
Join thousands of players in Slay Together, an action-packed MMORPG! Engage in thrilling battles, delve into dungeons with friends, and master diverse crafts like forging, woodworking, tailoring, and more!
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Languages: English*, German, French, Spanish - Spain, Portuguese - Brazil, Dutch, Polish, Russian, Spanish - Latin America, Turkish, Simplified Chinese*languages with full audio support
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right so is the game simple, yes but what can you expect it's in early access. However for what the developers have already done they've created a fun wave based game, I like many parts of it from how the characters move, to the simple wave based combat. The devs are really helpful and friendly in the discord and they seem to really be into the idea of making there game community driven, and when developers have that sort of mindset I can't help but feel hopeful about the game they're creating.
Sorry but this game died when they turned it into an "MMO", the older game was far more fun. My friends and I played the old game quite a bit and it was always fun to try to see who would survive, broken but still fun. Now its push towards the mmorpg genre (which just doesn't work for this game) has completely destroyed the old potential of the game. I played this game days after it came out when it was still free and the only thing you'd pay for was to support the devs, which i did. This game has become a letdown and really just isn't worth playing. (For those who don't know, the old style was basically a hyrule warriors style game but required some strategy due to enemy's being able to two shot you from round 5 on). It sadens me to say i do not recommend this game the way it is now and it should stay f2p instead of a paid game (i understand people need to make a living and the gaming idustry is difficult but the devs should have know that when they made it ).
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Hours played at review time, across 50 reviews with recorded playtime.
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[h3]Slay Together is an action-based online multiplayer experience that does what it says: Defeat progressively stronger enemies across a handful of biomes, collecting loot and crafting along the way. While it has the framework of an MMORPG, it's an unfortunately anemic experience, lacking end game content and basic multiplayer communication. The game is soon to be delisted, but the server will remain up at least through the year.[/h3] [i]This review is intended to be informational, but since Steam forces a rating, choosing not recommended on the basis of low playerbase, repetitive gameplay, and a frustrating player experience.[/i] For the work of a solo developer, Slay Together is a commendable attempt at the genre. It excels at open maps with collectibles, variable mobs, basic crafting. It even has serviceable mounts and character creation. But that's about where it ends. Its issues are numerous, and here is a brief summary of the major ones: [olist][*]Sloppy gameplay tutorial: Most of the game's features are given in a static popup that guides you to various features to enhance your play. The biggest issue with this is that it doesn't teach you some of the most important features in the right order. It's possible to focus on combat and miss crafting until you're already well into the game, or as I experienced, to have no idea rolling exists to dodge attacks because it omits that entirely. The combat tutorial should be more exhaustive, and the upgrade features should have been mandatory so that players become immediately acquainted with the purpose and goal of grinding loot. [*]Stats don't mean much: Leveling up attack speed doesn't give you much of an edge in combat, since enemy attack patterns are all identical. Defense helps, but you can roll through everything and avoid taking damage in the first place, so why bother working for the gear? I had no incentive not to grab the strongest weapon (hammer) and smash everything over the other types. [*]No variety in combat: Whilst the game gives you four weapons to play with, enemies all behave the same. Basic kiting and dodging (or healing) is enough to dispatch every enemy, from level 1 to level 40. Some attack faster, some slower, but for gameplay purposes, they're the same enemy reskinned dozens of times. [*]Gathering and looting is a mess: Loot drops are pure RNG and every enemy can drop anything. It seems strange to be harvesting tendons and leather from human bandits, and yarn from bears, but who am I to judge? Gathering spots are randomly generated and every map has the exact same resources, giving you no incentive to travel anywhere but the highest level you can while you farm. It's frustrating, however, when you need a specific resource, because there's absolutely no way to target it since everything is randomized. Grind until you drop. [*]No way to communicate in game: For a multiplayer title, there's no chat, no emotes, no coordination. You're expected to group up with friends outside of the game? Very strange for MMORPG in the title. [/olist] To be clear, my purpose here is not to bash the game, but to realistically report on its current state. After about five years of development, it's still "earliest of access," without much to do. Kudos to the developer for a solid attempt, but alas, it has failed to materialize much of anything by way of compelling content or satisfying MMORPG gameplay. Still, i wish them the best with their future endeavors as they pivot to focus on single player experiences. If you're reading this review after its delisting, don't worry, you didn't miss much. [quote][u]Achievement Hunters[/u]: Level up to 25. Straightforward. Focus on the only questline, which gives massive amounts of gold for upgrades and XP to skip levels in the later push. Can be done solo (~5hrs), or much faster in a party. A couple tips: [list][*]Hammer is the best dps [*]You can enchant everything, even starting armor, and doing so gives stat bonuses for cheap [*]Upgrading weapons doesn't do much, it's more important to immediately switch tier when you can [*]Make a shield for early defense bonus, since you won't have access to armor for almost your entire run (impossible to gather the amount of loot necessary). Shield's bonus still works when using other weapons. [/list][/quote]
It needs a lot of time, but what is here isn't bad. It's just really simple. Its free so no harm done.
