
The Tesla Mystery is a puzzle-driven adventure game. Join the journey of investigation in a Paris infused with steampunk and Art Nouveau styles. Nikola Tesla, mastermind behind the Science Conference, has vanished under mysterious circumstances. Now, and uncover the truth hidden in the city...
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About

Two years ago, the young Japanese inventor Hayao Maelström came to France and settled in a quiet countryside. One day, he suddenly received an invitation personally signed by Nikola Tesla, inviting him to attend the once-in-a-decade scientific gathering at the Eiffel Tower in Paris. Hayao set off for Paris full of anticipation, but during Tesla's opening speech, the venue suddenly plunged into darkness. When the lights came back on—Tesla mysteriously vanished in plain sight!
While the police launched a comprehensive investigation, Hayao and his clever dog Alpina resolutely set out on their own quest for the truth. Determined to uncover the truth behind this bizarre disappearance case.


At its core, this game uses puzzles to drive the story forward. Players will explore a meticulously crafted Paris, engaging in conversations with characters across various scenes or interacting with objects within the environment. Each character or interactive object may hold a hidden puzzle. Solving these puzzles will advance the story or yield new clues. One by one, the puzzles eventually weave together into a captivating story.


The game features a wide variety of puzzles, each one thoroughly engaging, challenging your powers of observation, reasoning, and logical thinking from every angle. If you hit a snag while solving a problem, you can always check the hint scroll in the bottom-left corner—no need to worry about getting stuck.
Not everyone in the game will be honest with you. Some people weave lies endlessly to conceal the secrets buried deep within their hearts. You must meticulously analyze their testimonies, pinpoint logical inconsistencies in their dialogue, and turn "evidence" into ammunition to shatter their psychological defenses—extracting crucial clues that advance the plot.

Maelstrom LEGACY: The Tesla Mystery employs exquisite cartoon artistry, blending steampunk mechanical elements with Art Nouveau's elegant curves to create a dreamlike and uniquely imagined Paris. Every scene in the game is meticulously hand-drawn, brimming with vivid details—from the grandeur of the Eiffel Tower to the tranquility of rural lanes. The character designs are charming and full of personality, brought to life with smooth animation in a whimsical cartoon world.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, German, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《特斯拉之谜》将叙事剧情融合了推理玩法和各种各样丰富的解谜玩法之中,一起创造了一款别开生面的解谜游戏。游戏的故事发生在一个充满浪漫风格与艺术气息的巴黎,此时正经历着一场工业革命,而玩家有幸参与其中,见证历史车轮的滚滚前进。 [h1]丰富的解谜玩法[/h1] 本作游戏的核心玩法还是以解谜为主,虽然游戏也有大量的文本叙事,但都是为了解谜服务的。在游戏的过程中还会有一些推理的部分,不过本作游戏与那些传统的推理游戏相比显得有些稚嫩,一些谜题的设置看上去有些青涩,游戏还是把更多的精力放在了各种各样的解谜活动中去,而解谜部分制作得相当精良,我个人是非常喜欢的。 游戏的解谜种类繁多,谜题丰富,涉及了许多种解谜,量大管饱,绝对让解谜爱好者大呼过瘾。游戏中的每一个解谜,都会有一个名为时律点的奖励,这个奖励值越高,说明谜题的难度也相应的更高,类似于一个奖励的积分。而如果玩家在解谜的过程中被卡了,也可以选择官方的提示帮助玩家顺利通过解谜,但是就需要相应的扣除时律点了。所以游戏鼓励玩家依靠自己的能力解决一系列的解谜任务。 [h1]额外的收集品[/h1] 游戏除了解谜玩法的其他玩法虽然不算核心,但是却也丰富了游戏的玩法和内容,大大增加了游戏的可玩性。包括游戏内容丰富的剧情叙事,通过漫画风格为玩家展示了一场生动有趣的故事,也展示了别样的艺术之都和精彩的剧情故事,推理部分属于叙事中的锦上添花,也是为游戏的可玩性服务。除此之外,游戏还设置了收集品,在很多的解谜游戏中都喜欢设置一个收集品,帮助玩家分散一下精力,在紧绷的神经中进行一些调节。而本作的收集品也仅仅只是影响游戏的成就部分,并不会对游戏的内容产生任何的影响。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
This game is absolutely charming and as a fan of Professor Layton and Phoenix Wright it is really nice to see games like this. There is clearly heart and creativity put into this and I would absolutely recommend it if not for a lack of polish. I realise that the game is translated to English and some of the issues come from that but there are some puzzles that have multiple answers that aren't included or are outright wrong, misleading in unintentional ways or aren't quite clear enough in explanation. This doesn't include most of the puzzles, but has been frequent enough to affect the overall experience. That being said I still think this is a nice game and will keep track of updates going forward. Problems aside I appreciate the game overall and hope for more like it.
