
PaperDolls VR is a first-person VR horror game with oriental features. Explore the ancient ruins of the late Qing dynasty and search for your daughter . A complete story line goes through the whole game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French*, German*, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
屎一样的操作,VR版制作组是拿屁眼做的?
Paper Dolls: Original is a first-person horror game developed and published by Beijing Litchi Culture Media Co., Ltd., and it offers an unsettling dive into Chinese folklore wrapped in a story about loss, fear, and the supernatural. The game begins with a father driving with his daughter when a sudden car crash throws him into an eerie, deserted Qing-dynasty mansion. Disoriented and separated from his child, he must explore the cursed residence in search of her while contending with restless spirits and an oppressive atmosphere that grows darker with every step. The story feels personal and human, grounding the horror in something beyond ghosts and curses—it’s about desperation, guilt, and a parent’s determination to find their child. The setting is one of the game’s strongest points. The mansion is meticulously designed to reflect traditional Chinese architecture, with old wooden beams, creaking doors, lantern-lit corridors, and cultural artifacts that lend authenticity to the experience. Instead of relying on flashy visuals, the game uses shadow, texture, and sound to instill dread. Dusty, decaying rooms feel genuinely abandoned, while faint whispers, shuffling noises, or sudden flickers of light ratchet up tension. The subdued visuals emphasize mood over spectacle, allowing the player to sink into an atmosphere that feels suffocating and alive in its silence. It’s this careful attention to ambience that gives the game a distinctive identity among horror titles. The gameplay leans into exploration and puzzle solving rather than direct combat. Much of the challenge comes from finding keys, deciphering clues, and piecing together information to open new areas. Some puzzles are clever and satisfying, rewarding attention to detail, while others can feel opaque or frustrating, particularly when clues are vague or hidden too well in the dim lighting. Backtracking is common, and because many rooms share a similar aesthetic, it can be easy to lose track of where you’ve already searched, creating occasional pacing issues. This slower, deliberate structure, however, aligns with the game’s intent: it wants players to feel unsettled, cautious, and aware of every creak and shadow as they move through the cursed home. Movement and controls are serviceable but not always smooth. In both standard and VR play, the pace of movement is intentionally slow, which reinforces the atmosphere but can frustrate players who prefer snappier navigation. In VR especially, the control system can feel stiff and unintuitive, which dampens immersion for some. The inventory system, while functional, also lacks the polish seen in other survival horror games, making item management occasionally clunky. Despite these limitations, the gradual exploration and methodical pacing manage to heighten the tension, as each action feels deliberate and weighed down by risk. The narrative unfolds gradually through notes, environmental storytelling, and supernatural encounters. The mansion itself serves as a character, revealing fragments of its history and tragedies as players dig deeper. While the premise of a father searching for his daughter provides a strong emotional hook, some parts of the story remain underdeveloped or vaguely explained, leaving certain mysteries unresolved. Still, the cultural roots of the narrative give it a unique flavor compared to more Western-centric horror games, making the journey feel fresh despite its familiar haunted-house foundation. What ultimately defines Paper Dolls: Original is its commitment to atmosphere over action. The game thrives when players allow themselves to be drawn into its oppressive silence, its dim corridors, and the weight of the unknown. It’s not without flaws—uneven puzzles, awkward controls, and occasional translation issues hold it back—but for those who appreciate slow-burn horror with cultural depth, it can be a rewarding experience. It demands patience and a willingness to embrace unease, but in return it offers a haunting trip into a folklore-inspired nightmare that lingers long after the screen goes dark. Rating: 5/10
Neither in WMR nor Quest does turn or moving with the joystick work. Refund.
Paper Dolls VR is a first person (survival) horror game in which you take on a role of Yang, a Chinese man having strange dreams and voices in his head. While on driving his daughter to her mother he gets another episode of these dreams and voices that results in a car crash. He wakes up in a old mansion just next to a paper doll with a beheaded head with blood all around. After you familiarize with the controls you will find out that Yang keeps a diary. After reading the entries you'll find out that he seems to suffer from some kind of a mental illness. I'd say he's not actually insane but rather experiences the call of the mansion or something along those lines - being the one to uncover the horrible mysteries that happened in the Qing Dynasty mansion. In the first room you will find your first clue. There are clues and notes scattered around that will help you solve puzzles and progress. The first one is very easy to understand - just find a vinyl disc, fix the gramophone and get a reward. The reward is a key to a door. This pretty much sums most of what you'll be doing in the game - finding things, solving puzzles and getting keys to unlock door. All this at a speed of a snail or even slower. Yang moves very slowly and there's no way to move faster. When you start walking (very slowly) around the mansion you'll meet the first ghost - Chen - that will attack you. You might think these are just some kind of hallucinations that Yang has, but they are very real and will kill you after one hit. In order to finish the game you'll have to solve all puzzles, unlock all the door and seal all ghosts. On your journey you will learn more about the Yin family and what happened in the mansion. Many question will stay just unanswered even after completing the game. The graphics is mostly ok. It's good enough to create a very good atmosphere - or rather very creepy one. When you light up candles you can see the scene being lit by a nice warm yellow light and it looks great. There are some items that are very well done which also include the moving paper doll ghosts. The sound on the other hand is really bad. Yang's and Molly's voice painfully reminded me that I'm playing a Chinese game. The voices of the ghosts are better. The sound effects in general are pretty bad and break the immersion. The worst is the sound of door being opened. Since you'll be walking through them very often you'll hear this jarring sound very often. As for the music (there's not much of it) I actually liked it. There's more silence to add to the atmosphere and when there is music it does exactly the opposite. Verdict The game has very bad controls, no hints or reasonable tutorial or help, not great graphics, not great sound. All this feels worse than it is when played in VR which is a huge problem. The puzzles and tasks, even simplified, are actually better than in many other games but since there are no hints apart from the game's clues they can be difficult to solve. The content itself is good but may become frustrating for those that can't read Chinese characters/text. The story or rather the mystery is a nice addition and it was sufficient for me and made me hungry for more, but I can imagine that some people can miss some parts, distract the ghosts or simply not be satisfied with it. The game doesn't really have an ending because it just ends with '...to be continued'. I would recommend this game only to those that have patience to survive the horror of figuring out how to play this game and those that can follow the game's clues. Each clue has crucial information about what you have to do but this can be disregarded by the player easily as it does not necessarily need to make sense the moment you find it. If you played the Original game and wish to experience some of it in VR I'd recommend playing it too but be prepared for the controls figuring part. (EDIT: just read the description of the game on Steam. It's mostly accurate except the length. I spent 6 hours playing this game blind. It took me an hour and half to figure out controls and how to save + 50 minutes of trying to figure out what to do at the end in terms of controls. so definitely not a 15 hour long game. It is long for a VR game though)
拉完了,没有自动存档也没有提示来提醒我,死一次直接一晚上白玩,而且操作系统跟按键极其反人类,谁家走路只能向前走,向后走还要脑袋转一圈,手柄也没做quest的适配,就打开物品栏这个操作我试了3分钟才会用。物品互动的判定也有问题,划火柴划了好几次打不着,视角也有问题,打开柜子不仔细看根本看不见小纸条。
辣鸡游戏!不兼容新的CPU硬件,启动会闪退,慎入!!!
垃圾优化,一直闪退
快跑,千万别买,quest不能玩!!!
一直闪退,无敌了孩子
Help : Le jeu plante juste après le menu, même avec une qualité faible ! J'aimerais bien jouer à votre jeu !
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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