
Smuggle contraband VHS tapes across the border. Discover the remnants of illicit industry. Prepare for an assassination. This is Paratopic, an atmospheric retro-3D horror adventure through a cursed fever dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Paratopic is probably the most important first-person game this year."
Waypoint
You got caught smuggling VHS tapes across the border, and now there's hell to pay. You want to find an elusive rare bird in the forest and snap its picture. You have to kill a man in the back room of a shady diner.
This is Paratopic, an experimental first-person horror game named by Rock, Paper, Shotgun as one of the best games of 2018, and by FACT mag as having one of the top 10 soundtracks of the year.
A narrative, horror tinged adventure game that takes you on a journey through a cruel fever dream world.
Cutting between numerous detailed and varied vignettes, unravel how the stories of three separate characters intersect.
Explore the detritus of forbidden industry, kill, drive through the night, find yourself in conversation with some very off-kilter individuals.
A leisurely playthrough should take forty five minutes give or take, with plenty more to discover in the detailed, grimey low polygon environments. Or speedrun it, if you'd prefer.
Over an hour of gorgeous dark ambient music is used to create our subtly dynamic soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to a haunted recollection of 90s Unreal Engine soundtracks.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like playing some unreleased David Lynch film (RIP). Surreal, dream-like, a world that is scary, odd and mysterious, people with jumbled speech and faces, long unprovoked driving scenes, a non-linear plot that is paced yet provoking. I love it, just wished there was more.
I get the hate on driving sections: they are longer than a TikTok video and feature no explosions, breakcore background music, or Minecraft parkour to make them bearable for an atmospheric game. I get the hate on artsy and disjointed narrative: forming an impression and paying attention to details is unrewarding and needlessly hard, and the dev should've just asked Claude to fix the plot. I get the hate on boring gameplay: interrupting the dopamine supply for content consumers ought to be a crime. If you make a horror, throw in a couple of jumpscares, and if you make a walking simulator, add a bunch of "press E to see a biblical reference" type interactions – or at least shove the plot summary down my throat at some point, as my brain would physically hurt if I admit I didn't understand a thing (every person is responsible to have their concrete and lacking nuance opinions aligned with the-current-thing circulating in online bot farms and echo chambers or copied/screenshotted from hallucinating random string generators being marketed as the next industrial revolution). What I don't get is why the achievement system is the way it is as I had a power cut right in the middle of collecting my digital icons and once I finished clearing CMOS memory I was greeted with only half of the pictograms received. This perdu monocle made me unnecessarily angry and I had to intimately caress my hardcover copy of Infinite Jest to calm down. [spoiler]Technical details: Linux desktop, decades of country-wide electrical wiring wear to 100%.[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Plays like on acid. Actually not that great. It's a bit surreal and weird, you expecting to get into some consensus but there's none. Cuts in unexpected moments, make experience more disturbing and unpredictable. Gameplay consist mostly of dialogs with some minor choices, I don't think they change the ending though. Sadly it lack some more depth I think. Overall watch it if you have spare time or not, you will not miss much this time. [/h1]
I've played through this game quite a few times just scouring the environments looking for extras and it's such a disappointment. There's literally nothing. If the environments were interesting or interactive, or actually scary, or had some unnerving elements it would be a different story entirely (look at games like Pools, also a walking sim). The story is extremely vague and disjointed, the cuts are extremely abrupt, the driving sequences are some of the most boring gameplay imaginable, the dialog is needlessly garbled, and there's no explanation for anything. It would have been tolerable at the very least if the game was unnerving or had some kind of coherent story to follow without having to sit there and speculate on the most scant details, or if there were some in-game files to find for some lore that made you actually care about the characters in the world of the game, but there's nothing. You play as nameless, faceless characters that only need to go forward. The dialog is entirely pointless (enter gas station guy), and most of the game is just spent holding 'W' and remembering to click 'Shift' so you can sprint. There's no purpose for the crouch function, and you even get a revolver in the forest for one of the sequences for absolutely no reason. Nothing fits, and none of the stuff that's in the game needs to be there. It's a complete waste of time that'll leave you with loads of questions - particularly 'why did the dev bothing making a game out of this?' - and no really compulsion to go find answers because nothing in the game is interesting enough to really care about seeking out more information about. Do yourself a favor and just look up a video or forum post where someone explains what's going on, because you'll save yourself loads of time.
A masterclass of experimental storytelling, filled with symbology and mystery. I hope nothing more is answered.
По первому впечатлению - непонятный скучнейший пиксельный треш, где ничего не происходит кроме нудных диалогов. Затем тебя резко перекидывают в другую сцену, где ты блуждаешь без всякой цели и логики, пока не набредешь на очередной бессвязный диалог или телепортирующий триггер. Ах да, и выглядит она как омерзительно коричнево-желтый продукт жизнедеятельности. Никому не могу рекомендовать.
Another ♥♥♥♥♥♥, overrated game glazed by overdramatic steam reviewers and youtube essayists. Waste your life with better games. This ain't it.
You know what 'There's no save system in this game, you have to beat it in one sitting' tells me? It tells me that there's no losing. That there aren't any stakes. There's no reason to care, anything that might happen to me in this game is predetermined This game is a walking simulator, the constant cutting to different places and times without a word creates an atmosphere where you're never sure if you're doing the right thing, or if the game is going to suddenly cut to the next scene. You have no clear objective, the only way to progress is to try and make it to the next arbitrary cutoff point, and you don't know where it is Also what was that ending? It just ends, there's no resolution to anything. "Oh, you've actually been playing as 2 different characters this whole time" who cares? The story is just "do this thing, oh, you died, oh, I found the other person's body, and then got caught' the end And there was really no purpose behind those long stretches of driving at night where you're on rails the whole time and move forward automatically? And not to mention the lame, preachy, unfunny millennial dialogue. Give me a break
While I appreciate the effort anyone takes into creating and publishing a game, this is... something. It's atmospheric and strange, but it's really just walking, waiting, walking some more, waiting some more, over. Very short, and not as clever as it wants to be or as you would hope it could be... but maybe that's on me.
Interesting experience. Worthwhile for the asking price I'd say. A lot of the reviews I've read since finishing the game are doing too much. The game's narrative is intentionally all over and wonky; it's what makes this piece unique and fun. It is not scary or unsettling; not sure why so many are saying it is so adamantly. Great music and sound design; probably the biggest pro to the game. Very nice aesthetic style too. I think you just have to take the 45 minute playthrough for what it is. Gather what you can about the story and then just think on it afterwards. Create the meaning yourself. I'll recommend it, but just barely. A normal out-of-ten score doesn't feel right for this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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