
Hymer 2000 is an interactive text puzzle game, where players freely converse with the "Hymer" and use an open "Search" function to retrieve past conversations. By discovering keywords, gathering clues, and collecting "Faces", players uncover Hymer's secrets and ultimately shut it down.
Modeled estimate, not a reported figure. How we estimate →
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About

Hymer 2000 is an interactive text-based puzzle game. You can converse freely with a computer named Hymer, without being confined to a fixed set of text options. The game features an open-ended search function that allows you to enter any keyword to locate conversational logs between Hymer and others. Throughout this process, you will uncover new keywords, gather clues, collect "faces," and ultimately unveil the secret Hymer has been guarding before shutting it down once and for all.

An open-ended conversational system free from predefined text options.
Enter any keyword to search for conversational logs between Hymer and others.
A well-rounded story connected by 80 illustrations of pareidolic "faces."
Interactive mini-games based on algorithms, including "Particle" and "Note."
An interface that simulates an operating system.
#WAIT#1
#ERRO#[⚠ Module load failed 1/3]
#ERRO#[⚠ Module load failed 2/3]
#ERRO#[⚠ Module load failed 3/3]
#WAIT#1
#NOTI#[Attempting to restart with minimum load...]
#WAIT#2
#PASS#[☞ Startup successful]
#海默2000#
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I was younger I read a lot of dystopian books, now that we are living in a dystopian world I don't do it anymore. Because of that experience I guessed quite early what the story will be. There was a twist at the end on Bart's storyline though. [h2] The gameplay [/h2] The game took me around 4h30 for a 100% completion. The game is in two parts. One is about searching for keywords to unlock the exchanges that the computer knew about, those are written like messages. The second part is a walk around the map collecting photos of "faces" that will help you get the human side of the story, those are written like a book. Combined together you get the full story. You also have access to little games and experiences that Hymer shows you, probably to contribute to the philosophical and artistic vibe the game wants to have as it seems partly linked to a Chinese artwork. Opening those is mandatory for achievement completion. [h2] In conclusion [/h2] I think the game is well priced, the story is good even though we still have questions at the end about why it happens and what is the selection process (I am trying to be spoiler free here). I disagree with comments that say that we don't have enough infos and background on the others, if you read all the "faces" you know all there is to know. The achievements are easy to get. The music is quite discret and goes well with the game. But yeah prepare your tissue box because it is more on the sad part.
[h1]给到中评[/h1] 首先,玩起来有点像剧本杀(情感本),剧本杀的玩法其一就是找线索、猜词、猜谜以此推动情节发展。一般来说,剧本杀里面大家都是主角,写的也是群像故事。特别是最后拆装置的时候,情感本塑造和渲染气氛的味道更加浓了。 而且由于本款游戏角色的人名风格差异过大,让我没有代入感。 本作的故事普通的讲述AI产生自我意识后,并在与“类人类”相处中AI逐渐发展出人性。可能因为不是第一次接触这种题材+故事走向+群像故事,早年间玩的一款太空科幻故事——玩法类似2077观察超梦+步行模拟器的剧情互动探索游戏《TACOMA》(2017年左右的游戏)让我有相关的思考,以至于品完《海默2000》之后,它没有带给我很新的感觉。当然这完全是我的自我感受,肯定和其他人有区别。
这是一款好游戏,特别感谢亲友送给我玩,玩完之后哭到喉咙痛的程度,角色之间的情感很感人,当然我最喜欢的还是海默 [b] 为什么不推荐:这个游戏在设定上有严重的抄袭嫌疑,与石黑一雄的《莫失莫忘》十分相似,但作者似乎并没有表明参考或致敬。 [/b](当然如果作者说了但我没看到那是我的问题,在这个疑惑解决之前我不会推荐此游戏。)
画面风格挺喜欢的,剧情给我玩尬的,能感觉到作者想表达点什么奈何水平不够力竭了,我也力竭了
内容比较碎片化。比较神奇的是没有套用AI的搜索做成了有AI的感觉。 [spoiler]海默2000收集“过拟合人脸”图片,是在反思自己作为“社区”管理员的所作所为吗?[/spoiler]
两个半小时全成就,比较短小,故事一般且碎片(很多都是戛然而止虎头蛇尾),且没什么新意,让人没有很强烈的欲望去探索。 要输入关键字查找并解锁故事,但他根本就没有提示!全靠在场景里面找到线索自己慢慢试(问海默也没用),卡住了得自己到指南找攻略。 比较平庸,价格高了。
原以为剧情会有些深度,或者没有那么老套+直接借鉴。 玩法有些新颖,但不多,没有深入利用好这套玩法的叙事框架。 不值得购买。这游戏唯一强点的是宣发力度。
元ネタがあると知ってしまった以上、エンディングを迎えた時の感動は戻ってこない。 ああ、オリジナルじゃなかったんだな、何か元になるものがなければこのゲームは作られることはなかったんだ。 しかし、このゲームを知らなければ元ネタがあることを知ることがなかったであろうことは、私にとって揺るがない事実なのだ。 このゲームこそが、希望の家の子らそのもので、開発はハイマー2000だったってことなんだ。 ただフランク、セントラル、ハイマー3000でも4000でも誰でもいい。 これだけは聞いてほしい。 [spoiler] そのつもりがあったかは分からないが、任務を終えるための最後の作業は2001年宇宙の旅の終盤を思い起こさせる「オマージュ」に昇華されていた。 これなんだ。私がこの任務で一番心が動き、頬を熱い何かが流れたのはそこなんだ。それが大事なんだ。 君たちが作ったもので最も評価されるべきで、紡ぐべきものはあそこなんだ。 [/spoiler]
吃了一个刀子,游戏体验还是相当不错的,也激起了看原著的兴趣。 海默的对话系统为游戏增添了许多魅力,让人觉得是活AI一样,带人脸的图画也很棒,前面意识到有点像人脸,最终告诉我这一切,场景、收集到的对白、图册,就连现在的探索都是故事的一部分,还是被震撼了一把。
美术挺好的,故事太单薄了,并不吸引人。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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