
It's 3:00 a.m. Your neighbours are having a loud party. Stop them. Party Hard is tinyBuild's award-winning stealth strategy game about ruining parties by any means.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 15 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 9.8Kreviews | 91% | — | $454.8K |
| $12.99 | 1.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ghbrjkmyfz
Я хотел поспать, но они помешали мне. Значит надо вырезать кучу людей из разных городов.
убийца , вечеринка , ♥♥♥♥♥ , алкоголь и хорошо проведенные часы
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.83/day in the week to Aug 5 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Spanish - Spain, Romanian, French, Ukrainian, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $12.99 |
| 1.3Kratings |
| 86% |
| — |
| not modelled |
| $2.59−80% | 128ratings | 62% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el cuchillo no dijo YO SOY EL PARTY HARD
убивать
It's beautiful, I love it
爽快に殺しまくれるぜ!ってゲームではなかった
A game with a really solid concept hampered by the need to randomize their levels after every death so you can never truly learn the levels and patterns to effectively kill everyone without being caught. At first this isn't a problem, as the levels are designed to give you opportunities to get away with some more risky kills. But the further you get into the game, the less places there are to escape to shrug off cops, environmental kills either get one or two people or kill entire crowds (and the latter rarely shows up enough times to be much use), items get more sparse, and the slowness of your character really starts to become an issue. This is yet another game that pads out its runtime by making it absurdly difficult to such a degree you'll be forced to replay the same level ten, twenty, fifty times, and while the core gameplay is fun enough you may be inclined to do that, after a while it starts to wear down on you. Honestly would have been a better game if it played like Hotline Miami where every map has a specific layout and enemy placements so you could actually think your way through the map as you systematically kill everyone. The moment I had to cheese enemy AI just to clear the third level was when I realized this game just wasn't for me.
еще
Es un juegaso papa
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4K | 93% | $12.99 | |
| $379.8K | 3.3K | 78% | $3.99 | |
| — | 2.7K | 94% | — | |
| $21.3M | 69.4K | 94% | $14.99 | |
| $2.2M | 4.8K | 95% | $19.99 | |
| $1.3M | 5.6K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8K | 157 | 65% | $149.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $455K | 3.5K | 88% | $6.99 | |
| $454.6K | 718 | 96% | $14.99 | |
| $454.6K | 2.2K | 71% | $14.99 | |
| $454.5K | 559 | 86% | $19.99 |