
Pantheon: Rise of the Fallen is a deeply social high fantasy MMORPG that challenges its players and rewards effort. Join the denizens of Terminus to uncover the mysteries of a world divided by Celestial loyalty… and betrayal.
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About

PANTHEON: RISE OF THE FALLEN IS A DEEPLY SOCIAL HIGH FANTASY MMO
GAME THAT CHALLENGES ITS PLAYERS AND REWARDS EFFORT.
It has been 500 years since the Deicide War severed the connection between the people and their gods. The Ravaging Lord pushed nations across Terminus to near extinction before the Dragon King himself appeared and brought an end to the bloodshed.
Now, the denizens of Terminus must uncover the mysteries of their past and unlock the silenced power of their gods. For war will come again. And this time the dragons won’t be there to save you.

Explore a Vast Open World
Journey across three continents in a seamless, open world where anything seen can be reached. Discover hidden paths, secret encounters, and rare treasures in a world without boundaries.
Climbing
Climb nearly any surface and seek adventure in every direction, unearthing secrets both above and below.
Perception
Discover clues, dialogues, and outcomes that change based on your adventures and the choices you’ve made along the way. Hone your intuition to see the world in ways others cannot and unravel the mystery with the Perception System.
Unique Skills
From teleportation to conjuring rafts and bridges, there are a myriad of ways to traverse Terminus. What else will you discover in your adventures, and what other paths will reveal themselves when you do?

Climates
Six brutal climates await intrepid adventurers in the far reaches of Terminus. Equip your character to acclimate against them as you ascend windswept peaks, dive to crushing depths, and explore the diverse and dangerous biomes of Terminus.
Fractures
Supernatural forces take root where the veil between worlds thins. Discover specialized artifacts to meet the challenges posed by these unique environments and drive back the invasive powers within.
Day/Night
Hidden things stir when the curtain of night falls on Terminus. Revisit old haunts and previously conquered corners of the world to uncover secrets that only emerge in darkness.

Choose from 9 distinct races and 14 compelling classes to create your character. Brave the dangers of Terminus to grow in power and lend your unique talents to battle, or use your class’s specialized skills to augment others, alter the environment, or provide valuable services to fellow adventurers.

Unlock Your Potential
Achieve greater power through the Mastery System. Invest the experience you’ve gained to enhance your skills and attributes, growing your character to fit your preferred playstyle.
Fortify Your Legacy
Deeds on Terminus reverberate through a complex web of interconnected factions. Grow your legend as a champion of your people or turn against them to curry favor with your foes, wielding your reputation to unlock new opportunities in the endless land.
Stand Your Ground
Go toe-to-toe against a menagerie of monsters in challenging combat where strategy, knowledge, and teamwork make the difference between victory and defeat. Aid your allies in one of four distinct roles: Tank, Healer, Damage, or Support, and choose from a wide variety of class skills to create your custom loadout.