Me and my good buddy had a grand old time beating this game in just about 6 hours. I would recommend this game if you want to grind for hours for no reason. I would not recommend this game alone but if you and your friend want to grind to be the top 1% in this game, have fun! I genuinely think im in like the top 10 players in this game. Thanks for fun times.
This game is still in development, but it's already very playable. I was pleasantly surprised by its quality. The graphics are decent, and the character animations are pleasing to the eye. The combat system is very engaging, requiring you to strategically target your attacks, parry your opponent's moves, and use your skills at the right time. Timing is everything. The game is quite challenging, as you need to conserve your stamina by strategically blocking attacks, or risk being vulnerable to your opponents. The quests currently available are fairly basic and have an old-school feel, but the crafting system seems to be extremely detailed and is intended to be the core of the game. I'm hoping that an in-game auction house or a website similar to Path of Exile will be implemented to enhance the crafting experience. The developer is actively present in the game and encourages communication with the players to gather feedback and ideas. Although the game is still in development, it shows a lot of promise. I highly recommend trying it out, as it's definitely worth your time.
Overall I like the game a lot. 10 hours in and I've completed all the current content. It definitely isn't polished, but it is still pretty impressive for (what seems like) 1 guy. Combat can be pretty repetitive, but lots of improvements have been made recently - most notably monster level scaling to match the player was disabled. This was a huge win and makes the game feel /absolutely/ better. The wonky dodging was also removed. Minor comment: Crabs do not get knocked back unlike other mobs and it really screws with the 3 hit combo. Makes them more annoying/difficult to fight.
very good communication between dev and community, party play feels really rewarding. Of course still a very raw concept of a game, but it's getting there.
Eng: Can you update the game? There hasn’t been anything new for a very long time, no bosses, no normal system for dropping things (just nothing drops), no quests, the NPCs in the game simply don’t sell anything, the inventory is a complete bug. There is no explanation of how much each item gives except for weapons, a useless and weak skill for lvl 15 for a swordsman, there are almost no rewards for achievements, you spend the whole game collecting leather to make 1 of 3 things for lvl 37+, there is not even a drop from the only boss, as well as people in the game. Being in the top 3 that month, I met 2 players all the time, a newbie who saw this horror and came out and top 6 at that time. The game doesn't even have a chat or how many players are active. Ru: Можете обновить игру ? Нового ничего не было уже очень долго , ни боссов , ни нормальной системы выпадения вещей ( просто ничего не падает ) , ни квестов, у нпс в игре просто ничего не продаеться , инвентарь это сплошной баг . Нет ни обьяснения сколько какая вещь дает кроме оружия , безполезный и слабый навык на 15 лвл у мечника , наград за достижения почти нет , всю игру собираешь кожу чтобы сделать 1 из 3 вещей на 37 лвл + , с единственного босса даже дропа нет , как и людей в игре . Будучи в топ 3 на жтом месяце за все время встретил 2 игрока , новичка который увидел этот ужас и вышел и топ 6 на тот момент . В игре даже нет чата и сколько игроков активно.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.