
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one of the greatest games of al time
NO, THIS IS NOT RELATED TO JAMES CAMERON'S AVATAR, THIS IS A DIFFERENT UNIVERSE. My playtime shows only 5 hours, but in reality, I've spent over 100 hours on another account. This game definitely scratches that SMAC itch and feels like one of its spiritual successors—though more like a bastard child, thanks to its jankiness. There is not much else to tell, it's a decent CIV 5 clone with its own on spin the "outsider" faction.
play like x4 game with a range of difficulties
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Dutch, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super gierka!
游戏能修改地形,挺不错的,中期末只要愿意就可以在任何地方殖民,定居点也比较自由,可以在三格进行殖民,方便一些防卫操作或是特殊资源统合。 还能进行移民,不过低幸福度城市的居民无法迁移,只有新增人口会迁移。 所有单位都可以堆叠,虽然敌人很强时很恶心,但是远程攻击的时候确实很有感觉。 但是这个AI攻击性太强了,关系在合作阶段就一直在掉,什么贸易、科研协定签完只能提升一次关系,不会持续提升关系。各个派系老远就开始互掐,根本没有什么发展空间,hard模式打的都相当困难,防守很痛苦。 相对多城市那优势也很明显,只要开始就能夺城那优势将会相当明显,所有派系都向玩家宣战都没法击败玩家,因为AI在宣战以后基本就不会自行发展城市数量,都在疯狂砸生产力到军队上,除非到了大后期AI优势很明显的时候,基本很难看到在战争中的AI会发展城市。
This is a small studio's attempt to make alpha centauri work in the style and presentation of Civ V. It has flaws but Ultimately i think it's worth a look, especially on sale. The economy/city management is very simplistic, but it has features unique to other 4x games. Food and minerals, a precursor to production, are national resources rather being stuck in the city it comes from. This allows cities to specialize in ways that would be impossible in most 4x games. Unfortunately, that's all there really is to city management. There is no culture or great people, or other features to add depth. The AI is [b]brutal[/b]. This is the main cause for complaints. [b]You cannot play this game like civ[/b], where a single archer is sufficient for home defense. You cannot ignore your neighbors and wonder-pump to exponential growth. The AI will declare war at the first sign of you pulling ahead, especially if you maintain a small army. An aggressive expansion, a lead in population, or any other advantage can draw the attention of your foes. Once one AI declares war, others may smell blood in the water, starting a cruel cycle that loops until it's you against all your neighbors. It's brutal, but it makes sense. The only way to avoid it is to be stronger than them. If you do not heed my warnings, you will actually struggle to pull ahead in this game. Once you understand this system, it makes this game rather interesting to play.
There's a very rock-papers-scissors to the combat, of biological, mechanical, air. Probably worse, the camera angle is a nightmare.
Best AI in an X4 game with xilmi's AI mod
this mod has to great a cheat at end game
Good game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24M | 23.2K | 61% | $39.99 | |
| $2M | 2K | 84% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $0 | 0 | — | $74.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $689.1K | 997 | 91% | $29.99 | |
| $689.9K | 1.4K | 94% | $13.99 | |
| $688.2K | 4.4K | 79% | $14.99 | |
| $687.9K | 6.2K | 71% | $4.99 | |
| $690.8K | 1.1K | 81% | $24.99 | |
| $687.7K | 2.6K | 95% | $9.99 |