It’s dangerous to go alone. Form adventuring parties and guilds with friends, old and new, and overcome greater challenges for even greater rewards. The best experiences are those that are shared.
Dispositions & Traits
The denizens of Terminus are myriad and varied, capable of spawning with a multitube of different behaviors which alter their behaviors and strategies in combat ensuring that no two adventures are ever alike.
Enemy Awareness
Perceiving their surroundings and opponents, enemies choose their actions and tactics based on the circumstances at hand. Adjust your strategy to fend off coordinated assaults and disrupt your enemies’ plans.
Limited Action Set
Choose the right tools for the job, preparing a limited number of skills to bring into battle. Keep aware of your surroundings and be ready to overcome unplanned obstacles.
Build Your Arsenal
Acquire powerful and iconic equipment and rare abilities that boast of the places you’ve been and the battles you’ve won, empowering your character with enhanced attributes and unique effects. Choose wisely from the start and your gear will serve you for many adventures.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developers have lost their way, that's all there is to it. Massive decline of players over time because they focus on what they want to, not what the players want. While the game had solid potential, they chose instead to alienate their playerbase in what I can only describe as an intentional manner with some of the worst customer interaction I've ever seen in gaming. It could have been great. Instead it's just bad, and dying off incredibly quickly, incredibly deservedly so. Don't waste your money on this, it's going to die in development. Honestly, from what I saw, it's like the "bully" guild of any MMO server (there's always that one, right?) decided to develop a game for themselves and their friends alone. Anyone who is not in that inner circle will be left out of it while sponsoring it at the same time. As a wise man once said, "it's a small club, and you ain't in it."
So I NEVER post reviews... truthfully. I don't bother. I play a game and if I like it, i keep playing. If I don't, I put it down and move on. Nothing complicated... HOWEVER... I am compelled to post what might be my... third? fourth? review in thousands of games and hundreds of thousands of gaming hours throughout my career. I have never been treated so poorly by a developer before in my life. Which is quite shocking to be honest. There was a recent thread in the discussions forums related to some ongoing development progress. A comment had lamented the delays and noted on how the team was behind schedule in both their combat update and the upcoming wipe. A dev responded to this thread and noted, I quote: "We have stated that we will do the character reset with the Combat & Progression Update. This has not, and will not change. Please don’t spread misinformation." I found it a bit misleading to state the user was spreadingmisinformation for noting the delays in the update since there was video not too long ago from Jappa on youtube's official pantheon account noting how in the spring of 2026 the wipe would come with a massive update to combat and many other changes. Seeing as we are now in the summertime, it was not misleading to state they were behind schedule. My post that I made linking the youtube video and commenting how it was not misinformation was deleted along with a few other comments. A subsequent discussion thread related to the most recent progress (June 6th) had a remark about how the previous update thread was locked. A developer responded noting that it was locked stating "The offending posts were removed." I responded in new thread to the poster "Terablethots" with this: --------------------------------------- Originally posted by Terablethots: "Are we aware a Dev locked a post for nothing more than people questioning this wipe or whatever that is? They say name calling and mis information? Just from reading this as someone interested. Ive read dont play till wipe and now when questioned the devs are locking posts? Yikes" MY REPLY: Yea my post was deleted for simply linking to a youtube video where they said the patch and wipe would occur in the spring of 2026 in responce to a developer stating someone was spreading misinformation because they were behind schedule. Here is that video: https://www.youtube.com/watch?v=WSAnEdOszhs I made no namecalling, didn't post anything offensive. Hard to imagine how my post was "offensive." ---------------------------------------- When I returned to the discussion thread to read some more I noticed my account was permanently banned. The response you read above had also been deleted. The reason given? I quote, "Publicly debating disciplinary actions." Huh?? First off, I don't see how my original post needed disciplinary action. What exactly in my post was so egregious? I wasn't even notified I had broken any rules. I couldn't find any TOS that would prevent the contents of my post from being made. Never would I imagine that subsequently commenting on my post's deletion was grounds for permanent ban. For this reason I must leave a negative review. This is my very first negative review, and after hundreds of thousands of hours, Pantheon: Rise of the Fallen gets it. Chiefly on the behavior of the developers towards their community. I'm not troll, i don't post sexist material, racist material, deliberately antagonistic or misleading comments/posts, so it baffles me why I was treated as such but it really speaks volumes to me on how they view their player base and the people who engage in discussions on their platform. If abuse of power coming from a developer of a game you paid to play doesn't bother you, and you don't mind long delays and development cycles, then you might like pantheon. When I first picked it up it had a lot of appeal. With time, and now this treatment, I simply cannot recommend it. I am hopeful for a refund but I doubt it. Take care all and watch how you talk if you post on their discussion forums. Even seemingly innocuous posts can get you silenced forever.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Pantheon: Rise of the Fallen for 100 hours. This game is horrible. Graphics suck, gameplay is ass, everything about the game is uninspired. And that's not even the half of it. The game uses egregious monetary practices and they don't even deliver on those empty promises. The game mods have player accounts that they will use to join certain guilds and give preferential treatment (including spawning bosses, player killing you and banning you for player killing their team mates.) There very much is a hidden whale system that almost nobody will openly admit to. There still isn't even a map. People will defend all of these choices but the fact is, they have about 50 players, with a 24 cap of like 100. And those players are split between realms and the PTR. If you do stick around anyways just to try the game out you will eventually realize this game is basically just a 5m server with people power-tripping and abusing GM and PM relationships, and there are no shortage of examples of that. Tl;dr - For only $40 you can beat yourself in the d-ck with a hammer.
