
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Dutch, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game
Although a fully competent 4X game at core mechanics, two things really hold it back - the lack of any meaningful constraints on city spam, and an AI that doesn't care about diplomacy and will declare war on you the second it makes a naive calculation that it can win. If you want to play this game in any way other than conquest, you're out of luck, because one of the AI will eat all the others, then through sheer size decide to go after you. Speaking of combat, it does a decent job evoking the mechanical spirit of Alpha Centauri, but in the process just manages to show off why 4X games have mostly moved on from this style of combat, which just makes the game's trigger-happy AI focus the game on its weakest aspect. It allows infinite stacking, but units attack out of and attack into stacks individually, so beyond shielding weaker ranged units there's little incentive to cluster up, because the game makes the poor decision to let you build an orbital strike per city on a short cooldown that hits every unit in a stack. This also makes invading incredibly difficult, since transport units can be destroyed by a single orbital strike, two tops. Ultimately, the greatest sin this game commits is that, despite aping many of the mechanics of Alpha Centauri, its plot and lore simply fall far short even of Civilization: Beyond Earth, much less SMAC. If you're jonesing for more of SMAC, I'd recommend just playing that instead.
Did anyone else think this was something totally and completely different based upon the title of the game alone? Ngl I was confused--maybe y'all will have better experiences than me, ugh.
游戏能修改地形,挺不错的,中期末只要愿意就可以在任何地方殖民,定居点也比较自由,可以在三格进行殖民,方便一些防卫操作或是特殊资源统合。 还能进行移民,不过低幸福度城市的居民无法迁移,只有新增人口会迁移。 所有单位都可以堆叠,虽然敌人很强时很恶心,但是远程攻击的时候确实很有感觉。 但是这个AI攻击性太强了,关系在合作阶段就一直在掉,什么贸易、科研协定签完只能提升一次关系,不会持续提升关系。各个派系老远就开始互掐,根本没有什么发展空间,hard模式打的都相当困难,防守很痛苦。 相对多城市那优势也很明显,只要开始就能夺城那优势将会相当明显,所有派系都向玩家宣战都没法击败玩家,因为AI在宣战以后基本就不会自行发展城市数量,都在疯狂砸生产力到军队上,除非到了大后期AI优势很明显的时候,基本很难看到在战争中的AI会发展城市。
this mod has to great a cheat at end game
Super gierka!
There's a very rock-papers-scissors to the combat, of biological, mechanical, air. Probably worse, the camera angle is a nightmare.
Good game!
i hate this game so ♥♥♥♥♥♥♥ much. im not retarded, even on easy every single time, like 3 will declare war on you and very rapidly have a ♥♥♥♥ load of troops and surround you and keep attacking again and again.
Best AI in an X4 game with xilmi's AI mod
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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