
A Gothic fantasy tale of loneliness, dark secrets, and the search for a cure.
Modeled estimate, not a reported figure. How we estimate →
Media

About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Beautiful Sadness[/h1] [i]Lonely[/i]. This is the first word that greets you when you start [i][b]Pale Cachexia[/b][/i]. Alone in the dark wood. The contrast between forest's spring awakening and "ghostly gloom" of the night, with "rustling sounds of crickets", nocturnal creatures and "ominous howls", the feeling that someone is breathing right behind you while you venture among the endless unmoving trees - all set the mood of the VN right from the start and mark it as decidedly Gothic and Romanticist. With a sense of crippling loneliness and smallness the main character [i]Esther[/i] stumbles through this vast, misty forest in search of a cure for her terminal illness, and finds herself in a gloomy Gothic manor, almost like she just stepped into a dream. There, in that desolate manor, cut off from the rest of the world, she finds a lone girl, Seina, who's been living in it all alone for years. Delighted that she finally has some company, Seina embraces Esther wholeheartedly and together, they start searching for the cure to Pale Cachexia, while getting to know each other and form deep connection. https://steamcommunity.com/sharedfiles/filedetails/?id=2495637794 [i]Argent Games[/i] developer is mostly known for their yaoi visual novels, few of which I own, but haven't played yet... sadly. So it happens that Pale Cachexia has been the first one I read, which not only isn't yaoi but, at first glance, could be mistaken for yuri. It will certainly appeal to yuri fans, BUT this is ultimately a story of true friendship and self-sacrifice, selfless loyalty and mutual trust. The girls share the pain of loneliness, of living, grief and deep sorrow, each one in their own way, and the "honest gentle bond", stronger and deeper than anything. It's a small, intimate story, a slow moving character drama at its core, full of deep melancholy and crippling sadness. It's also truly Gothic and Romantic (as in Romanticism), very haunting and foreboding, oozing with subtle tension and has some genuine horror moments. There are only two [b]characters[/b], [i]Esther[/i] and [i]Seina[/i], plus one, Seina's father [i]Isaiah[/i], whose story is told through flashbacks parallel to the main story. A melancholic recluse, an eccentric perfectionist and researcher, he's sharply drawn and very memorable even though we get to know his character mostly through his notes and journals while searching for any trace and mention of the cure there. Mirroring between him and Esther was very strong, either as a literary device or perhaps hinting to a deeper mystic connection. Similarly Seina and Esther form a sharp contrast at first. While Pale leaves Esther exhausted and lifeless most of the time, haunted by dark thoughts and insecurities, Seina is a well of boundless energy, positivity and optimism, a very capable, self-sustainable and willful young woman. In comparison, Esther may come off as bland and boring (a fear she's aware of), but that is not a fair assessment. Esther is our point of view character (despite the 3rd person narrative), reflective and brooding; we're in her head constantly, in her honest, intimate thoughts that it almost feels like we're intruding. And things are not so simple and clean as it becomes apparent that Seina's constant positivity might be a defense mechanism and a blanket that covers some deep wounds that never healed. So, although different, the two girls find much in common. https://steamcommunity.com/sharedfiles/filedetails/?id=2489573461 At the center of it all is Pale Cachexia, simply called [b]the Pale[/b], a wasting away, energy draining illness which plagues Esther. She describes it as not simply tiredness, but "growing catatonia kept frozen in its earliest stage", a parasite preventing her from leading a normal life, a constant weight and "dread of facing another day". Since it's mentioned that there's no cure or a known underlying cause and you can only treat the symptoms, it resembles so much what we today call the chronic fatigue syndrome in its extreme form with some aspects pointing to depression. Her condition, kept sufficiently imprecise, can be very relatable to many people but also triggering. The VN doesn't exactly pose the question, nor it provides the answer, if it's physical, psychological or perhaps spiritual. It simply examines the condition with a great deal of empathy, understanding and insight. I found that the spiritual and supernatural elements, in keeping with the gothic themes, add a certain new mystic dimension and potent symbolism, while remaining vague and open to interpretation. [b]The writing[/b] is just excellent, very evocative and descriptive in a true gothic and romantic fashion and a joy to read. It's full of subtle details and nuances especially in character interactions. The novel is very compact and just the right length and pacing to never feel dragging. Even little moments of comforting routine like: light chattering during breakfasts, warm tea, cosy fire, the bubbling of a stream, the birdsong, delicate sunlight, a good day's work - all serve to emphasise finding joy in simple pleasures and being in the present as a way to combat the Pale, and maybe even feel for one