
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.2K — a different platform, not this one.
Papercraft Tactics is a run‑based, grid‑inventory roguelike with semi‑auto, turn‑based combat. You don’t just equip items—you wire them. Put swords next to potions, feed power from wands into shields, and rotate gear so inputs meet outputs. When a turn starts, your backpack comes alive: links fire, effects cascade, and enemies learn to fear tidy layouts. Between rounds, draft new items, shop, and re‑arrange for ever‑bigger chains. During fights, play a handful of clutch cards to tweak the queue—double a hit, purge a debuff, or force a trigger now. The joy is in the planning: make a build that plays itself, then nudge it at the perfect moment. All of this unfolds in a warm paper‑theater aesthetic—cut‑out characters, stage‑flat scenery, and a subtle handmade vibe. The Core Loop Loot & Draft new items with distinct inputs/outputs and tags (elemental, heavy, fragile, scaling, mimic). Arrange items on a grid; rotate to align green inputs and yellow outputs; place for adjacency bonuses.
About
Papercraft Tactics is a run‑based, grid‑inventory roguelike with semi‑auto, turn‑based combat. You don’t just equip items—you wire them. Put swords next to potions, feed power from wands into shields, and rotate gear so inputs meet outputs. When a turn starts, your backpack comes alive: links fire, effects cascade, and enemies learn to fear tidy layouts. Between rounds, draft new items, shop, and re‑arrange for ever‑bigger chains. During fights, play a handful of clutch cards to tweak the queue—double a hit, purge a debuff, or force a trigger now. The joy is in the planning: make a build that plays itself, then nudge it at the perfect moment. All of this unfolds in a warm paper‑theater aesthetic—cut‑out characters, stage‑flat scenery, and a subtle handmade vibe. The Core Loop Loot & Draft new items with distinct inputs/outputs and tags (elemental, heavy, fragile, scaling, mimic). Arrange items on a grid; rotate to align green inputs and yellow outputs; place for adjacency bonuses.
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $168.6M | 378.7K | 93% | $19.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $104.2M | 182.4K | 95% | $34.99 | |
| $102M | 117.1K | 89% | $49.99 |