
Pantheon: Rise of the Fallen is a deeply social high fantasy MMORPG that challenges its players and rewards effort. Join the denizens of Terminus to uncover the mysteries of a world divided by Celestial loyalty… and betrayal.
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About

PANTHEON: RISE OF THE FALLEN IS A DEEPLY SOCIAL HIGH FANTASY MMO
GAME THAT CHALLENGES ITS PLAYERS AND REWARDS EFFORT.
It has been 500 years since the Deicide War severed the connection between the people and their gods. The Ravaging Lord pushed nations across Terminus to near extinction before the Dragon King himself appeared and brought an end to the bloodshed.
Now, the denizens of Terminus must uncover the mysteries of their past and unlock the silenced power of their gods. For war will come again. And this time the dragons won’t be there to save you.

Explore a Vast Open World
Journey across three continents in a seamless, open world where anything seen can be reached. Discover hidden paths, secret encounters, and rare treasures in a world without boundaries.
Climbing
Climb nearly any surface and seek adventure in every direction, unearthing secrets both above and below.
Perception
Discover clues, dialogues, and outcomes that change based on your adventures and the choices you’ve made along the way. Hone your intuition to see the world in ways others cannot and unravel the mystery with the Perception System.
Unique Skills
From teleportation to conjuring rafts and bridges, there are a myriad of ways to traverse Terminus. What else will you discover in your adventures, and what other paths will reveal themselves when you do?

Climates
Six brutal climates await intrepid adventurers in the far reaches of Terminus. Equip your character to acclimate against them as you ascend windswept peaks, dive to crushing depths, and explore the diverse and dangerous biomes of Terminus.
Fractures
Supernatural forces take root where the veil between worlds thins. Discover specialized artifacts to meet the challenges posed by these unique environments and drive back the invasive powers within.
Day/Night
Hidden things stir when the curtain of night falls on Terminus. Revisit old haunts and previously conquered corners of the world to uncover secrets that only emerge in darkness.

Choose from 9 distinct races and 14 compelling classes to create your character. Brave the dangers of Terminus to grow in power and lend your unique talents to battle, or use your class’s specialized skills to augment others, alter the environment, or provide valuable services to fellow adventurers.

Unlock Your Potential
Achieve greater power through the Mastery System. Invest the experience you’ve gained to enhance your skills and attributes, growing your character to fit your preferred playstyle.
Fortify Your Legacy
Deeds on Terminus reverberate through a complex web of interconnected factions. Grow your legend as a champion of your people or turn against them to curry favor with your foes, wielding your reputation to unlock new opportunities in the endless land.
Stand Your Ground
Go toe-to-toe against a menagerie of monsters in challenging combat where strategy, knowledge, and teamwork make the difference between victory and defeat. Aid your allies in one of four distinct roles: Tank, Healer, Damage, or Support, and choose from a wide variety of class skills to create your custom loadout.

