
Papercraft is an independent game that beautifully combines Rouguelike, TBS and DBG elements. Heroes from legends holding different cards battle in TBS style. How to play the game is entirely up to you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏挺棒的!挺耐玩,前期没什么卡的时候难度还是有的,很容易暴毙。有了一些卡为基础之后就变的简单了。只要弄到几张主要的卡,然后直接弄这个类型的卡。都是这个套路!直接就去秒boss都不用管杂兵,感觉杂兵就是一个摆设。
[quote]关注[url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。[/quote] 作为一款以真·纸片人来承载游戏内容的作品,《纸境英雄》以其清新可爱而又独具一格的美术形式吸引了我,但最终让我沉迷其中的则是其过硬的游戏内容。游戏在经典的TCG和战棋玩法的基础上进行发展,又结合了玩家喜闻乐见的roguelike机制,加上充满童话风的剧情,实在是让我非常喜欢。 一、战棋+TCG+DBG+roguelike,四大玩法有机结合 本作的战斗场地由很多六边形的格子组成,双方的主角和随从按照一定的规则在格子上移动,当射程内有敌人时就可以发动攻击。因此,合理的规划移动路径,并配合射程来更好的击杀敌人、减少己方损失是本作的精髓之一,这是经典的战棋玩法和思路在本作中的体现。射程长的弓箭手和法师往往可以依靠远程攻击对近战的战士放风筝,遇到这种敌人的时候就需要注意规划入场的位置和行进的路线了。 战斗规则类似于炉石传说这类脱胎于万智牌的CCG/TCG游戏,随从互殴时有反击效果,而本作中随从交换的规则对于玩过炉石传说这类游戏的玩家而言也是非常容易理解的。不同的是,本作中的随从一入场就是可以立刻发起攻击的,相当于自带冲锋,这样就让战斗的节奏更为紧凑。当然,与CCG/TCG一样,本作的卡牌构筑也是需要玩家发掘套路才能有较强的实力,追求COMBO和随从之间的相互BUFF可以使卡组的强度大大提升。 在冒险途中玩家可以探索大地图,寻找到宝箱来获得新的卡牌。为了使自己的卡组能打出COMBO、卡牌之间能形成配合,需要玩家在选择宝箱中的卡牌时有大局观,要对自己想走的卡组路线有一个较为明确的认识。比如,有几个随从在拥有装备之后会实力大增或拥有特殊技能,如果卡组中有这种随从,那么之后开宝箱使可以选一些装备卡,走装备流路线。这便是DBG玩法和思路在本作中的体现。 另外,在每一次冒险开始前,本作都通过类似于塔罗牌占卜的小游戏环节来展现,从而增添了奇幻氛围,使整部作品的童话感更加浓厚。每次开局后的生成大地图都有所不同,这是roguelike机制在本作的体现,通过占卜形式来表现更显有趣,同时也暗示出命运的无常。 二、光明的勇者肩负使命挑战邪恶势力的经典剧情 本作的剧情内核其实也是勇者与恶势力斗争,光明战胜黑暗的戏码,很经典的剧情套路。可能有的玩家觉得这样很俗套,但结合本作这样的童话风格来看,这样正合适啊。童话中的剧情不是往往都这样吗?虽然简单甚至俗套,但勇者一路上修炼自己、惩恶扬善的历程,这份带有童真的剧情却给人以最为质朴的感动与鼓舞。 三、纸片构筑的童话故事+匠心独运的大地图+致敬名曲的BGM=充满艺术感的世界 本作的美术风格十分独特,是用真·纸片人来作为角色。冒险开始前的剧情讲述环节更是令人惊艳——通过纸片人出演的一幕幕场景来讲故事,可折叠的场景有立体贺卡的既视感,但其演出效果富有舞台感,给人置身童话世界的美妙体验。 游戏中的大地图也延续了这种纸片风格,森林、小屋、NPC仿佛都是手工折纸的产物一般,充满童趣。冒险的剧情与开场所述相承接,代入感很强,仿佛在观看制片人出演的童话剧。 BGM有很多致敬名曲的旋律,卡农、命运交响曲等经典乐曲的变奏令人回味无穷。 以上这些共同合力,为我们呈现出一个充满了艺术感的童话世界。 四、总结 作为一款美术风格独特而清新的童话风格作品,本作将战棋、TCG、DBG、rougelike四大玩法有机结合,为我们构筑出一个纸片幻境中的勇者大冒险的故事。本作的EA版本将在2019年的一季度上线steam,期待这部作品能在以后为我们带来更多的惊喜。
战斗方式有点枯燥了。玩着并不爽
カードゲームとボードゲームを組み合わたゲーム 考慮しなきゃいけない点が多く戦闘ではついついミスしてしまうがだからこそ攻略しがいがある 面白いです
第一次通关留念. 游戏是好游戏,就是肝 需要说明的是游戏玩法没有想象中的多 卡牌成型较难 随机性加大
I really like this game. Its art style is very adorable (if that's the right word, it's quite like paper mario) and the gameplay is quite deep. I'm only a few hours in but i already experienced a lot of different sidequests and environments. It's a nice deck building / tactical game with a lot of choices and things to do. But be aware that it's kinda grindy (if you like achiements and are a completionist) and is a rogue-lite. So if you are easily frustrated by early deaths due to small mistakes, this may not be for you. I, for one, really like the ever changing nature of the papercraft world and the charme of this game. Translation has some mistakes but is continuously worked on by the devs, so it isn't a turn-down for me. Other reviews mentioned easíly to achieve I-win-combos, but either I am too dumb or they alrady fixed that - I didnt encounter such skill compositions in my games.
Nice music. Super cute graphics. Many options for card acquisition and upgrades. I like it, although I do not play card collection games very often. So, I am bad, I die often, and one game only lasts half an hour or so. Still fun. :)
超棒的紙片美術設計,有趣的故事,流暢的操作 Super cute papercraft design, amazing story, and smooth gameplay!
Papercraft is a charming turn based deck building game. The gameplay is fun after you got used to all of the cards, but it might took a while because the game kinda lacks unit/skill range info and card skills information so you need to try them in game, even if you try them bear in mind every cards has 3 level with different traits. would be nice if they add some sort of a visual representation and range of every card and skill for each level.
上手较难,组卡较难,提升较慢
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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