
It's winter, 1980. Szymon, a boy raised in a post-apocalyptic wasteland, finds an abandoned Nazi bunker. Will he find what he’s looking for? Play Paradise Lost and explore an underground world, where Slavic mythology mixes with retrofuturistic technology. Discover the last story on Earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, French, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Also... erstmal zum Spiel selbst: Wer auf Laufsimulatoren mit cooler Story steht, für denjenigen ist das Game definitiv was. Grafik ist für Unreal 4 Verhältnisse wunderschön. Sound design überzeugt und ich habe jetzt keine harten Bugs gehabt die mir den Spiel durchlauf unmöglich gemacht haben, wie etwa das in den Boden buggen etc. was viele hier bemängeln. Ich bin nun zweimal durch gelaufen und wollte eigentlich nur beim zweiten lauf alle restlichen Erfolge holen. Da das Spiel aber anscheinend 4 unterschiedliche Enden hat, muss man das spiel (etwa 2-3 Stunden je nach dem wie viel man sich anschaut) 4 mal durchspielen. Das wäre für mich jetzt erstmal kein Problem, aber wieso fällt meine Rezession negativ aus? 1. Wieso hat man nach dem Ersten durchlauf keine Möglichkeit auf Kapitel oder auf Speicherpunkte (die das spiel selbst erstellt) zuzugreifen? Wenn man es durch hat, kann man es nur wieder von Vorne starten....wtf 2. WIESO läuft der Junge als wäre er ein 80 Jähriger Rentner?! jetzt mal nichts gegen Alte Menschen hier, aber ernsthaft... da ist mein Opa mit 90 schneller am laufen. Wieso die Dev's auf Shift einen "Sprint Modus" eingebaut haben, ist mir ein Rätsel - man läuft gefühlt nicht schneller sondern die Sicht wird etwas nach unten geschoben als würde man rennen und ja etwas schneller wird man, aber kaum bemerkbar - WTF?! 3. WIESO darf man NICHTS aber auch GARNICHTS überspringen?! Beim ersten durchlauf sehe ich das noch ein, es geht um die Story - aber wieso muss ich mir das alles noch weitere dreimal gegeben wenn ich alle Erfolge holen möchte? Gespräche, Zwischensequenzen - alles muss man sich komplett noch einmal geben... sowas nervt mich gewaltig - lasst mir als User doch selbst die Entscheidung ob ich das alles noch mal hören möchte oder eben nicht. Zumindest in den darauffolgenden Durchläufen. Wieso sind mir die Erfolge so Wichtig?: Das ist einfach mein anliegen das ich gerne viele Games 100% fertig mache - muss ja jeder für sich wissen was er möchte. Aber einem dann so "Steine" in den weg zu legen. Das nervt. Ja, ich habe Online gelesen, dass man am besten am Ende einen Speicherstand erstellt, aus dem Game raus geht und ihn Lokal irgendwo abspeichern soll damit man es nicht 4 mal durchlaufen muss. Da aber überall wo ich nachgeschaut habe stand, dass ich für die 4 Enden nur die 4 Entscheidungen jeweils einmal machen muss, dachte ich, ich muss es nur noch mal spielen und ich hätte alles (vier Entscheidungen am Ende, man muss zwei anwählen) Ergo muss ich nun zum dritten mal durchlaufen... mir alles noch einmal anhören und am ende dann doch noch einen lokalen Speicherstand sichern damit ich dann das vierte mal nicht durch muss... Unnötig viel Arbeit für wenig Erfolge. Wer also auch, so wie ich, gerne alles Erledigt, also auch die Erfolge der sei gewarnt!!! Lokaler Speicherstand sichern!!! Cheers
For a walking simulator that is extremely linear, the dialogue is not particularly well written and not frequent enough (and the voice acting is even worse). Also, the story is a bit confusing which furthers decreases you engagement with the dialogue. The only positive for me are the amazing visuals and the world is very nicely designed. Also in the beginning (first 30 min) its fun to uncover what's going on.
Would I recommend playing Paradise Lost? Possibly, depending on what you're looking for. It's okay if you're not expecting much. I enjoyed the game sufficiently to play it through. Parts of it were aesthetically pleasing enough to keep me exploring the environment. Elements of the storyline were rather touching, though verged on saccharine with repetition. The vocal acting of the female lead was quite good - she's what kept me engaged through to the end. I didn't have any crashes or any technical issues; all worked as it should in that regard. The autosave feature, which I normally do not care for, engaged often enough to not cause me any concerns. For a game that is only five years old, the graphics seemed rather dated. The game play was basically nonexistent, and decisions had little or no consequence. You were essentially moving through a linear track with no real possibility for variation. The big reveal at the end of the game became obvious far earlier than it should have and failed to have any real impact. Overall, it was an interesting concept and a nice ride for a few hours, but not much else. It you're up for a low stress exploration walk through, you might enjoy it. I was expecting a little more. Speaking of the endings, all of them were rather unsatisfying. I was not willing to play through the game again so I watched the four different endings online. You would think they could at least have a different cut scene for each of the four endings. They don't. There are two, and they are each just a pan shot that provides very little information. They could have provided four different ending shots. Not much to ask. If the game's setting is interesting to you and you'd like to explore it, it may be worth a couple hours of your time. It's nice for what it is.
