
Smuggle contraband VHS tapes across the border. Discover the remnants of illicit industry. Prepare for an assassination. This is Paratopic, an atmospheric retro-3D horror adventure through a cursed fever dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Paratopic is probably the most important first-person game this year."
Waypoint
You got caught smuggling VHS tapes across the border, and now there's hell to pay. You want to find an elusive rare bird in the forest and snap its picture. You have to kill a man in the back room of a shady diner.
This is Paratopic, an experimental first-person horror game named by Rock, Paper, Shotgun as one of the best games of 2018, and by FACT mag as having one of the top 10 soundtracks of the year.
A narrative, horror tinged adventure game that takes you on a journey through a cruel fever dream world.
Cutting between numerous detailed and varied vignettes, unravel how the stories of three separate characters intersect.
Explore the detritus of forbidden industry, kill, drive through the night, find yourself in conversation with some very off-kilter individuals.
A leisurely playthrough should take forty five minutes give or take, with plenty more to discover in the detailed, grimey low polygon environments. Or speedrun it, if you'd prefer.
Over an hour of gorgeous dark ambient music is used to create our subtly dynamic soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to a haunted recollection of 90s Unreal Engine soundtracks.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was too expensive for the content and it wasn't very expensive.
Very David Lynch like I enjoyed this game even if I didn't quite understand what was going on
What in the David Lynch is this? And keep in mind, I say this as a Lynch fan. But real fans know there's a difference between Twin Peaks Lynch, which, for all its abstraction, is at least comprehensible in its fever-dream surrealism, and Mulholland Drive-coded David Lynch, which falls into the "I could watch this film a billion times and still have no earthly idea what the heck is going on" category. Yeah, this game falls squarely into the latter. I know there are contraband VHS tapes and smuggling involved, as well as... well... I don't really know. Entities? Aliens? (Maybe. Don't quote me on that.) Bird-watching, flower Demogorgon-esque monsters... do with that information what you will. The game is very short as well, which is fine, but the worldbuilding and plot development amount to a snack-sized dose of WTF soup.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, low-effort slop with no artistic merit. Got it in a bundle, beat it in well under an hour, everyone thought it was super lame. Devs are terrible people, too.
i don't even know
the dumbass in the reviews who is hyping up the gun scene has never played a video game on his life, i just insta shot him, i like lynch movies and i understood the games story but its just a nothing burger, especially the driving scenes that you had to do 3 times holy snooze fest
I want to like this game. I do. But after completing the game I am really not sure what I accomplished or what all of it was about. From what little content there is in this game, I would love to explore the world it is in more to learn more about it. The theme and subtle narrative hints towards the world you live in are there and open up a variety of questions for you to ask yourself. The game likes to keep you curious. This game also doesn't like providing you much in the way of answering any of those internal questions. Or for that matter, much of a plot at all. By the time you think you might actually have something going where you can get more invested, really get into the swing of a game, it ends. Abruptly. Right when you're at the point when you're like "Okay, here we go." That's it. Sure, the game was effective at killing 40 minutes of my time. But so is a Youtube video. Something this game probably would've been better off being. I didn't walk away feeling that it was a good use of $3-6, nor much of my time. While I do hope the devs jump back into this universe some day in the future, I hope it's a return that is far more fleshed out rather than the sluggish fever dream that was this.
the best radio talk show I have ever heard
Eight dollar time waster :/ games like this have the potential to work. Devs like david szymanski and mike klubnika prove that. But they're able to pack so much into a single-sitting story game and this game packs so little in the already limited timeframe. Story is intentionally vague to the point of total disinterest, the vibes aren't on point, the monster is a generic skinny black humanoid, and GOD do you move slow! Not even like its slow so you can take the scenery in, just very slow in big yet cramped environments. This game should be free as a test demo.
I am not really sure what the devs were going for with this game. It was confusing, the story didn't make sense and seemed half-complete? The gameplay progression roughly threw you from place to place with little to no explanation. I actually think this game might be a joke or someone trolling. THE DRIVING SCENES ARE WAY TOO LONG. LIKE ABSURDLY LONG. It is a walking/bad driving sim. Not horror and really shouldn't be listed in that genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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