happy moment a bit of weight lifted. The best part was the use of contemplative silence. The quality of silence changes throughout the story: shy and uncomfortable, easy and comfortable, deafening and tense. https://steamcommunity.com/sharedfiles/filedetails/?id=2489560845 As I mentioned, the VN has some [b]true gothic horror moments[/b], the kind that reflect the inner turmoil, especially using nature: eerie stillness, unmoving trees, an "image frozen in time, never changing", all mirror the rapidly progressing illness and being frozen in horror; terrifying primal fear of helplessness and control slipping away, a sense of dread and foreboding, a feeling of unsettling pull and being called, blurring of dream and reality; paranoia and anxiety, doubt and fear of abandonment presented as supernatural horror. There's a haunting forest hiding a surreal Gothic mansion. Tranquil graveyard with ethereal atmosphere and miasmic mausoleum with sinister presence, marking a constant in the passage of time, complete the picture. And what a [b]beautiful picture[/b] it is. From the UI to the dreamy backgrounds and dynamic sprites, it all forms one very attractive package. Sprites are very expressive, often changing poses and facial expressions (especially Seina). There aren't that many CGs, but I barely noticed cause the sprites and backgrounds are of such high quality and attention to detail that many screens look like CGs. Outside of standard horizontal text boxes, there are also vertical ones for important conversations and inner monologues which I found excellent for focus. The VN is very atmospheric in no small part thanks to haunting [b]music and sound design[/b]. From melancholic piano pieces to ethereal passages and ominous dark ambient, the music is the epitome of gothic. But what completes this sound collage are various ambient sounds: crackling of fire, prattle of rain, rustling of blankets or leaves... or crickets... howling of the wind... It's a small VN, kinetic and unvoiced, but one that tells a story rich in pathos, so touching and poignant that it made me cry at the end which... rarely happens. So honest that it can make you uncomfortable at times, dark but with a trace of hope and yet profoundly sad, I cannot find more appropriate words than [i]beautiful sadness[/i]. [h3][quote][b]Reviewed by [url=https://store.steampowered.com/curator/40848670/]Drugoja In The Dreaming[/url][/b][/quote][/h3] [b]Curator copy via [i]Otome Sekai[/i][/b]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had this game in my steam library for a while but I'm glad I've found a perfect time to play it. Despite a great choice of visual novels I often struggle to find a suitable one for my current mood, [I] Pale Cachexia [/i] was ideal in this regard. From the first seconds when I started it, music, visuals, story tugged at my heartstrings. Despite being very atmospheric in a slightly dark way it was healing for my mental state. I was playing it slowly, savoring each moment like taking a bit bitter medicine. I lloved that experience immensely! It's one of those stories I'd definitely like to come back later. https://steamcommunity.com/sharedfiles/filedetails/?id=2806078125 As for the story. I don't want to mention any details about the plot. The whole immersion seems to be kinda intimate, personal. I kept writing down my thoughts, my memories, associations connected to illness, death, allusions to myths, philosophy and fairy-tales but...you know, when I start sinking in similar contemplations it strikes me at some point that it's just my personal perception, perhaps total nonsense but who cares actually if that's what the story evoked in me thanks to my gained life background. Most likely the intended message was in something else. But I honestly find such stories the best, letting me pull out my own vision, images... Visual novels can be not only entertaining but smart and meaningful. I'm grateful for this unexpected gift! So, shortly why this VN deserves a praise: +well-written story! That's always a great pleasure for me to read Argent Games novels. <3 +visuals are breathtaking. +gothic powerful atmosphere +music adds a lot to the general vibe https://steamcommunity.com/sharedfiles/filedetails/?id=2802369572 I don't know what even to whine about. --Oh right, I used to experience some bugs with dark screens appearing after the start of the game every time but saving and restarting helped. --I'm not the fan of kinetic novels, I prefer to influence the story buut I think this one was perfect the way it was. --I wish it were longer xD https://steamcommunity.com/sharedfiles/filedetails/?id=2831946099 Welp, if you'd like to get a thought-provoking, slightly sad experience I highly recommend this novel. For me it's a masterpiece. I enjoyed it greatly! [table] [tr] [th]More thoughts about the game in a [url=https://steamcommunity.com/groups/readingnook/discussions/0/3278066986688360211/] Reading Nook [/url][/th] [/tr] [/table]
