
Lead a team of four Troubleshooters of dubious loyalty, who (mostly) obey orders from Friend Computer, a paranoid and irrational artificial intelligence. Inspired by the classic games of the CRPG genre, experience the first official adaptation of the cult role-playing game!
Modeled estimate, not a reported figure. How we estimate →
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About
Paranoia is a CRPG that takes place in humanity's last idyllic refuge, Alpha Complex, which is controlled by Friend Computer. All citizens enjoy a life of joy, cheerfulness and cleanliness. Questioning the benevolence of Friend Computer is an act of treason. Having access to information beyond your security clearance is an act of treason. Refusing to drink your daily dose of Bouncy Bubble Beverage is an act of treason. Treason is punishable by summary execution.
Stay alert! Trust no one!
Traitors are everywhere, plotting to destroy The Computer, Alpha Complex itself, and our precious way of life. Identify them, report them – or eliminate them as the treasonous scum they are. Keep your laser handy!
You lead a team of Troubleshooters with RED security clearance. Your job is to find trouble – and shoot it. Friend Computer monitors your every move, alert for any sign of treason, and will undoubtedly reward you for prompt and heroic action in defence of Alpha Complex – or punish treasonable acts, possibly by assigning you to be used as reactor shielding.
A retro-futuristic world filled with technologies as wondrous as they are deadly
Create and lead a team of four Troubleshooters working for Friend Computer
Choose your specialisations from 9 available skills
Unique character progression through cloning (if you die, you progress!)
Real time tactical combat system with active pause, inspired by classic CRPG games
Original enemies, including malfunctioning robots, aggressive drinks dispensers and defective clones
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Klasse Pen n Paper Vorlage, schlechte Umsetzung weit unter der Sicherheitsstufe. Im Ernst, warum mal nicht was kurz und prägnant erklären?
[h3]Backstory[/h3] I have 100's of hours on this game in the EPIC version. I have a long history with PARANOIA in both the TTRPG format as well as this game, when it was previously released. This game went through a legal gauntlet years ago and was only made available for a very brief period of time. Since this was taking place while I was actively playing, I tried contacting the developers, publisher, original creators of the TTRPG, and basically anyone that had something to do with the game. They all, essentially, said they were under NDA. [h3]For the game :[/h3] I love it. If you have familiarity with the TTRPG then you understand the "every choice is the wrong choice" concept behind the design. The game is meant to be narrative driven and humorous. Still, I recommend it for the good time factor alone. It's a feels good title that has a LOT of scenarios that are conditional on dialogue decisions. Do not expect Baldur's Gate 3. Remember, this game [b]technically[/b] came out YEARS ago. That being said... This game has a lot going on under the hood in terms of mechanics and routing. A lot of items have useful interactions with other items and if you bring certain items/teammates/skill points with you then you will encounter a lot of different situations because of it. All in all, I feel like the length of the game, amount of dialogue, and it's infamous history make it a really intriguing title to add to your library - especially if it disappears again!
This game is dumb and silly and a ton of fun. It definitely has a mid 2000's feel, but the atmosphere is fantastic. I got it on sale for $2.99, and it was well worth that price.
Likes: Tongue and cheekness from the TTRPG; Art style; and Friend Computer! Dislikes: The Hacking mini-game
If you have ever played the TTRPG Paranoia. You will love this game. Sure it has its qwerks but the dev team have encapsulated the whole feeling, mood and setting of the game correctly.
HE JUGADO 13 MINUTOS, ESTE JUEGO ES UN DETALLAZO PARA LOS JUGADORES DE ROL DE LA VIEJA ESCUELA DE LIBRO, ESTO ES LO MEJOR QUE HE VISTO EN MUCHO MUCHO TIEMPO, SOLO HE JUGADO 13 MINUTOS REPITO, PERO SI TE GUSTA EL ROL Y EL CYBERPUNK ESTO ES LO MAS AUTENTICO Q VAS A ENCONTRAR, ENCIMA ME HA COSTADOS SOLO 3 MALDITOS €, TODO UN DETALLE QUE HAGAN JUEGOS COMO ESTE, ES UN CLARO GOTY, NO VOY A CATALOGAR LOS GRAFICOS COMO BUENOS O MALOS, ES PARANOIA SIMPLEMENTE, ES LA REVOLUCION EN RPG, MAS JUEGOS DE ESTOS NECESITAMOS 10 ESTRELLAS Y NO LE DOY 11 PQ LE DARÍA 12
So-called strategy/RPG has no Save menu, therefore it is worthless by design, a pathetically failed attempt at software engineering. I mean, when even Micro$oft products do better than you, you've got some serious issues. But it's Paranoia, dozens of hours of hilarious ancient memories, so I had to check for myself, see if there's any fun to be salvaged at a 90% discount, any redeeming aspects. Nope, utter fail on every front bar the art. The saving fiasco extends to not having checkpoints and reloads either. Meanwhile, the world is barely interactive, except for the ubiquitous pieces of furniture that get automatically destroyed on a single click, raising your treason level. I can't emphasise enough how stupid that makes the interface. Click on a bench, on purpose or not, you won't sit but will punch the thing into rubble instead. The UI team has been scheduled for Termination. Not a smile in 2 hours. It's not that the general writing is bad, but I could see the attempts at humour, and they all failed so far, sadly. Writing team scheduled for Readjustment. Now for the first actual mission. RTwP should be fun, but it's more Paranoia: Pause is Unnecessary. The fights played themselves, without a scratch. So much so that I thought the first one was a cutscene. The one time I intervened, to test the mutations, I actually got hit, plenty, so I let the following fights play themselves as well. That doesn't make combat very entertaining. But the worst was yet to come. A progression bottleneck requires hacking a door. No other way, Remember, this is not an RPG. And the hacking is an arcade mini-game. On a timer. Expletives got heard by neighbours. (btw, said mini-game consumes depletable resources; but I can't be bothered checking out if the buffoons in charge ever accounted for the ensuing softlocks.) Gameplay team scheduled for Termination, with deletion of their cloning blueprints.
Gameplay is non-existent.
For a game mostly about combat, the combat is atrocious... Enjoyed the humour, but this got boring very quickly
Забавная игра, наполненная шутками, не сильно замороченная, интересно проходить, единственный как по мне минус- это отсутствие ачивок
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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