
A single-player deck-building card game where mythologies unite. Construct your deck with deities, followers, artifacts, and blessings from Greek, Norse, and Japanese legends. Overcome each site's threshold through clever strategy, powerful combos, and unique card synergies.
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About
Build a deck using cards from different mythologies (Greek, Norse and Japanese) and battle through a series of challenging encounters to defeat the Primordial Forces.
Assemble your deck from a growing pool of unique cards across three legendary pantheons. Each card has its own Size, Power and effect, from summoning celestial warriors to blessing your field with divine energy. Some thrive in combos, others dominate solo. Every card is tied to two or more Aspects, allowing you to craft focused strategies or wild combinations. No two decks play the same.
Every encounter takes place across three distinct Sites, each with its own Power Threshold. To claim victory, you’ll need to win at least two out of three by having the highest total Power at a Site when it closes. But with limited space at each Site, you’ll have to think carefully. A colossal deity might crush the competition, but a team of clever followers might win through synergy.
Deckbuilding: Build your deck from four distinct card types: Deities, Followers, Artifacts and Blessings.
Three Mythologies at Launch: Greek, Norse and Japanese pantheons, each with unique themes, powers and synergies.
Site-Based Battles: Face off at Sites with limited card slots and unique conditions, requiring tactical decisions every turn.
Aspect-Driven Strategies: Align your deck with 15 powerful Aspects like War, Light or Trickery to unlock new synergies.
Favor Exchange System: Obtain new cards at Sacred Grounds and evolve your deck between battles tied to the game's mythological world.
Whether you're into mythology, tactical gameplay or just want a break from competitive matchmaking, this game offers a rich, replayable experience full of divine power, clever combos and evolving strategies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played a lot during the demo too, and unfortunately the full release still has the main problem this game always had - synergy is what makes deck-building roguelikes fun. A combination of a few things make it hard for that to feel fun in THIS game: - Certain altars lock out entire strategies, meaning you can't actually win with synergistic building - you are forced into a sort of neutral good-stuff package to actually win, because runs are so long the chances of you hitting your hard-counter eventually are just too high. There is not a Balatro-style work-around for this where you have some advance time to see these future hard-gates and plentiful ways to try to work around them. - Having different card pools to choose from when you pick cards WOULD help make it easier to stack synergies, but almost all of the card pools are unrelated to the different synergies, they are thematic but not mechanical, and thus it's always an almost-random shot in the dark. - There is not enough UI. It is very hard to see what your deck is and to plan what it could be, I get why they went with a very minimalistic UI design but I don't think it works here.
The game is not all that interesting mechanically (it's alright) but lacks in quality in a few ways. The deities that appear talk strangely and with poor grammar. The UI is not very easy to use; you have to be pretty precise to play/discard/buy cards and some of the icons look like decorations and are not intuitive. Perhaps most frustrating is a bug I got where when I picked up from a previously saved game I lost all the upgrades I had made for my cards during the run. If the bugs and QoL stuff is improved the game would be 'meh', cannot recommend.
Interesting roguelike deck-building card game with beautiful artwork and well-designed game mechanics that make it both fun and challenging. The love put into the game is evident, especially in the new content since the demo. The mythological theme adds to its appeal, making it a highly recommended experience.
The game has really beautiful artworks and an overall great design. You can feel there was a lot of love and effort put in there by the team. I think the concept is simple but cool. Overall a great idea for a card game, very chill and smooth to enjoy. As much love as there is in it, i also think there still is some progression needed. What bothered me the most was the lack of informations given, in order to get what to do and to understand how exactly the game works. It was explained how i can gain some extra mana, but not in the first place how to beat the enemy. You have to find it out on your own by playing cards and if you are lucky you see that a number at the top of the enemy altar has changed. I think that this step was not obvious enough, i was also missing an explanation of the red and blue numbers on my cards or more informations about the card/character features. Two HUGE points would firstly be the readability of the cards and the effects that arise when you hover above them. Its way too small to read at all. Secondly the game really needs a sign or more feedback when a new round begins. You just klick the button and there it is - there should be some "Next round" title or something, otherwise you could think you are still in the same round and accidently mistake it for a bug for example. I still think the game has a nice concept and a lot of potential if these things are fixed.
The user interface is quite elegant, Art is gorgeous, Gameplay proves to be a pretty good brain teaser. Above all, you get to have arsenal of gods, epic. Greek and Norse mythology, usually gets paired up alongside Egyptain and Hindu Pantheons, But here we see Japanese mythology, and that is pretty cool too. (All I would ask is to have a even more developed gallery view. Like magnifying the art and the lore when you right click on the cards, That would add so much to my enjoyment.) Other than that: 10/10
I've tried to Join the discord server 3 times to report a bug, each time I was booted within minutes without an explanation, sucks to see because I've really enjoyed the game so far. Ui is simple and clean and cards are flavorful. a little room for desire but it's fresh out the oven and that's to be expected. I recommend nonetheless, unless the same thing happens to you all with the whole server thing. I however am getting a refund.
A unique approach to a deckbuilding game with roguelike aspects. In each run you try to conquer three sites, each with a seperate condition that changes in every encounter. As you upgrade your cards, the thresholds to conquer a site become more difficult to achieve. You have to build your deck synergies appropiatly and from what I can see there is quite a bit of depth to the game. Worth a try for anyone interested in strategy, cardgames with a deckbuilding aspect.
Cardgame set in the ancient mythologies. Wonderful mix of strategy with rogue-like elements. Difficult and fun!!
Art Style hat mich direkt gepackt. Finds cool, dass verschiedene Mythologien vertreten sind und das Gameplay dazu fühlt sich auch sehr smooth an. Ist schwerer als ich anfangs dachte, was ein gutes Zeichen für ein Roguelike ist.
Hab nun gut 2 Stunden gespielt und bin echt positiv überrascht. Das Design sieht super aus, jede Stufe bringt neue Kniffe und beim Deckbuilding entdeckt man ständig coole Kombos. Braucht ein bisschen Eingewöhnung, auch da ich zuvor noch kein Spiel dieser Art gezockt hab, macht aber richtig Laune. Ich bin gespannt auf die neuen Karten und neue Combos welche durchs leveln freigeschaltet werden.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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