
Lead a team of four Troubleshooters of dubious loyalty, who (mostly) obey orders from Friend Computer, a paranoid and irrational artificial intelligence. Inspired by the classic games of the CRPG genre, experience the first official adaptation of the cult role-playing game!
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About
Paranoia is a CRPG that takes place in humanity's last idyllic refuge, Alpha Complex, which is controlled by Friend Computer. All citizens enjoy a life of joy, cheerfulness and cleanliness. Questioning the benevolence of Friend Computer is an act of treason. Having access to information beyond your security clearance is an act of treason. Refusing to drink your daily dose of Bouncy Bubble Beverage is an act of treason. Treason is punishable by summary execution.
Stay alert! Trust no one!
Traitors are everywhere, plotting to destroy The Computer, Alpha Complex itself, and our precious way of life. Identify them, report them – or eliminate them as the treasonous scum they are. Keep your laser handy!
You lead a team of Troubleshooters with RED security clearance. Your job is to find trouble – and shoot it. Friend Computer monitors your every move, alert for any sign of treason, and will undoubtedly reward you for prompt and heroic action in defence of Alpha Complex – or punish treasonable acts, possibly by assigning you to be used as reactor shielding.
A retro-futuristic world filled with technologies as wondrous as they are deadly
Create and lead a team of four Troubleshooters working for Friend Computer
Choose your specialisations from 9 available skills
Unique character progression through cloning (if you die, you progress!)
Real time tactical combat system with active pause, inspired by classic CRPG games
Original enemies, including malfunctioning robots, aggressive drinks dispensers and defective clones
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not bad, hope the devs update and make it better over time.
Clearly kicked out the door before it was ready. The humour is right in line with the tabletop, the themes are on point, the presentation is great. But the game really feels half baked, especially with some aspect that get repetitive FAST and a campaign that isn't very long. If the game was a base 10 bucks this would be a positive review, but I can't justify the asking price in it's state
Если рассматривать как чтиво, то вполне себе хорошо получилось, но опять же вывозит по большей части юмор и атмосфера. В плане игрового процесса увы приедается через какое-то время. Я её проходил её с промежутками, а не в один заход по этому скорее всего особо как-то отдельные недоработки по мелочи не обращал внимание, из критических за всю игру глюка 2 словил и те пролечил загрузкой сохранения. Оба бага были связаны с отсутствием реакции по достижению контрольной точки. И да, иногда сбоило управлением группой персонажей, не работало командное управление, то есть выбраны все 4 персонажа для движения к точке, а идет только один, приходилось по одному их тащить, не особо проблематично, но так-как это происходило частенько, мне это запомнилось. За 1400р я бы брать не рекомендовал, на мой вкус не стоит она столько, а вот по большой скидке вполне да, мне она в принципе за спасибо досталась в районе 140р, за эти деньги выше описанные проблемы легко прощаются повествовательной частью)
Story und Taktik sind einzigartig
Developed by Black Shamrock and Cyanide Studio and published by Nacon, Paranoia: Happiness is Mandatory is a tactical role-playing game based on the long-running tabletop RPG Paranoia. Set within the bizarre dystopian society of Alpha Complex, the game blends dark humor, science-fiction satire, squad management, and tactical combat into an experience unlike most modern RPGs. Rather than presenting a traditional battle between heroes and villains, it places players in a world where loyalty is mandatory, independent thinking is dangerous, and the all-powerful Friend Computer watches every action. The result is a game filled with creative worldbuilding and memorable concepts that frequently stand out even when some gameplay systems fail to reach the same level of quality. The setting is unquestionably the strongest aspect of the entire experience. Alpha Complex is an underground city controlled by Friend Computer, an artificial intelligence that claims to protect humanity while simultaneously creating endless layers of bureaucracy, surveillance, and paranoia. Every citizen is expected to remain happy and obedient at all times. Questioning authority is treason. Possessing unauthorized knowledge is treason. Sometimes even following orders too enthusiastically can be considered treason. This absurd system forms the foundation for a world that is simultaneously comedic and unsettling. What makes Alpha Complex so engaging is how thoroughly the game commits to its premise. Every aspect of society is shaped by the influence of Friend Computer. Citizens constantly monitor one another, secret societies operate beneath the surface, and contradictory regulations create situations where failure becomes almost inevitable. The game uses this environment to satirize authoritarian governments, excessive bureaucracy, blind loyalty, and institutional incompetence. The humor is often sharp, and many of the funniest moments emerge naturally from the world's absurd rules. Players assume command of a team of Troubleshooters, elite agents tasked with identifying and eliminating threats to society. On paper, their mission sounds straightforward. In practice, however, determining what actually qualifies as a threat becomes increasingly complicated. Orders from Friend Computer are frequently contradictory, allies can become enemies without warning, and seemingly minor decisions may result in accusations of treason. This uncertainty creates a unique atmosphere where players constantly feel as though they are navigating a dangerous political minefield. The narrative benefits greatly from this setting. Rather than relying on conventional science-fiction storytelling, the game focuses on absurd situations, moral ambiguity, and satirical commentary. Conversations are often filled with dark humor, and many missions escalate in unexpected directions because of the irrational nature of the society. The