I've been playing games for 28 years and have never had a real emotional response to a game's story before. This game changed that and is the first time I've legitimately been brought to tears. This especially surprised me because I've never really enjoyed Visual Novels, or even reading for that matter, all that much before. But here, I found myself so immersed in the story and world that I played through the game entirely in one sitting. This VN works so well for a variety of reasons. For one, the writing is what I'd consider essentially flawless, at least as far as my knowledge goes. I find that VNs often have serious issues with pacing, but this was the exact perfect length for me, with new things happening exactly when I was hoping for more. I imagine the linearity of the story helps make this happen so effectively (there's no choices here, which is by far my personal preference in game stories), but there's something to be said for this level of craftsmanship regardless. The small scope of the setting, story, and characters goes a long way as well. You're never being overwhelmed with information, but everything you experience, from locations to characters, stays incredibly detailed and fully-formed. There's just 3 main characters, but I found myself very quickly heavily invested in the relationship between all of them. I pretty notoriously am drawn to stories that "ground" themselves like this and this game is no exception. It might actually be one of the best examples of it I've so far experienced. One of the most important aspects of this game is the hauntingly and beautifully composed soundtrack. The composers did an absolutely phenomenal job setting atmosphere, tone, and emotion here, which brings the game to life more effectively than I'd realized was possible. The music makes strong use of ambient pads paired with heart-wrenching piano, which fit the story themes and setting perfectly. The composers built this world for me in my head and, honestly, I'm still in awe. Finally, the art on display here is some of the better stuff I've seen from VNs. The character designs are compelling and drawn in a style I find quite appealing. The main character I think was especially expressive and well drawn. I will say there is a small but noticeable difference between Seina and the other 2 characters' styles, maybe in part due to the differences in age between them, but she still fits in well enough. The backgrounds, on the other hand, are all flawless. They're made in a way that makes them simultaneously feel detailed but also abstract, which had me able to easily imagine the world in my head. I found myself stopping just to appreciate them at multiple points in my playthrough. The only real criticism here is that I did notice 3 or 4 typos while playing. They were very small and didn't affect the story in any way, but I did notice them. 2 of those were relatively early in the game, so others may notice them too, but be aware that it's not representative of most of the game. Personally, I'd say there's something legitimately and truly special here - something that has definitely left a lasting impression on me. And I really hope other people are able to have this experience too. I'm very glad this game got made and that I played it.
This VN deserves another playthrough from me. Due to life circumstances, I played it in brief and sporadic chunks. It's best read in a few long stretches closer to one another, or even a single sitting if you can manage it. Pale Cachexia radiates a distinctive sense of atmosphere and feeling tones that cannot be found in many other visual novels or video games. Various labels can be used to classify it, but in a true artistic fashion, conglomerations of language only serve to skew its underlying core that presents itself differently to each individual. It's strengths manifest in its well written dialog, gorgeous drawings, and haunting soundtrack. Beyond all of these visual illusions are its greatest strength: focus in story and presentation. As time progresses and we become exposed to more and more fictional mediums, we feel as if the same ideas get repeated many times over in slightly different permutations. An over-saturated market. We become desensitized. A common approach to mitigating this is creating ever larger and more expansive worlds, filled with numerous characters and ever increasing plot complexity. There is a different way, a more counter-intuitive way to create something that shines in a sea of mediocrity and repetition, and it is found in this visual novel. Simplicity, minimalism, and focus. Quality over quantity. Honing in on a strong plot and seeing it through to the end without progressive divergence into tangents. Crafting a small number of characters, giving them each the time to develop and show their nuances, quirks, and motivations. More simply - creating a [i]good[/i] story. Because when all is said and done, what really captures the interests of humanity and stands the tests of time is a good story. In other words, the tale of how a deeply flawed character experiences the world they find themselves in, and how they change in the process of overcoming the difficulty the universe has thrown at them. The story grabs you, sucks you in with its subtlety and design, and has you exercising a level of empathy you did not know existed within you. The characters become real in their personality and delicate interactions. You are able to see the pain within. Pale Cachexia realizes this. It does away with the flashiness, the needless complexity, the extraneous, and as a result, quality, substance, and style emerge. This fact, combined with the marvelous illustrations and music, make this a highly recommended visual novel from me. And it's a shame it's not more popular.