【70/100】严重预算不足 头重脚轻,断章,结尾过于敷衍了事,人物立绘种类过少,谜题缺乏新意甚至还有重复,中文有错误就算了居然英文翻译都有错误......可以说这个作品从上到下都一股贫穷的气息。我很难说本作达到了“完成”的标准。不过我不会打差评,因为游玩体验至少不差不恶心。 雷逆不雷逆的我不知道,我只知道这个作品很像小时候读过的一个小说系列“冒险小虎队(Tiger Team)”,一套流程四部走:出现危机,发现危机,探索危机,然后用聪明才智或者嘴遁干翻boss解决危机,然后辅以一些谜题增加读者/玩家体验感。剧情细节我觉得尚可。科学家大会的高科技背景,发明家领域的勾心斗角,前后多数回归的伏笔,[b]好几幕非常非常不错的关键剧情绘画[/b]——就凭这一点来说,这个作品的剧情已经超越很多小虎队了,也是我愿意给其留下一个好评的重大原因。 整体感觉而言,我认为本作剧情更多的栽在了预算不足上。头重脚轻,头有多重?玩前期和中期的时候我一直以为这样的叙事速度至少也得20h才能把故事讲完吧。脚有多轻?后期节奏巨快,跟前面的叙事节奏完全搭不上;主角仅仅只是逃离了危险场所,坏人还没得到应有的惩罚/后续,游戏便开始播放感谢名单;结尾一张图结束游戏。这不是预算不足是什么? 我完全相信,如果开发商能有更多的预算,他们完全可以把剧情打磨的更好一点,真是可惜了。 这个作品的谜题像是小学奥数题+考公题的结合体,也是很明显的“预算不足”。前期还行,我觉得制作组至少有想法在里面;后期题目做的我有点想骂人了,考眼力谜题一大堆,题面不知所云的一大堆,看了答案也没明白这题在干什么的也有,幸亏可以看答案再回档否则我可能要打差评了。我感觉不是作者缺少想法,而是没钱实现。 翻译我真的是想拉出来批判一下。我怀疑2P根本就没认真做,错误多的离谱。我随便拉出来一个: [quote](012号题目)中文:在之后的每家,他喝的量都是前一家的两倍。 English: In each following bar, he drinks exactly double the amount of glasses he drank in the previous bar. 这个题做文章的地方在于英文的glasses!英文的意思是玻璃杯的数量!而中文直接翻译成了“量”!什么垃圾翻译![/quote] 还有英文我也看不懂的情况,我想请问“the and the blue”是个什么东西?2P你有认真做翻译吗?
Un jeu vraiment sympa par un studio français avec une vibe professeur Layton très agréable ! Notez cependant quelques erreurs dans certaines énigmes (énoncé trop peu précis, ou plusieurs solutions possibles...). Malgré tout, l'ambiance et la mécanique du jeu reste intéressante même si quelques MàJ seront probablement nécessaires à l'avenir.
