
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 489.2Kreviews | 95% | #65 | $247.2M |
| $29.99 | 58Kratings | 78% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak game, highly recommend, Pokemon sucks. 9/10, 10/10 if they change type 1 and 2 to Male and Female, 11/10 if they add more guns as well.
It's fun, even when run in a potato.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 | 28.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
미친게임
I want to start by saying I think the game is good and fun. However, there are many, many, quality of life issues I keep running into and it's quite honestly really frustrating. 1. Enemies as many as 20 levels below you 1 or 2 shotting your team? -Why?! That's extremely confusing and frustrating for literally no reason? 2. Restricting fast travel FROM any location seems unreasonable in an open world game. Fast travel TO any location I can see why that wouldn't be allowed, but there are so many times I keep thinking I can just teleport back to my base if I'm not in combat and --no. Annoying. 3. The item crafting bottlenecks are crazy. Everything goes smooth until Ore/Ingots, and every ingot type after that just CRAWLS along, even with high productivity pals and upgrades to pal work. 4. Pal spheres with 0% chance of catching? Really? Zero? I know the idea is to force the player to get the better spheres, but what if I wanted to do a challenge run? 0% is not a challenge it's impossible at that point... 5. Also, with guilds and other players, can you PLEASE let them use the guild leader's fast travel points? Why are they not allowed when they are in my world? AND why do we share resources but not pals at the bases? Why can't my friend assign my pals at OUR base -- we are in a guild after all. 6. I have had multiple times where a pal (that I am currently NOT in combat with) interfere in a battle for no reason? It just randomly aggro'd because it was walking by and ruined my capture. Lame. 7. Also, random server crashes when no one playing has bad internet. 8. Pals AI is kinda dumb. Pals at bases prioritize farming random things rather than quarries or player made structures -- and this is even with trying to assign them certain tasks. Pals in the party don't attack when being attacked - it's like they are waiting for their 'turn' even when they have energy/stamina. 9. When playing with a another person, if they go down, and you try to revive and get hit, you have to start the revive over from scratch? Why? This was a terrible choice in Nightreign IMO and it's terrible here. I could see setting the revive back a bit depending on difficulty, but all the way? I guess I just pray my friends and I never make a single mistake and get downed then omg.
good
good gam
The first and probably the only survival crafting game I'll ever play. I found this genre "lazy" most of the time because of the "copy paste" formula of gameplay but to my surprise this game it's actually fun. There are many mechanics to keep you engage but everything that revolves around the pals are definitely the best. Decent gameplay, decent graphics, decent optimization, cheap price, absolute insane amount of playtime and extremely high replay value, definitely a must-buy.
Good game and interactive
好神奇的游戏,八点开始玩的,玩了一会看时间还是八点耶 好玩捏
Pokemon with guns
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1M | 683K | 96% | $19.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.4K | 97% | $24.99 | |
| $253.2M | 416.5K | 82% | $39.99 | |
| $240.6M | 234.1K | 85% | $59.99 | |
| $236M | 320.6K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 551.9K | 94% | $29.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $530.6K | 1K | 83% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 |