
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Dutch, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Zu leicht, macht nach 2 Std kaum noch Spaß!
This is a small studio's attempt to make alpha centauri work in the style and presentation of Civ V. It has flaws but Ultimately i think it's worth a look, especially on sale. The economy/city management is very simplistic, but it has features unique to other 4x games. Food and minerals, a precursor to production, are national resources rather being stuck in the city it comes from. This allows cities to specialize in ways that would be impossible in most 4x games. Unfortunately, that's all there really is to city management. There is no culture or great people, or other features to add depth. The AI is [b]brutal[/b]. This is the main cause for complaints. [b]You cannot play this game like civ[/b], where a single archer is sufficient for home defense. You cannot ignore your neighbors and wonder-pump to exponential growth. The AI will declare war at the first sign of you pulling ahead, especially if you maintain a small army. An aggressive expansion, a lead in population, or any other advantage can draw the attention of your foes. Once one AI declares war, others may smell blood in the water, starting a cruel cycle that loops until it's you against all your neighbors. It's brutal, but it makes sense. The only way to avoid it is to be stronger than them. If you do not heed my warnings, you will actually struggle to pull ahead in this game. Once you understand this system, it makes this game rather interesting to play.
Huge map is tiny. Real tiny. Don't expect much exploration. Aliens, more aliens, even more aliens. The AI cheats with the many hands of Vishnu. This is not a game. This is abuse. Firaxis did this better 30 years ago.
This one of the greatest games of al time
NO, THIS IS NOT RELATED TO JAMES CAMERON'S AVATAR, THIS IS A DIFFERENT UNIVERSE. My playtime shows only 5 hours, but in reality, I've spent over 100 hours on another account. This game definitely scratches that SMAC itch and feels like one of its spiritual successors—though more like a bastard child, thanks to its jankiness. There is not much else to tell, it's a decent CIV 5 clone with its own on spin the "outsider" faction.
Bon Jeu
I thought this game was OK, but I gave up soon enough with AI that harasses you into making trade agreements that benefit AI more than the player. This is not specifically bad AI, but a function of a stated ruleset that the developers say is disadvantageous to the computer on normal mode.
play like x4 game with a range of difficulties
I normally don't post reviews, but can't sit on the sidelines for this one. Pros: * Great graphics * Friendly UI * 4X Cons: * Everything else Like many other reviewers have stated: the game is horribly unbalanced. The AI will have tech 4 times more advanced than you within 20-30 turns and then they free-for-all you the rest of the game. You no longer spend time growing and advancing - you are on the defensive, getting your arse handed to you at every turn. Your production and growth grind to a halt. Everything starts depleting and before you know it you've lost everything you've worked for. I walked away from the game for a while and thought I'd give it another try. I bought Eclipse of Nashira hoping maybe the devs balanced the AI. It was even worse. If you enjoy losing to AI that advances far faster than you do so that you eventually throw in the towel and are forced to give up: this game is for you. And as soon as you think you have a good game going that feels promising: just wait 10 more turns. That will change. If you prefer longer survival chances: stick with Civ: Beyond Earth. A more balanced AI would make this game great, but I just can't recommend it because there is no chance of ever winning, no matter what settings you use. Uninstalled and will never play again. Don't waste your money.
