
Step into the shoes of a young mercenary in the midst of an identity crisis. Explore a surreal world on the edge of collapse, shape your identity through choice, and navigate a web of shifting loyalties, hidden agendas, and uncomfortable truths.
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About

Seventeen years ago, a band of mercenaries took in Mike, orphaned as a baby. Now, on his first mission, things go sideways—and soon, he's caught in a conflict where right and wrong aren’t so clear.

Tackle the problems you encounter as you see fit, or become the problem yourself! Rely on physical prowess, logical thinking, or intuition by rolling dice in true tabletop RPG style! Do what you feel is right — or don't. The choice is yours!
Shape your character with a unique blend of skills that encompass not only physical and mental attributes but also the ability to channel the spirit world. Whether you follow your morals or give in to instincts will shape how you see the world—and how it sees you.

Earn the trust of those you encounter, gain their respect and friendship, or manipulate them with lies and deception. Everyone has a truth—it’s up to you to uncover yours.
Even the smallest decision can change your story. Deal with the consequences and make the most of your situation. The world is your oyster—you decide whether to swallow it whole, chew it, garnish it with lemon juice, or pair it with Champagne mignonette sauce.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Short but sweet disco-like game. After completing two endings, I'm left with the feeling that my playthrough was somehow... cut-short? I never even saw a skill check for 50+% of the available skills. This leads me to think this game while short, is probably very lateral in it's writing. I think I'm still gonna go for a third ending with some... radically different choices. The writing has some good jokes and I enjoyed the story generally quite a bit. I only wish there had been more of it, but alas I know the realities of micro indie development very well. I hope the team can continue developing games and very much look forward to what they make next!
really hoping i didn’t get scammed out of $15 for a very very short game… with no updates or added content.. and with only 2 /3 hours of content ….
Paradigm Island is a game crafted with love and care, and a very distinct style it owns. In my cravings after Disco Elysium I bought this, and have 0 regret doing so <3
Interesting game as with nice Disco vibes.
Concise adventure game, Disco-esque, focused on talking and solving problems. The story is pretty smooth, the characters have a nice vibe, and I played through it in one sitting. I enjoyed the choices in this, it felt like I maybe could have finessed the good ending but I didn't.
Relatively short game with quite a lot of typos and a few bugs. The level up system seemed to have no impact. I save scummed on the last roll that required an 11 after putting 3 points in a skill. Also this game made my fans run, there is nothing about it that should tax my hardware. I could suggest it on a steep discount.
Clearly a lot of love went into this. I wish it was a little longer, a little less buggy, a little more performant, had a little more going on.
That was a nice first episode in what i imagine will be a long series of... What, it's not an episode, that's the entire game? The last thing that happened was "do you want to escort a group of people through a dangerous forest?" and if i said No the game ended and if i said Yes the game ended. That can't possibly be how the game ends! The game has 12 skills and half were only used once and the other half weren't used at all. There HAS to be more game than that. Oh well. It feels like the game was abandoned. But the 3 hours of story were good and it was an interesting setting with a bad guy who might have been interesting if he had been in the story ("Here is the bad guy, he is very powerful, his name is Bob, you will never see him again"). $15 feels a little high for a game that basically gave up and went home in the first chapter but $15 for 3 hours of entertainment isn't a bad deal. Still feels like this was the free demo for a game, not the game itself.
My favorite thing about this game is definitely the art, scenery, and feel. The game play is definitely heavily inspired by Disco Elysium, but the visuals and vibe feel a lot like Raft, and I love the combination. The story is pretty good--definitely enough to leave me wanting more by the end! When it comes to the quality of the writing, I did spot quite a few typos, and I would have appreciated a bit more subtlety in a game like this. I also spotted a few small bugs, but nothing game-breaking--and it is great to see the devs are actively tackling those post-release. Overall, I would definitely recommend supporting and playing this if you enjoy the aforementioned games. I hope to see more from this team!
The world and story are both interesting, but the writing isn't that good. The puzzles are all too easy and feel unreal and unrealistic. The dialogue rarely if ever lets you bring up discoveries you've made, nor does the order of which you speak to people seem to matter. Like even after you find out where Renee is, you can still ask people where he is like you have no idea. It's got some cute moments and the game absolutely has a heart and soul, but I just don't like it. :(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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