
It all started with a simple robbery. When that thread was pulled, a tapestry of mysteries was revealed. Solve cases and outsmart criminals in a detective story full of lies, confessions, and maybe even a murder or two.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty decent game, I feel like the cases bleed over into each other too much though
Overall, this game is above average. The standout feature is that the protagonist and NPCs don't constantly guide your thinking. Unlike many other Ace Attorney-likes it grants you the freedom to solve cases using your own intuition. During the investigation phase, the ability to examine multiple witness statements simultaneously adds a layer of depth, making you feel truly in control and accountable for your choices. These strengths make for a far more rewarding experience than many self-proclaimed courtroom or mystery adventures. That said, there are a few drawbacks. It falls into the same trap as many choice-based detective games: the "correct" answers can be overly ambiguous or feel disconnected from the logic of the case. However, some level of this is expected in the genre. Additionally, while the game avoids over-the-top or unrealistic tropes, its grounded focus on routine police work might feel less "exciting" to some, though it adds a nice touch of realism.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UI is a bit of a mess, always misclicking. The game started out pretty interesting, but the cases and the characters can be fairly annoying. And alot of really in your face political stuff that isn't really needed, or at least could have been done much better.
This game is amazing. The music is pretty good. The game is a treat to look at. The backgrounds are full of detail and the characters are well designed. I like the animation as well. There are some points I don't really like it. Notably Sofie's jumping sprite and the reuse of Bill's sprite on fineman. The handbag looks out of place, it would look much better if there were some inbetween frames or the bag didn't swing away from her body. The story is extremely interesting. In both the first five cases and the sixth case. There is a shocking number of twists and turns. Now, I do not think case six was handled perfectly, the game still doesn't answer what the movements of the brothers really were, but it is over still well put together. The thing I like the most about this game is how it humanizes everyone including the villains. Surprisingly everyone is present in the credits except the final culprit. It is refreshing since Ace Attorney has a bad habit of forgetting to flesh out its villains and seems to treat them as heartless monsters when there could be more than that. I recommend this game if you like Ace Attorney, especially the DS releases since this game follows in the footsteps of its artstyle.
A great little deduction game heavily inspired by the Ace Attorney games. The cases are more grounded, but you can see the inspiration through the character names and their reaction animations. The pixel art has a lot of charm to it, too. Certainly worth checking out!
This is one of the better Ace Attorney clones out there, taking inspiration equally from the mainline and Investigations games. I like the soft hint system this game uses when you present the wrong evidence: it'll cross it off the list, and it'll stay crossed off no matter which statement you look at, unless another statement happens to be the actual correct one. It's a nice way to deal with the "right evidence, wrong statement to dispute" problem these games often have.
Paper Perjury has an interesting story, some good albeit limited music tracks and was an enjoyable experience for the time and money spent. While not as polished as a game such as ace attorney being a small studio it was enjoyable
It's nice. It's like if Ace Attorney was about pre-trial investigation and everybody wasn't a complete idiot.
I went into this game knowing that this was not a million dollar Capcom project but a passion project by an Ace Attorney fan like me, and with that expectation, I think it's a solid hommage. If you're really here to scratch the AA itch and broaden your horizon on how these kinda games can play out, I think it'll be worth your while. And if you've never played Ace Attorney but you're here for a bit of mystery and stuff, I think you'll prolly have a good time here. As a huge fan of the AA franchise, there's a lotta feedback I'd like to give to the dev that I think they've also received from many of the other reviews, because while I did have a generally positive experience, I think there's a bit more that coulda been done here and there. The list below is mostly for the dev, but if you're interested in the game and you wanna get a bit more of a nuanced feeling on its positive and negatives, feel free to stick around: What I enjoyed: - Fun and well-written characters (even though for some reason detective Hunt really creeps me out and I can't pinpoint why) - Cool plot across the cases! - Some pretty good mysteries, especially in case 6, where I think the dev really found their feet. Also the character dynamics in case 6 felt a lot more authentic, I really liked this one. - I forget if the AA games do that as well nowadays, but I really liked when the game acknowledged it when I presented a piece of evidence that didn't _quite_ fit but was still relevant, and it did that quite a lot. What I woulda liked to see more of: - AA played a lot with having the player show a location on a map or on a photograph to resolve a puzzle (e.g. "Where on this floorplan was the victim really killed?"), and I always felt that this helped a LOT to visualize how the crime actually played out, and made it easier to find contradictions. I know that woulda probably been a lotta work to implement, but there were some situations where the precise location of the culprit/victim/whatever was crucial and I was not able to visualize it well. - The game mostly takes place "at the workplace," and while I'm a bit surprised at myself saying it, I think some more slice-of-life content would have helped flesh out the characters and relations more? Like, how many AA cases start with "Phoenix and the gang is at the amusement park :)" or "Phoenix and the gang in a hotel :)" or whatever. While I never actively appreciated that much, I realize now how much that did for the worldbuilding, and this coulda had that too. "Sophie and Justina at the ice cream parlor :)" - Especially before Case 6, I feel like questioning statements in cross-examinations felt pretty unrewarding. Like, I never learnt anything particularly new, and I got the impression the dev themselves got a bit tired of writing them, because a lot of them also felt pretty filler (with some fair exceptions!). Generally, cross-examinations might have been relied on a bit too much. Sometimes, a single present prompt of Justina going "This piece of evidence shows us that the oompa loompa couldn't have eaten the ice cream!" would have been fine, too.
solid ace attorney-like
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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