
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
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About
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
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Languages: English
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loving it so far! Purchased after seeing the displays of integrity from the developer in review responses. Seems they cares about the state of their game which is rare these days unfortunately. Keep up the great work :)
Better than Cruelty Squad
это ваще самый лучший иммерсив сим на данный момент.
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Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very subjective experience. Where Parkside lacks in ways to keep the player fully immersed in its world, it makes up for in unique stylistic choices and tone. Sometimes you're exploring a mission and wander into an area that feels a little out of bounds, a little TOO untouched by the developers hands, only to realize that yup, this was all intentional and youre going the right way. Its an experience that I'm already presuming will be tossed in the "Its just like Cruelty Squad" gang of games trying out the surrealistic immersive sim idea, but it goes a lot deeper than Cruelty Squad does with its immersive sim elements. Its truly somewhere in the middle between Cruelty Squad and Deus Ex when it comes to the moment to moment gameplay. Like many in the genre, if you're not willing to explore a lot of the different mission locations, you're missing out on most of the content, and most of what Parkside wants the player focusing on. I'd honestly say that Parkside is a 3.5/5 game but I personally elevate it due to the fact that we DESPERATELY need more games trying out the things this one does. I am very surprised by how well all of it works, more often than not do these indie devs put together lackluster systems for immersive sims and call it a day. The AI here mostly works, stealth feels consistent, and the overlapping open level elements never felt like they were starting to geek out due to my decisions.
...Most of the objects that have been found are reported to be smooth to the touch, with a copper or brass finish, measuring about 5 x 7 inches. Some people have claimed that the devices emit an 'unnerving frequency', and fewer still have reported feeling 'compelled to serve a higher purpose.' It is feared that those potentially most affected by the anomalous objects are connected with the recent disappearances...
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Its amazing - up there as one of the best games I've played this year. If you like Deus Ex, Cruelty Squad and Immersive sims in general this is a winner.
this is a hidden gem in the imsim genre, i cannot wait to discover all its secrets. controls very well with a bit of jank, the interactability sucks me in completely, the ost is BANGIN, the biohorror cyberpunk vibes are immaculate... what else do you possibly need??????
YOU ARE BLESSED
I want to explore and experiment but the game punishes me for doing so. I spend a good 45 minutes carefully combing a level just to be caught by a literally invisible guard with absolutely no recourse because there's no save system.
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