+1 有成就 没中文 潘多拉:首次接触 《潘多拉:首次接触》是一款行星尺度的科幻 4X 回合制策略游戏。 在未来,各类派系脱离政府体系,依托机遇与理念崛起。私人企业与宗教势力因贪欲、理念和权力纷争战火不休。生灵涂炭,大地满目疮痍。地球资源已然枯竭,人类对外星球的殖民尝试尽数失败。 历经数十年探索,一枚星际探测器终于传来希望:数光年之外存在一颗全新宜居星球。各大强势派系集结精锐人员,开启奔赴潘多拉星球的漫长远征。 这颗类地星球并非荒芜死寂,遍布丰富的本土原生生命。陆域与海洋中的巨型生物尚且性情平和,但体型与人类相仿的虫群与菌类,正阻碍人类的扩张进程。 各方派系争相争夺星球控制权。研发全新科技,解锁武器与工业体系;缔结贸易协定、组建派系联盟,稳固自身立足之地。扩张途中,你将发现远古外星文明遗迹,借此获得超越竞争对手的独特优势。 核心特色 探索拥有多样生态地貌的全新世界,北至冰封冻土,南接广袤荒漠与繁茂雨林。 直面星球危险野生物种以求生存:致命虫群横行陆地,迅捷掠食者翱翔天际,深海之中还潜藏着巨型未知生物。 选择与自然共生,或是利用自然壮大自身。原生生命会根据你的行为做出相应反应。 探索失落外星文明的遗迹与古物,获取对抗本土生物及敌对派系的强大助力。 建造新城拓展帝国疆域,调整税率、规划生产、分配殖民者岗位,全面管理城市运作。 采用全球统一资源共享与发展体系,可安排单城专精矿产开采,另一座城市专注军备量产。 根据局势灵活调整帝国布局,殖民者会随污染程度、居住空间等因素在城市间自主迁徙。 改造地形地貌,修建农田、矿场、要塞等设施,提升殖民地产能并加固防御据点。 探索庞大随机科技树,解锁数十项技术,涵盖运作机制、建筑、单位、武器等各类研发内容。 与其他派系签订贸易及科研协议互利共赢,缔结联盟共同对抗外敌。 自由搭配兵种职业、护甲、武器与配件,定制专属作战单位,打造最强战力军团。 指挥大规模军队征战四方,利用复杂地形优势击败敌对派系。 施展强力军事战术重创对手,从敌后空降舱投放部队,到毁灭整片地貌的黑洞发生器,战力手段丰富强悍。 联机多人模式与好友或陌生玩家同台竞技,探索全新对战策略。 游戏支持 XML 模组编辑,搭配通用图像音频格式,轻松自定义游戏内容与游玩体验。 ⡇⢠⣌⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣇⢸⣿⣿⣦⣍⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⢸⣿⠿⣛⡵⣣⣌⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⡄⣒⣻⣽⣾⣿⣿⣷⣌⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣇⢸⣿⣿⣿⣿⣿⣿⣿⣷⡌⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⢛⣛⣛⣉⠙⢿⣿⣿⣿⣿ ⣿⣿⣷⠸⣿⣿⣿⣿⣿⣿⢿⣿⣿⣷⡐⢶⣶⣿⣿⡌⢻⣿⣿⣿ ⣿⣿⣿⣇⢹⣿⣿⣿⣏⠰⡆⢻⣿⣿⣿⡌⢿⣿⣿⣿⣆⠻⣿⣿ ⣿⣿⣿⠟⡀⢻⣿⣿⣿⣆⠰⣆⠻⢟⣱⣾⠄⠛⠛⠿⠿⢧⡙⣿ ⣿⡿⢋⢜⣼⡄⢿⣿⣿⠿⣃⠹⣆⠹⠟⣡⣴⣌⠻⣿⣿⣶⣶⣾ ⣿⣿⡄⢿⣿⣿⡄⢶⣾⣿⠿⠇⠘⣧⠸⠟⡫⢀⣤⣿⣿⣿⣿⣿ ⣿⣿⣿⡌⢿⣿⣿⢀⠡⣴⣾⠿⢓⠘⢧⠀⡴⢿⣦⣝⢿⣿⣿⣿ ⣿⣿⣿⣿⡌⢿⠇⣼⣆⠉⣂⣩⡴⣶⣴⣾⣿⡷⠎⣿⣆⢻⣿⣿ ⣿⣿⣿⣿⣿⡌⢠⣿⣿⣿⣿⢸⡷⣿⡿⢿⣯⢡⣼⣿⣿⠈⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡘⣧⡋⣾⣮⡛⣸⣿⡏⣍⢀⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡘⠿⢡⣬⣙⢻⣿⠇⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⡆⠋⣼⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣿⣿
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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