[h1] A Slavic Mystery [/h1] Honestly, I did not expect to like this game as much as I did. The previous reviews on Steam made it seem like this game and the voice acting were going to be atrocious, but that was incorrect. The voice acting sounds like Polish people living in the moment. Not only that, but the actors did really well. You could hear the inflections in their voices and their curiosities with each line. Maybe the actors could have added more emotion, but I didn't feel like this was bad at all. Far from it, in fact. The story was interesting, and I was happy to see a very interesting alternative history world. I am curious if the devs and publisher will ever revisit this game or a sequel, because we do have some unanswered questions. The sound design, and the graphics are pretty good! Don't get me wrong, the assets can clip through each other, creating a weird design, but it is okay. I really enjoyed this and though that it could have been slightly better with the game play part. This was a true walking sim. There were no puzzles, and no platforming. Still the atmosphere really made this game.
Good walking sim with a great story to be told.
Einfach eine verbuggte Katastrophe . Rausgeschmissenes Geld .
Dochodzisz zawsze do tego samego momentu i dalej gra Cie nie puszcza.Wykonanie zadania jest niemozliwe brak alternatywnych rozwiazan.Nie dziala w tym samym miejscu a szkoda bo gra ma potencjal.Nie polece gry ktora w pewnym i tym samym momencie blokuje sie.
Ce jeu et d'une lenteur absurde !!!! Que tu cour ou que tu marche , tu vas a la meme vitesse . SI tu compare a un escargots et une limace ! Bien tu es une limaces A tel points que tu t'endors sur ton écran !!!! Que des bug au points de control ! Perso reste bloqué EN positif , beau et bonne histoire . ON NA BESOIN DU SPEED et des correctif
[h1]We Were Already in Paradise—Thus, We Return to the Mother[/h1] What is Eden? Or rather, where does it dwell? I had heard tales of men—utopias masquerading as realities—who harboured a remote dream, a distant origin. That we had been expelled, yet some chose to cultivate their own garden in the image of paradise. Yet the war was cruel. Mother died. She left me a photograph. I was unsettled when I found it among the keepsakes; in it, she stood beside a man, and a number—four. I think I know where to steer my steps. Whilst Mother rests beneath snow-covered rocks, in this dry, dead air, devastated by bombs. There is a loneliness one can breathe. I left my bunker, that warm home where my mother’s paintings adorned the walls—depicting trees, the moon, symbols of motherhood, nurture. That was my paradise. I pressed on, loneliness wrapping around me, listening to my footsteps crunching upon the endless snow. The sky, at times diaphanous and at others opaque, gestured towards where I might go. I arrived, only to hear the echo of solitude deepen. Once, this place seemed to brim with voices, yet also with anxieties, with papers shown to officers, communication held in a foreign tongue. Did the lost paradise welcome all women, children, and scientists, regardless of language or guise? It seems not. I listened to the crunch of my steps, the echo spilling into every corner. Suitcases and soft toys lay scattered. I stood watching—a living witness to the nuclear winter—all that care left forgotten in a teddy bear, in letters that never arrived. I walked, descending, through places once exclusive to the chosen few. I could still hear selection, discrimination. Yet their secrets were concealed within the bowels of this place, masquerading as protection, but in truth, a final line of defence for an ideology devouring itself from within. What could have happened here? What did a promise of paradise mean to them? Dreams, anxieties, revolts… Everything here was not so different from the world outside. I followed my steps, searching for the place in the photograph where my mother and that man appeared together. I had to descend further—down where a city rose beneath a cavern, as though we had reverted to cave-dwellers, paradise reduced to a sterile place, almost wintry, yet untouched by snow. Suddenly, the doors parted. Someone activated the mechanisms. I saw feats of engineering, weapons, experiments—all devoid of a human heartbeat. Experiments with mothers. Who am I in this world they call paradise? What would have shaped me, had I been part of it, that acclaimed living space? Nothing vital. Only death followed. No winners, no losers, only a hollow ache in history. A gesture called me. It opened the doors and drew me towards a communicator. Someone was there. Her name: Ewa. Could she be like the first woman of this new world? What have we left behind for others? Kindly—though I trust so little—her voice reassured me. She nurtured me, helped me press on. It was the first voice I had heard since my mother’s. She told me everything that transpired here, softening the cry within me. Though I could not see her. Horrors. Strange glimpses of what abides here—the lengths to which each experiment, controlling minds both physically and mentally, was carried out. Revolts everywhere. Many fighting over who might rule, so as not to die of hunger. So I continued. Carefully. At times drifting from Ewa, as the communication fractured. What secrets did they guard here, in this paradise of shadows? Further along, in the bowels, in the womb of this vegetated place, my true self revealed itself: Ewa is my sister. I was born here. We are like twins, intertwined with the great tree of Veles, which nourishes the reality of this lost world. Veles: fertility. I see how it is reborn; yet this sustenance is sheltered within the womb of the world. Shall we be the seeds of this new age, clearing the mist and snow of the old? Could this be paradise? No. Veles embodies fertility, yet that tree of life must truly provide sustenance, and in turn be sustained. I paused, after aiding Ewa’s people. We performed a ritual. Those who once were, now rest. Veles observes, but does not impose. Yet I see tiny butterflies taking flight. I linger, watching them dance with joy—bright, warm sparks of life fluttering towards the heart. I move on, seeking my sister. She is encapsulated. At last, I comprehend what paradise is: a dream, something that cannot be created, yet we can surrender something of ourselves—our very lives—so that life upon the earth may be reborn. I remain with my sister—she, resting within a capsule—and when I arrive, I choose to stay by her side. We shall grant it new meaning, leaving behind the opaque storms of the past that once blinded us to reality and to the direction we ought to follow. We are no longer alone. We have each other. I have my sister. And so… we rest. We allow the tree to commune with us, so that the world of yesterday may, at last, be as it always was—for we were already in paradise. Only through our blindness did we never know where we stood. Paradise: home with all living beings, neither more nor less, a resonance binding us together, like my sister and I. Thus, we return to the mother, blossoming once more.
+1 有中文 有成就 有免费DLC
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