No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Watch. Wait. Tap. PASS is a timing puzzle. Geometry moves in front of you — sliding gates, oscillating walls, rotating bars, orbiting blocks — and one tap sends the Core through it. The only skill is choosing the moment. 150 levels, in eight bands. None of them was hand-placed and hoped for. Every level was searched for by machine and then proven: it has at least one safe window wide enough for a human hand, no window narrow enough to be a trap, and no shortcut that lets you solve it by looking only at the first obstacle. Land in the middle of the window and the pass is Perfect. That window can be 70 milliseconds wide. Endless mode recombines the same primitives from a seed and runs until you are blocked. The first 50 levels are free. One purchase opens the remaining 100 and Endless — once, not monthly. No adverts. No accounts. No analytics and no tracking of any kind. No energy, no lives, no daily rewards, nothing to collect. Your progress is one file on your device and the game plays offline. If you bought PASS when it was a paid app, the whole game is already yours.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.