
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 979 reviews with recorded playtime.
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩爱玩very good
布朗博士老牧师了
藥比帕魯貴 食物比帕魯貴 這遊戲最人道的地方應該就是製作團隊的待遇了
Like Pokémon but vastly more American. Yee-♥♥♥♥♥♥-haw.
굿
I absolutely despise survival craft games. This is one of the greatest games I've ever played. Really highlights how complacent GameFreak has gotten over the years, An absolute gem of a game.
The first and probably the only survival crafting game I'll ever play. I found this genre "lazy" most of the time because of the "copy paste" formula of gameplay but to my surprise this game it's actually fun. There are many mechanics to keep you engage but everything that revolves around the pals are definitely the best. Decent gameplay, decent graphics, decent optimization, cheap price, absolute insane amount of playtime and extremely high replay value, definitely a must-buy.
good gam
I want to start by saying I think the game is good and fun. However, there are many, many, quality of life issues I keep running into and it's quite honestly really frustrating. 1. Enemies as many as 20 levels below you 1 or 2 shotting your team? -Why?! That's extremely confusing and frustrating for literally no reason? 2. Restricting fast travel FROM any location seems unreasonable in an open world game. Fast travel TO any location I can see why that wouldn't be allowed, but there are so many times I keep thinking I can just teleport back to my base if I'm not in combat and --no. Annoying. 3. The item crafting bottlenecks are crazy. Everything goes smooth until Ore/Ingots, and every ingot type after that just CRAWLS along, even with high productivity pals and upgrades to pal work. 4. Pal spheres with 0% chance of catching? Really? Zero? I know the idea is to force the player to get the better spheres, but what if I wanted to do a challenge run? 0% is not a challenge it's impossible at that point... 5. Also, with guilds and other players, can you PLEASE let them use the guild leader's fast travel points? Why are they not allowed when they are in my world? AND why do we share resources but not pals at the bases? Why can't my friend assign my pals at OUR base -- we are in a guild after all. 6. I have had multiple times where a pal (that I am currently NOT in combat with) interfere in a battle for no reason? It just randomly aggro'd because it was walking by and ruined my capture. Lame. 7. Also, random server crashes when no one playing has bad internet. 8. Pals AI is kinda dumb. Pals at bases prioritize farming random things rather than quarries or player made structures -- and this is even with trying to assign them certain tasks. Pals in the party don't attack when being attacked - it's like they are waiting for their 'turn' even when they have energy/stamina. 9. When playing with a another person, if they go down, and you try to revive and get hit, you have to start the revive over from scratch? Why? This was a terrible choice in Nightreign IMO and it's terrible here. I could see setting the revive back a bit depending on difficulty, but all the way? I guess I just pray my friends and I never make a single mistake and get downed then omg.
:)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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