Pale Cachexia is a beautifully drawn and scored gothic VN oozing with atmosphere, with a short, well-paced story and a small, but well-defined cast of characters, which is (in my opinion) let down somewhat by its writing. To start with the positives, the art of this story is utterly gorgeous. Though there are only three characters with sprites, they all have a lot of expressions and poses, which ensures that the visuals never feel static. The main character, in particular, looks lovely. Her design is especially appealing, and I love the shiny, satin-y colouring on her red shirt. The artist did a great job bringing her to life. The backgrounds, too, are utterly gorgeous. There's a lot of them, and they're drawn at a large resolution, which lets the story zoom in on specific elements of these backgrounds without any noticeable loss in the quality of the art. The VN is directed very cleverly, which makes full use of background assets, and often characters will stand in different zoomed in parts of the interior BGs when they're conversing, which gives the characters a real sense of 'place' in evey scene, and also serves to make the rooms of the gothic mansion the story occurs in feel larger and grander. It's clear that a huge amount of effort went into the creation of all the art assets, and the coding and the piecing of it all together in the engine, and it really pays off. Reading this VN often feels like watching a movie, given the motion of all the sprites, and all the zooming and panning which is done with the backgrounds. As for the music and the sound, I found it basically flawless. The BGM is beautiful, with a lot of sombre piano, and it's always well-placed and well-timed. It does a lot to enhance the mood of the story. There's a lot of sound effects, too, such as chirping birds or rustling grass when the characters go outside, which makes the world presented feel very lively. Even the most minor interactions, such as characters setting down teacups or picking up loose sheets of paper, have sound effects. There's a lot of painstaking attention to detail here. The story, meanwhile, is a fairly standard gloomy gothic story with some horror elements, but it works well enough. The story is short, but well-paced, and new plot developments occur at timely intervals which stops the story dragging. The characters, too, are all done well. I was particularly fond of Isaiah, which is a credit to the authors, given he doesn't have all that much screentime. His relationship with Seina is particularly heart-warming (and heart-wrenching); it feels rather realistic. The main character, Esther, might come across a bit a bland, in comparison with the stronger characters of Seina and Isaiah (I regret I had to pause in writing this review to remind myself of Esther's name, which says either something about my own memory, or Esther's presence in the story), but this makes sense in the narrative, given she's suffering from a drawn-out terminal illness which often leaves her exhausted. Esther's concerns that she might be 'boring' are even brought up in the story proper, in a particularly grim scene between her and Seina, which I found to be a highlight. That scene successfully managed to make me feel a good deal of sympathy for Esther, so props to the writer! As for the actual writing style, however, I'm less enthusiastic. Though the story is decently plotted and paced, and the character dialogue is charming and believable enough, the third person narration can be somewhat cumbersome, owing to the author's extensive reliance on adverbs. Characters are forever being described as 'staggering slowly', or 'whispering softly', which is redundant. If a character is staggering, it's implied in the verb choice they'd be slow about it, while if a character is whispering, you can assume they'd be soft. The adverb 'completely', in particular, saw far too much use, and there was one instance where a character was described as performing two separate actions 'quickly' in the same sentence, during a quiet, understated sort of scene where she was sitting on her bed. If this adverb issue occurred only occasionally in the writing, I wouldn't comment on it, but every third or fourth sentence in this story seems to contain at least one adverb. Sometimes, single sentences were modulated by three or four adverbs, which (unless utilised to achieve a specific dramatic effect) is unnecessary. I feel like this might come across as an unfairly nitpicky complaint, but the adverb issue was so egregious (to me, at least) that it kept throwing me out of the story. I'd often find myself counting the number of adverbs used per sentence rather than paying attention to the actual text, which is a shame, because everything else in this VN is so good! While I did enjoy my time with Pale Cachexia, on the whole, I think the experience could've been improved if an editor had gone through the text to nix a lot of these redundant adverbs. It would've gone a long way to improve the 'flow' of the writing, which would have further heightened the gothic atmosphere that the art, music, and visual direction captured so well. I'll still recommend this VN, though, as there really is a lot to like about it, and I can imagine a lot of people enjoying it!
