
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 489.6Kreviews | 95% | #89 | $247.1M |
| $29.99 | 58Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
addictif
One of the worst games I've ever played
its bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 |
| 28.9Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing could play for hours :3
They fixed all of the bugs that got old in the beta, tons of new pals, areas to explore and new mechanics. I hope they plan on doing updates to add more content in the future!
Fantastic game. Cant recommend it enough.
真不错
I was enjoying the game until I hit max level and realised that there is no simple way of getting technology points, that are necessary to progress the game, outside of grinding dungeons for months with an abysmal drop rate for "common" books while "rare" books are dropping at least 10 times more often but have absolutely no use at that rate. Those "rare" books for cool "ancient" technology points are not needed to progress, you need at least 20 times less of them to unlock everything you possible can but can't use any of that because to craft it you still need unlocks using "common" points, making them literally useless. I end with 30 extra "ancient" points while missing at least 200 "common" technology points. This is worse than a bad game, this is a game that leads you on for 70 hours pretending to be good and then just prevents you from finishing it and blocks you from progressing unless you grind it more than any chinese mobile game. Why did you need 2 years of early access if no one has ever noticed this glaring lack of balance on the core mechanic.
好玩
This Is such an amazing game I totally recommend it......!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 552.7K | 94% | $29.99 | |
| $11.2M | 17.7K | 77% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $532.5K | 1K | 83% | $19.99 | |
| $123K | 228 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 683.1K | 96% | $19.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $245M | 419.7K | 97% | $24.99 | |
| $253.4M | 298.2K | 82% | $39.99 | |
| $236.1M | 320.8K | 88% | $29.99 | |
| $235.4M | 378K | 92% | $39.99 |