It’s dangerous to go alone. Form adventuring parties and guilds with friends, old and new, and overcome greater challenges for even greater rewards. The best experiences are those that are shared.
Dispositions & Traits
The denizens of Terminus are myriad and varied, capable of spawning with a multitube of different behaviors which alter their behaviors and strategies in combat ensuring that no two adventures are ever alike.
Enemy Awareness
Perceiving their surroundings and opponents, enemies choose their actions and tactics based on the circumstances at hand. Adjust your strategy to fend off coordinated assaults and disrupt your enemies’ plans.
Limited Action Set
Choose the right tools for the job, preparing a limited number of skills to bring into battle. Keep aware of your surroundings and be ready to overcome unplanned obstacles.
Build Your Arsenal
Acquire powerful and iconic equipment and rare abilities that boast of the places you’ve been and the battles you’ve won, empowering your character with enhanced attributes and unique effects. Choose wisely from the start and your gear will serve you for many adventures.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Promised the world, but all we get is Rhode Island.
Steam really needs to change its refund policy on hot garbage developers like this just abusing their customers..
Just don't buyt. Another failed EA. They keep changing irrelevant stuff, promised a wipe with all the changes by spring and we're still waiting for the devs to even say anything about it. It was promising, but...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i want to love this game so badly but i feel as if it's too big for its britches there isn't enough to do and updates are too scarce and small. if this game was what it is on paper, then it would be absolutely incredible. but it just isn't there yet, and truthfully i doubt it ever will be
Pantheon: Rise of the Fallen tries to bring back that old school MMORPG feeling, but honestly it ends up feeling more dated than nostalgic. The idea is there, group focused gameplay, slower progression, and a heavier emphasis on social interaction, but the execution just doesn’t hit. The combat feels stiff and outdated rather than tactical, and instead of feeling immersive, it feels like you’re fighting the system more than the enemies. Movement and abilities lack fluidity, and that makes the overall experience feel clunky. Visually, the game is inconsistent. Some environments have a nice atmosphere, but overall it looks behind modern standards, and not in a charming way. It just feels unfinished in places, like it hasn’t fully decided what it wants to be. The biggest issue is that it demands patience but doesn’t reward it enough. Slow progression can be satisfying in the right game, but here it feels more like time consuming rather than meaningful. It’s missing that hook that makes you want to stay. There’s definitely a niche audience that might appreciate what it’s trying to do, especially players who miss older MMO systems, but for most people it’s hard to recommend right now. Mediocre overall, not recommended.
Developers cannot coordinate their vision; the game will most likely not last past early access. The population is falling by 30% month over month and is on track to die by the Fall.
These people don't know what they are doing. They have ruined what could have been the best MMORPG ever.
I was an original EQ player who played from the very start (8000 hours or so). I migrated to WoW when that came out. Let me tell you why I gave up on Pantheon. The nostalgia factor wore off quickly. I started to remember all of the things that frustrated me about EQ and were reasons why I left the game for WoW back in the day. The following list are some of the major design deficiencies of EQ that facilitated a mass migration: -Overly harsh death penalties. Nobody like losing hours of exp grinding when they die. Losing entire spell levels was also extreme and unfun. I don't play video games to get excessively punished. Life already accomplishes that. -Corpse runs. All items dropping with your corpse was always bad game design. This got ridiculous in raids when you were partway through a high level dungeon, the raid gets wiped, and ALL monsters have respawned. In a gear dependent game, it was impossible to get back to your corpses without another guild to assist you. This wasted EVERYONE's time and was NOT fun. It also resulted in guild shakedowns. -Shared dungeons/mobs. This is also a poor game design because over time, the guilds who got out ahead could just camp and dominate areas completely preventing others from progressing through desirable content. -Glacial pacing/purposefully throttled advancement. Because EQ existed in an era that was resource bound, games often throttled advancement to an absurd degree to make them feel as if they had more content than they did. EQ was notoriously bad for this. The amount of time it took to gain a level and achieve meaningful progress was extremely slow. -Boring combat. EQ's combat was repetitious, uninspired, and boring. All you did was set up macros and press buttons in sequence for a VERY long time. Combat should not be challenging in that it requires you to press buttons in a timely manner and without making a mistake for 5-30 minutes straight. That's not fun or engaging. In the end, I feel Pantheon's designers misunderstood what made EQ popular. They thought that we enjoyed the mechanics I've listed above. Instead, we TOLERATED them because EQ was the only game of its type that existed at the time. This is why WoW sucked so many players away when it came out. WoW was simply a much more friendly game that was far less punishing and allowed you to experience continual progress. In the end, EQ was as popular as it was because of first mover status. It was the first of its kind, that is all. Also, as a retired software engineer with some experience in the gaming industry, I would be remiss if I didn't point out how utterly slow development progress has been and continues to be. It is dumbfounding to me. With all the 3rd party tools and AI tools available these days, I could take a team of 3 skilled devs and produce what they have produced to date in less than 18 months. I really don't get why they are so slow, unless they just aren't comitting that much time and effort to it.
The updates are coming slow and the player base seems dead the content is basically all group content the higher you go and there is nothing really fun to do as a solo player and when you start out no one seems to want to group that I see anyway one day they will just shut the servers down.
EverQuest 1 in an alternative dimension. For the uninitiated, this is a very slow & chilled game with much downtime, intended to be filled with player conversation. EverQuest was essentially a chat room with swords, however I often enjoyed playing solo while watching or listening to something else on another screen, so I would expect the same experience from Pantheon. I purchased via Steam for convenience to check the state of the game with the intention of refunding but will be back at release or once the last of the character wipes is done. After 90 minutes it provided a solid dose of nostalgia, enlisting many of the same old mechanics with a new coat of paint. Given the timesink this is one to Wishlist and Wait - at least until development is complete and characters are permanent. For context, I played EverQuest for a few years starting in 1999, followed by EQ2, dipped into emulation & live servers over the years, and have been a Pantheon VIP for almost a decade, following the game's development on & off throughout. Pantheon continues to hold my interest as a link to a beloved game, especially given the death of EverQuest Next (aka EQ3) which held promise as the natural evolution for the IP. RIP. - [url=https://store.steampowered.com/curator/6887038-Skinny-from-the-Fat-Bastard/lists/]Skinnyfat Lists[/url]
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Players by region
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