
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 489.5Kreviews | 95% | #87 | $247.1M |
| $29.99 | 58Kratings | 78% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌어요
Amazing game.Progression makes sense. Technologies makes sense.Tons of items and pals. Big world to explore.
딴거할듯 ㅇㅇ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1M | 683K | 96% | $19.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.5K | 97% | $24.99 | |
| $253.2M | 416.7K | 82% | $39.99 | |
| $240.6M | 234.2K | 85% | $59.99 | |
| $236M | 320.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 552.7K | 94% | $29.99 | |
| $11.2M | 17.7K | 77% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $532.5K | 1K | 83% | $19.99 | |
| $123K | 227 | 58% | $19.99 | |
| $55.9K | 156 | 72% | $14.99 |
Latest in each market: best CN #31, worst CA #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 | 28.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lamball
Игра прикольная, палы интересные, огромный мир, который интересно изучать, но на середине игры становится слишком много гринда.. Да, можно абузить, получать эндгейм предметы будучи лоу-персом, но явно не такой геймплей задумывали разработчики, поэтому я дропаю игру и оставляю негативный обзор
If Minecraft and Pokémon had a baby
TL;DR: Pros: - Gameplay loop that very effectively incentivizes you to use a lot of different Pals while also rewarding you for investing a lot of time into your favorites - Complex teambuilding with a low floor and high ceiling-- a ton of Pals have their own unique niche and there are many loadouts for combat and base building depending on your needs and which ones you think are the most handsome - If you like playing Stardew Valley with the wiki open, you will have fun with this gameplay loop - Huge amount of bespoke little details in animations and environmental design that are endear you to the world - Easy multiplayer for you and the gang - You can make Fat Albert in the character creator Cons: - Hard mode boss difficulty curve is a vertical wall and so comically harder than the final boss that you have to completely change how you play unless you hyper optimize - There are bugs and visual glitches, especially in multiplayer - PC character creator is janky and please for the love of god let me change individual facial features - Some repetition in the Pal designs Take it or leave it: - Story is just a series of quests and is designed to be skippable without losing too much of the experience - Flavor text has some ~edgy jokes~ that might put you off if you really hate that, same with sexual jokes This game is very good at being the thing it wants to be. It wants to be ARK with Pokemon, and it is a very good survival game where the main way you interact with the survival mechanics are your various little creatures. If you come into it expecting an intricate turnbased rpg combat system or deep story you're going to be disappointed because it's not a traditional JRPG, but I could also say that about Subnautica and I think that game is pretty good. With regards to the Pal designs, let me first say that as an artist if you try to genuinely argue that anyone should be allowed to copyright art styles, you are a ghoul and deeply anti-art. There is nothing that Palworld does that it would not be horrifically damaging to the ecosystem of art PERIOD for Pokemon to be able to sue them for. Creature concepts? Art style? COLOR PALETTES???? I don't think nintendo should be allowed to copyright making a whale blue! That said, you can tell that this is Pocketpair's first game. I understand the need for some NPC type Pals just to kind of fill out the world, but there are a LOT of repeats. There are a lot of bunnies and a lot of flower girls and a lot of birds. There are very few designs that I actively dislike, but if there was a bit more variety you wouldn't see me complaining. As for the furry thing, I am going to be so for real, I don't really see the issue. It's 2026, I don't think a game appealing to furries is the end of the world or makes the game "gooner slop", a frankly insane thing to say about a game with zero actual sexual content. Is the supermarket gooner slop because there are cute girls there sometimes? It's a game aimed at an adult audience and there are some implied sexual jokes or design choices, I don't know how to more politely say that if this is that shocking it may be because you mainly play games aimed at 6 year olds. Also okay with regards to breeding, I cannot express how funny it is to me that their solution to prevent you from breeding humans is to make all humans genderless and Pals do have genders but also you can change them at will. Zoe is canonically agender, but Knocklem is female(after the operation). The game is definitely not for everyone. I like games where you need a spreadsheet open and where a lot of the gameplay is grinding, but if you prefer a highly streamlined experience where every single event is bespoke to create an engaging challenge, Palworld is gonna bore you to tears. The dungeons are procedurally generated and the gameplay is designed for players for whom the repetition and incremental progress are satisfying. The combat IS challenging, but the challenge is in teambuilding to create a super-nuke that blows up the boss at incredible high speeds. The game does allow for a wide spectrum between hyper-optimization with pals pushed to the limits of their abilities(although being a slave driver was wildly unoptimal until recently and hard labor settings are only workable now because you have ways to keep your pals happy and healthy passively) and The Sims But Your Pals Are There where the object of the game is to make the cutest house and watch your pals float in the hot springs. Speaking of those, watching the hundreds of bespoke adorable animations that give every single pal their own personality. The custom animations for Cryolinx sleeping with its arms around you or just how goofy all of Skutlass' movements are, in my opinion, is what makes Palworld a great game despite its flaws. The game just has STYLE. It has personality! It has fun! If the designers carnally desiring flower girls is why there was so much effort sunk into making those flower girls each have distinct personalities while they're planting and harvesting and chilling in the hot tub and sleeping in the bed with you and being pet and blasting Swee into a fine mist, then godspeed. But I also don't really want to concede that point because I simply do not believe that Smokie Cryst sleeping cutely next to the cooler is because the designers WERE overcome with lust. There are so many stupid or goofy or cute pals and so many of them have unique designs and fun animations that, again, I think calling this game "just" gooner slop is pure cope. I think my favorite little detail is actually the enemy bases though. The enemies themselves might be endlessly spawning goons, but I loooove the detail put into their bases and posing. I love how creatively emotes and furniture are used to create little scenes for you to walk in on and using the base elements and emotes gives you so many cool ideas for your own base. One of the things that first made me think this game was really good was seeing how an enemy base had arranged the furniture and going oh my god, that looks so cute, I'm gonna put it in my base! Despite its reputation, the game is actually incredibly welcoming to aesthetic players. There is a specific setting that allows you to set what armor and headgear your character appears with regardless of what you actually have equipped, so you can run around with whatever armor set you think is the cutest and any of the impressive array of silly little hats without sacrificing any power whatsoever. Also, the game lets you have Zoe's hair! If you think Zoe's hair is cute, you can unlock it! I do wish the hats didn't also change your hairstyle. But Palworld is very much game if you want to beautify your base, it gives you a lot of cosmetic options including furniture, custom colors for certain foundations, and even landscaping. You can also dress your pals up in funny costumes. My only feedback on those is that I wish more Pals had them! In my opinion, Palworld is a cocktail. It's a bunch of wildly different elements, and some of them are strong enough to put people off, but they mix together well and it results in something that I enjoy more than drinking cranberry juice or chugging straight vodka. I like it, and I think it's worth its price.
真的太好玩了
Nice game for latestage capitalism that applied on the pals(labor exploitation).But I least I can say it's enjoyable to exploit pals.(pls Peta don't sue me.)The grind to build a whole pals army quite interested except when you find kinship peach that feel ♥♥♥♥♥♥♥♥.Anyways for me the game content in the mid game and late game kinda fun but at the initial it feels ♥♥♥♥
its awesooooome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.