
Fadia, a young and courageous boy sets about protecting ‘Naria’, his home village, from the Khazdaks who are trying to pollute their river.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
这是通关的第68个steam游戏了。 看credit发现这是个伊朗人做的游戏,语音大概也是他们那边的话吧,应该是我第一次玩伊朗游戏。 游戏内容是喜闻乐见的少年拯救世界,当然实际上这游戏流程很短,相当于一般rpg的新手村阶段吧,它就完工了。流程中规中矩,场景1,少年的村子遇到怪物袭击,然后跟村里人齐心协力打败入侵的怪物,然后发现是村里大法师的儿子玩鸟玩出来的事,然后少年就一个人追出去了。我说大法师你咋不去呢,让小孩去。 场景2,野外,有许多动作游戏的场景,跳箱子,搭平台。这里不得不吐槽游戏是45度伪3d视角,却不支持手柄,正常走路都是左下,右下,左上,右上,要按住两个键走的,跳箱子的时候经常卡住,抖半天然后掉下来了,手感极差。场景2走到最后剧情杀,又回到村子。然后升级拿装备,再去场景2,走了另外一条路。通过后到达boss战,打完后大家祝贺,字幕也是说少年经过历练,开始踏上冒险的旅程。 然后,就结束了。 游戏优点还是有的撒,画面还行,有动作,有战斗,还有场景破坏,打造系统也有,木剑,木箱,弹皮弓都要自己做,还都是消耗品。 制作物品还是日本拼图填格子那种玩法,好在解锁图纸后只要点就能做了,不然不得累死。 主线的几样物品只要一点点原料,支线一个娃娃要一大堆东西,估计路上的岔路宝箱里都是给这个准备的。 缺点麽打怪手感差,跳跃的手感更差。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Hi plus one.
并没啥意思
Отличная игра
此游戏花了1个小时46分钟就通关了,感觉不错。
喜加一,这还有什么好说的
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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