This game has potential, the dev team however has potential to run it into the ground. For a game that has been in development for the past 12+ years, the team chose the past year trying to refine the combat system, most things the community had brought up issues with countless times. Making changes that logically make zero sense. The majority of this early access title just feels like an asset flip. It might seem fun with friends, but for a solo player or anyone new to the genre, this is a big skip. Quests are lost in mystery with looking to 3rd party forums to learn where to begin your quest or even what to do beyond starting the quest. You talk to someone who tells you to talk to another person, they could be mere feet away or on the other side of the world, the game doesn't tell you this, nor does it give you a map to even know where to go. Imagine, getting banned on the forum for saying the dev team treats the game like a private server, meanwhile this same team spawned rares for a particular guild, banned people for this guild, suspended 2/3 of a guild for "harassment" for following their OLD terms of wanting "fair competition" and I'm sure this review will be pushed to get removed, to silence me.
Do not buy this game. The entirety of this games staff supports griefing in the form of camp stealing. Camp stealing is when you find a group, go out into the world to grind, and another party shows up trying to kill the same mobs your party is trying to fight. Competitive Camping as they call it, isnt a thing. Its griefing lol. And theres nothing you can do about it. If higher lvl players want to come kill your mobs, they can. 0/10. Also, the griefers from the one server named their guild after the games title LOL. Theyre narcissist, and it really shows when you ask them to stop. Monsters and Memories early access comes out in June 2026. Thats going to be where youll want to spend your money
Ultra slow development by. Game looked better 8 years ago. They wiped everything they crowdfunded for and released this.. empty, buggy, lifeless, dead game. Huge shame what they did to people. This game isn't going to go anywhere so spend your money elsewhere.
Verdict: Not Recommended (at this time) I’ve followed Pantheon: Rise of the Fallen since the beginning because the original pitch and the team DNA felt like a spiritual successor to the MMOs I actually loved. But after a decade+ of development, the pattern is hard to ignore: the project keeps building around the core problems instead of solving them, and it’s costing the game the one thing it can’t live without — trust and population. 1) Early Access still feels like “foundation work,” not “finishing work” Early Access is presented as playing during active development while classes, races, and systems are still being added. That’s normal for EA in general — but Pantheon isn’t a new project. The game was announced in 2014 and only entered Early Access in late 2024. After that much time, many players reasonably expected the core pillars to be largely locked, not still in flux. 2) Core systems are still being reinvented — and resets are coming The studio has openly discussed major combat and progression updates planned well into the future, described as bringing systems closer to their “final envisioned form,” and these changes are paired with character resets. That’s the exact kind of foundational churn that destroys confidence. If players believe their time investment can be wiped or invalidated, they don’t stick around — especially in a group-dependent MMO where population stability is critical. 3) Roadmaps aren’t the same as a credible path to 1.0 Yes, there are roadmaps and frequent patch notes. But what’s missing is a confidence-building release plan: what systems are locked, what is no longer changing, what defines launch readiness, and what the team will stop doing to prevent scope creep. Right now it still reads like “more features are coming” instead of “the game is stabilizing.” 4) Monetization plus no-refund policies hurt trust Selling access during active development is one thing. Doing so alongside a strict no-refund policy is another. That approach may be legally valid, but it feels tone-deaf given the project’s long history of delays and shifting direction. It sends the message that players are expected to show maximum patience while receiving minimal consumer protection. My ask (simple and measurable): Lock the pillars before adding more “nice-to-haves.” Combat, progression, and class identity first. Publish a clear 1.0 readiness checklist — not vibes, not promises. Avoid time-invalidating design (resets and major reworks) unless absolutely unavoidable — and if unavoidable, over-communicate and compensate players. Put retention first. Population health isn’t a side issue in a social MMO — it’s the oxygen. I want Pantheon to succeed. But right now it feels like the team is trying to win with content updates while the foundation and trust are still moving. That’s not how you bring players back — that’s how you train them to wait another year.
Despite the changes in direction over the last decade, the premise of the game is sound, a return to an "old school" social MMO. The basis for this is there and functioning, but there are gaping holes in current content, features, systems and classes. The current levelling curve is quite linear outside of the starting areas, and a scarce player population to complete the content with makes playing group content more of a chore than it should be. Content *is* being added, albeit at such a slow rate that the population has largely given up playing and either given up completely, or taken an extended break until there is something tangible to come back for. The dev team is small but has big ambitions, which deserves some praise, but they are spending huge amounts of time and effort balancing / re-balancing and changing core mechanics before even implementing all their systems. This seems like an odd choice of where to spend time and effort and has alienated many players due to the aforementioned lack of content. The core gameplay cycle is in and working though, and for those than enjoyed Everquest and similar titles, there is fun to be had here (if you can find others to play with). At the moment though, this would be a hard game to recommend. If it continues to flesh out content / systems and stops rebalancing every other patch, it still has potential, and I really hope it will, but I'd wait until there's more of that before commiting as a new player.
I almost never post game reviews. Don't know why, I just don't. But... Don't buy this. I don't tend to regret too many game purchases I make, even when a project fails. But this one feels wrong in a lot of ways. It's interesting on the surface level but the further into it I got on Live servers, the more I realized this only looked like what I have been searching for (something that would bring back a classic MMO feel, like Everquest). I jumped into the PTR to try to give this more time and another chance and I can't really say I'm liking what I'm seeing there either. Apparently none of it is up for discussion. If I don't like it "I should just STFU and go play something else". So that's what I'm going to do.
the PTR have degraded the game to a generic slop mmo, anything that made the game stand out ,castbars /class combat mechanics have been removed and replaced, with the same generic system seen past 20 years+ of failed WOW clones lack of imagination, press key/cast time/spell fires, making all casters play basicly the same(im almost amazed that the wizard still have the 3 elemetal focuses to pay attention to, for not causing backlash from casting) the limited castbar system is now just 1-12 no more tecniq/utillity/spells just 1 bar for spells and buffs/utillities (the tecniqs seems to be wiped from the game entirely) absolutte disapointment how dumbed down it have become since STEAM EA launch. Especially when you add the weird performance issues, where the game freezes every 10-15 seconds for 1 to 3 seconds in some spots of the map (think its something with the tiles some areas of Wild ends are completely unplayable to be in ,where its happens more often and can take longer to unfreeze)
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