I want to love this game, and I do, but it fails to be the game I hoped it to be. Unpolished is probably the best description I can give it. Let me preface this by saying I enjoyed playing Maelstrom Legacy and really hope that Wistfulware continues this series one day. It feels like Professor Layton and Phoenix Wright, as others have pointed out already, which I 100% agree with: there’s a disappearance mystery that you uncover as the story line progresses, and you get closer to the ending by solving puzzles and minigames while talking to all the characters. Those distinct characters are something I fell in love with almost immediately. They all have their own little quirks and personalities (Alpina best girl), making the world feel very alive despite not having too many areas to explore. I first played the prologue that comes with the game as an introduction to the world, and it also does a pretty good job to get you engaged into the plot and general vibe. This all gets elevated by the art. I love the distinct style that fits so well with the slight futuristic, comical world, as well as the cutscenes. Same with the music. If you do anything, then listen to the soundtrack. Please. It’s so good. Now, the story itself. For roughly the first six hours of the game, I had an absolute blast. The characters were interesting and fun, the puzzles were still easy but so damn well-made (also just visually appealing, cue back to the art being stunning), they were building up a big something with all the hints, first with the letter, then with the character introductions and comments, that I was throughout enjoying myself. But as the story kept progressing, and more things “seemingly” fell into place, with the end-antagonist obvious (something I don’t mind), the writing started to feel rushed. It may be a combination of the way things were presented, a lack of worldbuilding besides the energy source and Simulacre, and the ending. The last part especially was aggravating to me, since the last Logic Shield is… less than ideal, as it just comes down to either having another pair of eyes to help, or trial and error until you get the right combination before the timer runs out. And opposed to the prologue, which there are two of (“Before the Mystery” and the village of “Tesla Mystery” itself), the ending of the game is around 5 minutes, half of which is credits and the other has auto advance on the dialogue. The first time I played it, I couldn’t appreciate whatever was said in that final conversation because it was simply too fast. This all made the ending feel less than satisfying. Another gripe I had were the errors: the English version is translated from the original French, which caused a couple of difficulty in the dialogue. Not a huge problem, I can deal with that. However, these problems were also in some of the puzzle instruction texts, and even worse, the hints. It got to a point where I couldn’t reliably trust the hints (one said bottom right instead of the correct top left) and had to ask on the official Discord for help, and at one point I even looked up the original French version, because otherwise I didn’t feel like I’d have a chance of getting the right answer. A few of the puzzles also miss alternative correct answers or feel plain not right/under-explained for why the answer is the one it is when “the method to get the solution” was never specified to be a thing in the instructions or the hints (Puzzle 53 and 54 suffer the worst from this). This part is mainly nitpicking, and I apologise for the harshness, but after having so much fun at first with such creative puzzles and story, trying to get through some of the later ones was not a great experience. I also missed searching for the birds in the later half of the game. They suddenly disappeared once you got to the Place du Tertre and never popped up again (something I also came to learn about the achievements, as they exist but don’t pop). I do appreciate Wistfulware (and specifically Karavaj on the official server) being so quick on the bug fixes. Whenever something new was found, they either fixed it soon after or took note of the problem to fix in a bigger update. And this is besides the fact that they’ve been by giving hints to puzzles when no one could find the answer yet. Keep doing what you’re doing, and thank you for this great, though sadly unpolished, first game. I am looking forward to what you have planned next.
