
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 488.9Kreviews | 95% | #68 | $247.2M |
| $29.99 | 58Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fantastic. Played it on console when it first came out to early access and loved it back then. The 1.0 update has been nothing short of incredible with very good QoL changes with new added content. The new pals and new variants of older pals are awesome too. Gameplay great Guns, Swords, Pals all smooth whilst fighting Building has improved with the snap feature and added designs Plenty of bosses both NPCs and Pals Cant wait to see where PP go from here.
Peak game F___ed Nintendo, would even buy only for that
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 |
| 28.9Kratings |
| 93% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ta bueno
正式版内容挺丰富的
No major changes with 1.0. Same clunky animations, same character customization, doesn't feel like a full release.
Früher mal Craftopia gezockt. Das Game ist leider irgendwie untergegangen obwohl es echt gebockt hat. Aber Palworld ist echt ein Banger. Als Craftopia Spieler sieht man gewisse Ähnlichkeiten, ist schön auch alte Elemente wieder zu erkennen. Kann ich zu 1000% empfehlen.
長い時を得て正式版へ・・・ 神ゲーとなったパルワールド! 老外企業に落ちぶれた任〇堂をたおしてくれ
filg soo good aen i lik thet
后期十分无聊,还有各种bug 实在吃不下去了 探索 升级 点科技 帕鲁生产 探索 升级这一循环在60级之前一直表现不错,驱使玩家探图 捉新的帕鲁,但60级之后就充满了各种重复体验 重复操作 后期的几种矿石 只能通过特定方式获取,比如金属探测仪 打捞和肢解帕鲁,这些玩法不仅不能像之前的矿石一样全自动生产,而且玩法十分单一 重复劳动不堪重负的情况下 你只有在挂机的时候才会有收益,为什么这样说呢?因为你要去探索,但是冶炼和挖矿这几个环节需要你去亲自参与,重复劳动 又需要你花时间等待,才能产出,不然你用上一种金属锭生产的防具和帕鲁球在新地图就十分鸡肋 完美打破了之前说的 探索 升级 点科技 帕鲁生产的循环 我了解到后期有科技可以把这些矿也变成全自动生产,但是其他收集材料必须主动收集特殊道具,才能去新地图里开采资源,依旧重复劳动,所以并没有弃坑 只是愤然写下差评 现阶段我的游戏目标是实现高效率的全自动生产 所以就要去培养特定帕鲁进行工作,不然我的产出和消耗不成正比,反而会饿死帕鲁,而等待帕鲁下蛋的时候 就只能在家里挂机,出去探索的话 装备 子弹 修复武器和帕鲁球都需要金属锭,而金属锭冶炼也很慢,特别无聊 而我上面说的都是建立在我开了掉落物倍率等数据 主动降低游戏难度的情况下,情况依旧没有好转 60级前的内容十分上头 我两周时长在八十小时 非常好玩,但后期在重复劳动和刚把我心态搞崩了的bug摧残下 我已经不想打开游戏了
they delivered on what was promised
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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