
Sneak through the shadows, dash to cover, pick your moment and strike! Unleash your inner thief in this strategic stealth adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For what it is, a rudimentary sneaky puzzlegame it is quite lovely and everything from the artwork to the levels invokes that lo-fi sneaky feeling. Dont expect to be blown away but as a slight filler-game for those time you cant bother kicking Thief or Dishonored into action it is quite enough to fill a small yet sneaky nische of my heart. Also the main characters only friend is a shopkeeping rat. I can relate to that.
This is a game for a wet afternoon. It takes about 4hrs to finish every level (~17) with a 3 star clearance rating and acquire 70%+ of the achievements without looking at the achievement requirements. The remaining achievements require a some thought as they require a bit of tactics and forethought, but are not overly taxing. 100% of achievements obtained in 6hrs. This is one for people who want a simple puzzle/rpg hybrid to unwind with and not for someone who expects to spend 30+ hrs to clear an act.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая, простенькая, короткая игрушка. Сразу видно, что игра расчитывалась под мобильный геминг. Поиграть можно, но для 129-ти рублей в ней не хватает контента.
Sneaky Sneaky аркада с ярким и интересным оформлением, в которой вам нужно бродить по подземельям, сражаться с врагами, разгадывать загадки и делать это все так, чтобы вас не обнаружили.
While this game is really janky, its cute aesthetic and unique gameplay save it from being completely terrible. The game is pretty easy if you abuse arrows and items, but it is really fun to weave your way through enemy movement patterns and backstab everyone without getting seen. It feels like getting gold medals is the intended difficulty, but even that is too easy most of the time. It doesn't expand much on the concepts it introduces either; the final zone is only slightly more complex than the first. I do wish it went all-in on the turn-based approach, since the control scheme is frustrating and imprecise in real time. Also, the random chance to miss melee attacks is also EXTREMELY dumb in a stealth game, even if it is very low. Not sure who thought that was a good idea.
Отличная игра с мобилок. Очень приятная графика. Интересные логические задачки. Идеальная вещь для расслабона реакции и напряга мозгов.
Poorly implemented mechanics. Everything feels like it works the wrong way. You can't move into cover when an enemy's line of sight is moving away from it. The monsters don't move consistently, which feels annoying, and doesn't really add a legitimate sense of challenge. It just slows things down while you wait for a monster to stop looping and move just one tile over so you can actually move out of cover. This game feels like it was originally designed as a mobile game whose goal was to frustrate the player into coughing up cash. It's a boring clunky puzzle game that should have stayed in the mobile store with all the other shovelware where it belongs.
this game is very cute and also provides fun
Das Spiel ist klasse! Abwechslungsreiche Level mit witzigen Ideen. Gerne mehr davon!
Honestly, I'm just writing this review for the Steam Summer Grand Prix thing. Sneaky Sneaky is an enjoyable little stealth puzzle game. It's a bit short, replay value is tied to how badly you want to get achievements missed on your first run, and the movement and attack mechanics feel a little broken at times. The soundtrack is a little repetitive but pleasant. Overall I had fun with it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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