
Arrange a living backpack of swords, potions, and trinkets to auto‑battle foes in a paper‑theater roguelike. Link items to trigger chain reactions, play tactical cards, and outsmart bosses run after run.
Modeled estimate, not a reported figure. How we estimate →
About
Papercraft Tactics is a run‑based, grid‑inventory roguelike with semi‑auto, turn‑based combat. You don’t just equip items—you wire them. Put swords next to potions, feed power from wands into shields, and rotate gear so inputs meet outputs. When a turn starts, your backpack comes alive: links fire, effects cascade, and enemies learn to fear tidy layouts.
Between rounds, draft new items, shop, and re‑arrange for ever‑bigger chains. During fights, play a handful of clutch cards to tweak the queue—double a hit, purge a debuff, or force a trigger now. The joy is in the planning: make a build that plays itself, then nudge it at the perfect moment.
All of this unfolds in a warm paper‑theater aesthetic—cut‑out characters, stage‑flat scenery, and a subtle handmade vibe.
Loot & Draft new items with distinct inputs/outputs and tags (elemental, heavy, fragile, scaling, mimic).
Arrange items on a grid; rotate to align green inputs and yellow outputs; place for adjacency bonuses.
Battle (auto‑resolve, turn‑based): At turn start, linked items trigger in order, adding Actions to the queue (Attack, MagicCast, Recover, Block, InflictEffect, Special).
Play Cards to manipulate the queue (duplicate, remove, reset exhausted, trigger now) or inflict effects.
Progress through events, shops, and escalating encounters; refine the build; beat the boss; try a new hero.
Pick from distinct heroes with unique passives and stat profiles. Core stats include HP, SP, MP, STR, DEF, MND, SPR, Evade. Resistances cover physical types (Slash, Thrust, Strike, Projectile, Spell) and elements (Fire, Ice, Wind, Thunder, True). Synergies are predictable and readable—builds reward planning, not twitch.
Living Backpack: Your grid inventory is the build. Rotate, link, and position to forge synergies.
Chain‑Reaction Combat: On OnPlayerTurnStart, items trigger and fill the action queue—combos you designed go off automatically.
Tactical Card Play: Limited‑use cards let you push the queue—DuplicateNextAction, ClearAttacks, ResetExhaustedCards, and more.
Readable Triggers: Clear events like OnSlashHit, OnReceiveFireDamage, OnEvade power effects without hidden rules.
Scaling & Mimic Items: Effects that grow from HP/MP/SP or copy linked behavior to extend chains.
Run‑Based Variety: Shops, events, elites, and bosses with different resist profiles make placement matter.
Paper‑Theater Style: Hand‑drawn lines, cut‑out layers, and cozy stage lighting.
No Dead Turns: Even defense builds feel active via blocks, conversions, and smart queue tweaks.
Learnable Depth: Simple pieces, deep compositions—like building a Rube Goldberg machine that fights back.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 5reviews | 100% | — | $1.2K |
| $9.99 | 17ratings | 76% | — | not modelled | |
Reviews
i can't say enough about how good this game is. if you like inventory mngmt games like backpack battles. this game might be even better. its way better then the demo lets on to. if you love tons of different synergies good art work and animations i recommend you get it
I really enjoyed this game! It's a lot of fun and well-made. I definitely recommend giving it a try!
Really fun and well-developed game! The gameplay is interesting, and the visuals look great. I especially like the variety of items and all the different combinations you can create. There’s also a nice selection of characters to choose from, which makes experimenting with different teams really enjoyable. And one recommendation: **take an Archer on your team!** You won’t regret it 😄 Definitely recommend giving the game a try!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
数值做的特别舒服的一个肉鸽宝藏小游戏,很多肉鸽游戏已经忘记了初衷就是让你各种流派成型之后爽玩,而不是每个流派很难成型还要为难你最后发现根本爽不了一把…… 背包+自走很休闲,每个角色每个流派起来了都能爽,就算都没起来有个半成型也坑坑洼洼能过……12小时全成就体验非常好治好了电子yw……
GG for that price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54K | 153 | 68% | $14.99 | |
| $415 | 3 | 100% | $4.99 | |
| $482 | 2 | 50% | $9.99 | |
| $0 | 216 | 81% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 54 | 63% | $1.79 | |
| $1.2K | 78 | 65% | $0.99 | |
| $1.2K | 76 | 95% | $1.99 | |
| $1.2K | 50 | 90% | $1.99 | |
| $1.2K | 71 | 93% | $0.99 | |
| $1.2K | 62 | 50% | $0.99 |