宣传片看着挺可爱,但是实际游玩的时候每个人的画风感觉都没统一,配合高对比度的场景给人整体的观感比较怪。 交互做的也不太行,地图切换还得鼠标靠近了才有显示,互动点也是完全与背景融为一体,鼠标选中的时候只有指针会变化,不够明晰。 进入解谜环节会先黑屏卡顿然后再切场景,导致节奏非常难受。先不论谜题展示出的动画效果基本没有很影响判断,我只是试了序章和第一章的几个谜题就有雷同的设计,谜底揭晓的文字说明干脆就是没话找话了,这部分真的很让人失望。 除此之外,游戏每次退出重进以后都要重选语言,选完以后卡顿一下才会进入菜单界面。这游戏真的从头到尾透露出一股预算不足的简陋感,如果是打算吃雷逆代餐的话建议慎重。
很失望,我觉得很不好玩,解密水平就像百日战纪那种感觉,就是好像每个解密给不同的人做,然后质量差距天差地别。感受也不统一,解密的点也很牵强。
[b] Avoid this game. (for now) [/b] There have been ZERO updates to or on this game whatsoever - not even a "hey we're alive" from the devs - since the game released. (4 months ago at the time of this review) I wanted to like this game, too; as someone who grew up on Professor Layton I was surprised to see there were almost zero games like it on Steam. And to be honest, I did enjoy it a bit. However, the game has some major glaring issues that haven't been addressed since launch, mainly in the [i]puzzles[/i] - the main selling point of this game. Several puzzles are either too simple, are misleading, have wrong answers, or have multiple solutions that aren't addressed...plus the fact that the game apparently has less than HALF the puzzles that the first Professor Layton game had makes the issues stand out even more. This is honestly a case where I wish Steam had a mixed review, because I liked the game, it just has too many issues that make it not that great to play.
Charming game with beautifully drawn characters and engaging puzzles. Feels like a love letter to Shu Takumi and Professor Layton (obviously) but also to the scientists of the mid 19th and 20th century, all of this culminates in a fun world filled with all these historical figures as quirky characters. Honestly the art for this game is incredible, all the little details in the puzzles and the characters are a delight. The biggest negative is the translation, it'll break the immersion constantly and have you double checking a bunch of dialogues; it's especially sad considering how you can see that some characters have their own odd way of speaking or a specific gag they always do in their dialogues, which is super classic in Shu Takumi games and is a fun way to make characters funnier and more interesting, but due to the translation issues the quirkiness will sometimes be lost. I'm sure that many jokes or conversations land better in the original language, French. It's not a critique to say this game is low-budget, it's always a pleasure to see what a talented and passionate team can create within their realm of possibility, and in the case of Maelstrom Legacy it has put Wistfulware in my radar for their future titles.
I hate to have to give this a thumbs down, but I feel like this game tries so hard to go through the motions of being a Professor Layton-inspired title, only to fumble the bag tremendously when it comes to the actual gameplay: the [i]puzzles[/i]. First, the good: the art is incredibly charming and full of color and style. The characters all feel expressive and vibrant. The world has a lot of thought put into it, an electro-utopian alternate history Paris full of gorgeous setpieces. The story, while a bit complicated and unfortunately mostly told through long text conversations, is interesting as well. The logic battles are effectively just flashy conversations, but that's fine, for the most part. But the meat of the game, the puzzles, is sorely lacking. Many times, the puzzle will just be a sorting question or brainteaser riddle. The difficulty swings wildly from easy pattern recognition to difficult trick based reasoning. Compounding this, there are only 55 puzzles in the game; even the first Layton game had 135 of them, so a handful of weak puzzles didn't distract too badly from the general puzzle quality, whereas here it's much more prominent. The puzzles themselves are also quite spaced out, with few opportunities to find any sort of bonus puzzles. This makes the exploration feel rather meaningless, since if the story alone doesn't grab you (and, again, it's mostly reading) then the gameplay devolves into clicking through from area to area, mashing through everyone's dialogue, and hoping for a puzzle that just won't come soon enough. More egregiously, the puzzles generally don't explain their solutions at all. They only say "Good answer" with a blurb of flavor text. Layton puzzles typically had a full breakdown, sometimes with an annotated image, of why the posted solution was correct, which can help clear up any deceptive or tricky logic and is generally good pedagogy. Here, puzzles like No. 17 or No. 52 have tricky solutions full of deception and then sorely lacking breakdowns of why those solutions work. It's such a shame since I would have loved a fully realized puzzle game in the setting and world of the game, but the severe lack of puzzles (only 20 puzzles in 5 hours of play!) and weak payoff for solving them makes this game ultimately too sparse to recommend.
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