大,后期无脑秒boss活不过3秒。看在是个完整的游戏我给个60分的好评,作为快餐还可以,想深度体验的基本没啥深度,肉眼可见的七八个流派各玩一把就结束了
其实有很多搭配,百花齐放的,我觉得商店能不能增加个木桩,可以测试伤害,要不然就是一个搭配走到底,,很爽·
作为暖雪老玩家,还是很相信制作组的,也是果断第一时间入手。游戏性没得说,毕竟有肉鸽游戏的经验,同时游戏ui看着也很舒服,整体画风看起来和魔法工艺特别像。目前体验来看,绝对的好玩,但也有很多可以优化的地方。先说联机,联机只有房主能做到无延迟,队友经常出现高ping,导致很多时候一些弹幕翻滚也会出伤,另外一个就是不能实时保存或者战斗结束保存(哪怕做一个回到上一个房间也好),长时间挂机除房主外都会被自动踢出房间偶尔出现连不回来的情况。肉鸽方面,玩下来感觉还是有点奇怪的,如果没刷到好的武器,前期会非常的牢,甚至秘宝差不多毕业的,伤害还是不会质变,一旦刷到好一些的金武,伤害直接质变(没roll到牢一整吧)。还是希望后续能再优化优化。
一款不错的肉鸽类游戏,胡起来打的是相当的爽。游戏美术风格个人还是挺喜欢的,成型后突突突感觉非常解压。
怕死队应该改成敢死队,我们玩肉鸽的没有一个怕死的,都是前仆后继的向前干
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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