
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
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About
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
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Languages: English
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Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you have been looking for a game to scratch the deus ex itch (god knows i have) this is the closest result yet; it's excellent, the missions are all very open-ended, you can engage with as much or as little as you wish. enemy AI is a little overtuned rn but this may be fixed with patches and the game isn't too hard in spite of that. missions can be cleared in mere minutes or you can spend hours exploring them! buy now, pay l8r!
Although the level and mission design doesn't feel quite as engaging and open ended as the original Deus Ex, and i found myself not really in constant need of expending my experience points besides a few key upgrades, this is a damn good take on the original deus ex formula. The atmosphere and worldbuilding feels very much in line with what the original game tried to do, while also being its own original thing with some really interesting ideas. The gunplay also feels just right, with you not feeling completely unstoppable, but being able to hold your own in most scenarios, again, very much like the original Deus Ex. The one problem i have with the combat is that the enemies are WAY too accurate and relentless at points and vehicles like the choppers are almost impossible to lose or outrun and their presence alone made me rush through any missions where they were present. Another highlight from this game is the soundtrack, it being mainly DNB and jungle music, which helps greatly to make this game feel like it could have come out in the early 2000's, and also adds a surreal yet immersive feel to most missions. While i definitely missed out on many side quests, i still feel like this game could have benefited from a lot more interactivity and miscellaneous events in the world to help make it more lived in, most of the npcs just give the same set of dialogue for that mission when interacted with, which led me to just interacting with them less overall. I also feel like some levels are a bit too open to justify how much you could actually do in them, which is to say the game was at its best in the more limited urban spaces you get to explore. I should clarify a lot of my criticism are more suggestions than gripes, since from what i can tell this is the developer's first published game (which given the quality of it is impressive in its own right), so it would be unreasonable to expect all of those minute aspects to be polished to a shine. Overall, i think this is a game that anyone who's a fan of immersive sims and especially the original Deus Ex should pick up, as its the closest I've seen a game replicate that distinct style and feel
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Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Break in, see tweaker seizing on floor, ignore and rob their home, turn head see robot dog turret thing and it starts shooting me, run at it, grab it, it starts ticking, throw at the seizing tweaker, explodes into gibs. 10/10
It's weird. It's janky. It's incredible. Please play it.
Feels like the sequel that Globdi Shooter/Gorbinos Quest never got, very good.
Played a few missions, seems to be holding up very well as an independent imsim. The levels are surprisingly dense, and easy to get lost in. There's currently a bug with jumping but the dev is very in touch with the community and is working to get it fixed. I'd recommend buying the game now while it's on an introductory sale, as it's definitely worth the money.
I enjoy playing this more than Combat Devolved.
I LIKE IT!
This game is a GLOWING GREEN thumbs up from me :)
best game ever need cig and beer animations tho ;)
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