[quote=Repo! The Genetic Opera - Infected]What hope has a girl who is sick? What dream of a life past this fence It really makes no difference 'cause I know that I'll never be fixed![/quote] Досить коротка, інтроспективна історія про самотність і тяжку хворобу. Приємно написана, але настільки повільно-меланхолійна, що навіть я подекуди позіхав і хотів спати, при тому, що мені було цікаво. Файна музика, непогана графіка і гарні фони, але все ж наголошу на тексті і сюжеті, бо схожих новел не так вже й багато, тому якщо не лякає дуже повільний перебіг подій і хочеться не пафосної, а саме гнітюче-сумної готики це воно.
I loved this game! I'll remember it fondly as one of my favorites! The beautiful art, music, and story with well-written characters and great writing. A touching, sentimental story that was sad but ended up with a surprising ending. It kept me entertained. I enjoyed all the mysteries. Great job! Every game from this developer is amazing. I wait for visual novels like this all the time. Really made my day! Thanks to the developers for always making amazing games like this. :D
Though I still have no time to finish it,I support you. ——A player from China
[b] The intersection of perspectives, loneliness, and friendship. An important lesson about how our minds can sabotage us. [/b] As many visual novels demonstrate, our subconscious thoughts have a significant influence on the reality we create for ourselves. Despite the entire context of loneliness and melancholy, it is evident how a positive influence can transform our lives. [u] It's all about the perspective we adopt.[/u] The illustrations are beautiful and highlight the melancholy present throughout history. Esther and Seina brought to light an aspect that had been on my mind for a while: the beauty of sharing different realities and ways of living while enjoying each other. Esther and Isaiah's changes in narratives reinforce their similarities, and demonstrate how the sensitivity of our hearts can affect the course of our stories. My mind has dispersed at certain points in history. It's a slow reading pace, but not in a negative way. Though the playstyle is aimed at a specific audience, some inconsistencies may bother more discerning readers. Overall, I'm grateful to the developers for this beautifully sad piece of fiction. To sum it up, I am a hopeless romantic.
There's so many things that Pale Cachexia does well. It's not perfect, but it's beautiful anyway. Story offers you no choices to make, but sometimes having them would ruin something that doesn't require any of your input. You're here as a ghost, lucky enough to watch events unveil on their own. It's accompanied by dozen of gloomy piano melodies and sounds that fill the picture that would be incomplete without them. I haven't seen anyone to sing praise to text bubbles yet, but I find those to be done incredibly fitting with everything else, as well as menu buttons being hidden while you're reading, unless you'll choose to summon them. It makes novel look clearer and adds to immersion. Art is pleasant, but it's noticeable but it was done by three different people. At one point Esther's head was glued to rest of her sprite, reminding me of Professor Dowell's Head by Alexander Belyaev: https://steamcommunity.com/sharedfiles/filedetails/?id=2913529635 Attempts at horror were noticeably weak, but thankfully never overstayed their welcome. CG with Isaiah running was probably one of the worst ones (which contributes to that situation with lack of shadows and not-so-dramatic light) and it would be neat if novel had his sprites changing to the end of the novel, as his mental and physical state did (that would require not too much extra work on them, considering those would be mostly a couple of layers of shadows, but I can see why those weren't made). Overall, good performance with some room for improvement.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hexagonal Tower | $3.5K | 53 | 53% | $2.99 |
| MULTIPLAYER CAVEMEN | $3.5K | 265 | 77% | $0.69 |
| German Fortress 3D | $3.4K | 57 | 32% | $2.99 |
| 5.0 | $3.5K | 267 | 85% | $0.99 |
| INVERT | $3.5K | 66 | 95% | $0.79 |
| Walter Walnut | $3.4K | 50 | 94% | $2.99 |