writing successfully captures the tone of the tabletop source material, balancing comedy and dystopian tension in a way that keeps the story entertaining throughout much of the campaign. Character progression provides a reasonable amount of customization. Players control a squad of Troubleshooters who can be developed through various skills, abilities, and specializations. Different builds encourage experimentation, allowing players to create teams suited to their preferred strategies. The progression system is not especially groundbreaking, but it provides enough flexibility to make character development feel meaningful. One of the game's most distinctive mechanics involves cloning. In Alpha Complex, death is not necessarily the end because citizens are issued multiple replacement clones. When a Troubleshooter dies, another clone can take their place. This system fits perfectly within the setting's darkly comedic tone. The government treats individuals as disposable assets, and the cloning mechanic reinforces that idea while also reducing frustration associated with permanent character loss. Combat takes place in real-time with pause, allowing players to control a squad during tactical encounters. Characters can use weapons, abilities, and specialized skills while positioning themselves strategically against enemies. The system attempts to combine squad-based tactics with role-playing progression, creating battles that require at least some degree of planning and resource management. The visual presentation supports the game's themes effectively. Alpha Complex is filled with bright colors, cheerful propaganda, and futuristic technology that contrasts sharply with the oppressive nature of the society. The environments successfully communicate the illusion of a perfect world hiding serious problems beneath the surface. This visual contradiction strengthens the satire and helps establish a distinctive atmosphere. The audio design also contributes positively to the experience. Music and voice acting help bring the world to life, particularly during interactions with Friend Computer. The artificial intelligence's cheerful yet threatening personality becomes one of the game's most memorable elements, and its frequent announcements help reinforce the feeling of living under constant surveillance. The worldbuilding is arguably the game's greatest achievement. Few RPGs create a setting as unique as Alpha Complex. Every mission, character interaction, and narrative development feels influenced by the bizarre social structure of the city. Even when the story slows down, the setting itself remains interesting enough to maintain engagement. Unfortunately, the gameplay does not always live up to the strength of the writing and world design. Combat often feels repetitive over extended periods. While the tactical systems contain interesting ideas, encounters lack the depth and variety needed to remain consistently engaging throughout the campaign. Battles frequently begin to feel similar, reducing the excitement generated by the otherwise imaginative setting. Mission structure can also become somewhat repetitive. Although the narrative context remains entertaining, many objectives follow familiar patterns that gradually lose impact as the game progresses. The satirical writing helps compensate for this issue, but it cannot completely eliminate the sense of repetition. Player choice is another area where the game occasionally underdelivers. The setting creates the expectation that decisions will have dramatic consequences, particularly given the emphasis on loyalty, betrayal, and political maneuvering. While choices do influence certain interactions, the overall impact of player decisions is often less significant than the premise suggests. Technical shortcomings further affect the experience. Various performance issues, bugs, and balancing concerns were frequently discussed following release. Although some problems were addressed over time, technical instability remains part of the game's legacy and prevents the overall experience from feeling as polished as it could have been. Ultimately, Paranoia: Happiness is Mandatory is a game of excellent ideas and uneven execution. Its worldbuilding, writing, humor, and atmosphere consistently impress, while its combat systems and mission design occasionally struggle to maintain the same level of quality. Players willing to overlook those shortcomings will discover a highly unusual role-playing experience filled with memorable characters, clever satire, and one of the most distinctive settings in modern gaming. While it never fully realizes its considerable potential, it remains a worthwhile journey through a world where happiness is compulsory, trust is dangerous, and Friend Computer is always watching. Rating: 6/10
Right now it is 95% off. For that price it is a steal. The game has the atmosphear from the RPG. If you like that enough then you should try it out. It is buggy but so far I have not run into a bug that wrecks my run. You can always restart the missing and unless you managed to find a start of day bug then that should set your save straight.
Game is okay at best. Lot of reading but jokes are mixed in. I would only get this if on STEEP SALE. I bought it while on sale. I did not expect much so not disappointed. If you played the role playing game Paranoia you may like this a bit.
I love the TTRPG, but this is awful. For the sake of the TTRPG, I was prepared to look past all the known shortcomings of this title. But even after 6 hours of play, I didn't laugh once, which is kinda missing the point of Paranoia.
Bought this when it was heavily on sale because I like the TTRPG. It takes way too long to get into any of the action It's baaaaaaad. Combat is clunky and lacks strategy or depth. Plays like an RTS with no RTS mechanics. Humor is highly subjective, but the jokes I encountered are not funny. Very first joke is shamelessly lifted from a youtube skit. Too much reliance on "haha get the reference" and not enough original ideas.
fed up with these games where you understand nothing and have to go on the web to find soluces to know how to progress...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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