
As the checkpoint guard in the only safe zone of the dystopian Republic of Valdoria, you decide who survives.
Modeled estimate, not a reported figure. How we estimate →
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About
January 1st, 1981 - The Republic of Valdoria
As anti-government protests tear through every corner of President Harlan's regime, the Morven Pandemic erupts without warning claiming 200,000 lives in its first 21 days.
Dirty Ledgers
After six years of unemployment, you've finally landed a government post: checkpoint officer at the nation's first and only safe zone. Your only escape from your stepfather's house is to survive 26 days on the job. But playing by the book isn't always enough. To stay alive, will you stand against corruption or become another cog in its machine?
Your Morals, Your Story
No matter how well you do your job, the moral choices will find you. Will you pull strings for a bureaucrat's nephew while an innocent woman is sent back to the husband who'll kill her? Or will you do the opposite? How your story ends is up to you.
The Harlan Regime, the Protesters, Your Family, and the Morven Pandemic
To make sense of it all, listen to the conspiracy theories whispered by the citizens at your window. You'll never know which ones are true. What you believe shapes your choices and your choices shape your fate.
Small Choices, Seismic Consequences
Every action is yours to make. But every choice costs something. Play it safe or go radical. A single nuance can topple a government or land you behind bars.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch +18 more
Reviews
It was fun, but the ending was very abrupt and I was confused why the "epilogue" showed up after a seemingly innocuous regular day. I was ready for the game to continue for a few more hours, but it ended before the story could unfold more. I also feel like some of the requirements weren't even really important after two weeks (specifically the medical report light thingy) and I disliked how some of the other requirements (like BMI) kept popping up and then disappearing. I would give this game a 5/10 and I am on the fence if I'd recommend it to others, but that's not an option, so I said No for now but am willing to change my mind if the devs change up the game more. :) Great concept though. I want to see more!
I had been wondering when it would be released, and in the end it met my expectations. It was also important to me that the developer listened to feedback and made updates accordingly. I don’t recall encountering any bugs—nothing that interfered with the gameplay happened to me. Clara… you talk a bit too much and take up time; shorter lines would have been better. The presence of multiple endings makes it worth replaying, and to the question “should I buy it?”, my answer is yes. I also think the game length is sufficient—it didn’t feel boring—and I really liked the end-of-day music.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Öncelikle geliştiricisi Türk olduğu için oyuna bir şans verdim. İyi ki böyle yapmışım, bağımsız bir oyun olarak beni yarım gün başından kaldırmamayı başardı. Papers please tarzı oyunları genel olarak seviyorum, diyaloglarda seçim yapmak özellikle hoş olmuş. Elinize sağlık
My fiance left me because I was poor. The story was very beautiful, I can say it exceeded my expectations.
Finally, we've seen another serious piece of work in this genre. It was very enjoyable, but I'm also very curious about what happens after the twenty-sixth day. I hope it comes out in the second game.
The oppressive political environment makes you feel the dystopia every day. After every decision, I'm tense, waiting for that voice to come out, wondering if I've made a mistake. I think the story is well-structured. I just wish that after finishing the game once, I could skip the tutorial when starting again to see different endings.
The consequences of my actions hurt me. I didn't expect to be this upset. It's just that the boss's annoying conversations were a bit long. I think talking to patients, whether good or bad, during the decision-making process led to something. I'll play it again to see different endings to the story. If you're looking for a game that will make you lose yourself in choices and conscience, then yes, you should definitely play it. Some mistakes can be hard to spot, so be careful.
An interesting concept has been applied to a familiar genre, and it's really well done. I liked some of the small details (like the clock shaking when you stamp it). The way the fate of the woman and her baby is revealed only through sounds when I don't let them in adds an artistic touch. I don't understand why the game has so few reviews; it seems undiscovered. It's a real gem for independent game lovers looking for hidden gems.
every decision i made genuinely made me feel pressured, and having a story makes the experience much more immersive. the dystopian world design is very well done. i especially liked the constant news broadcasts and how the ongoing events added to the atmosphere. It’s a great experience for people who enjoy decision making and story driven games.
I had the opportunity to try the game from the development stage onwards. During the testing process, I observed that the developer took feedback very seriously and made many adjustments and improvements. Since I enjoy games of this genre, I thoroughly enjoyed the experience. I think it has a very interesting and intriguing story.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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